Rhythm Fighter: Difference between revisions

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{{Template:Quote|Use rhythm in a new way--<br>to knock out a opponent!<br>(This game requires two<br>Wii Remote controllers to<br>play.)|Rhythm Fighter Description}}
{{GameExplainWii
[[File:Rhythm_Fighter.png|thumb|270px]]'''Rhythm Fighter''' is an unlockable [[Rhythm Toys|Rhythm Toy]] in [[Rhythm Heaven Fever]] that is unlocked after obtaining 21 [[Medals]]. This toy is intended to be played by two players.
|titleUS=Rhythm Fighter
==Description==
|explainUS=Use rhythm in a new way--<br>to knock out an opponent!<br>(This game requires two<br>Wii Remote controllers to<br>play.)
Rhythm Fighter has two doll-like figures standing in an arena fighting. The floor is blue with text that reads "rhythm." P1 has orange gloves and shoes with light blue hair. P2 has blue gloves and boots with purple hair. A health bar is at the top of the screen, with 13 green segments. 
|titleUK=Rhythm Fighter
|explainUK=You decide the rhythm to<br>try and knock out your<br>opponent!<br><br>(This game requires two<br>Wii Remotes to play)}}
{{RhythmGame
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Game Wii T-4.gif|270p]]{{TabEnd}}
|bpm=N/A
|number=[[File:Game Wii B-2.png|24px|link=]] 4
|medals={{Console|Wii}} 21
|stage={{Stage|Wiitoys}}}}
{{Nihongo|Rhythm Fighter|リズムファイターVS|Rizumu Faitā VS}} is the 4th [[Rhythm Toy]] in ''[[Rhythm Heaven Fever]].'' It is unlocked with 21 [[Medal]]s.
==Gameplay==
[[File:Screenshot Wii Rhythm Fighter.png|thumb]]
This toy features the {{Nihongo|Rhythm Fighters|リズムファイターVS|Rizumu Faitā VS}} (also known as {{Nihongo|Rhythm Fighter}} in ''[[Beat the Beat: Rhythm Paradise]]''), two combative robots, made of soft vynil, who are proud but have a low thershold of pain. The two fight each other in an arena, with [[Two Player]]s controlling each. P1 controls the fighter on the left with an orange color scheme, while P2 is the one on the right with a blue color scheme. On the top of the screen, there's a green health bar for both players.


== Gameplay ==
This competitive game is divided into numerous rounds. During each round, a rhythm of beats flashes on the screen. One player, the attacker, creates an attack rhythm of punches and kicks using the beats. The other player, the defender, must then repeat the same rhythm to dodge the attacks. If the defender dodges at the wrong time, they will be briefly stunned and any attacks during this time will automatically succeed. Successful attacks deplete the defender's life bar and when a player is hit 13 times, they are KO'd and lose the game. The roles of attacker and defender switch between players often, and the speed and rhythm change with every new round.
The game is divided into numerous rounds. During each round, a rhythm of beats flashes on the screen. One player, the attacker, creates an attack rhythm of punches and kicks using the beats. The other player, the defender, must then repeat the same rhythm to dodge the attacks. If the defender dodges at the wrong time, he will be briefly stunned and any attacks during this time will automatically succeed. Successful attacks deplete the defender's life bar and when a player is hit 13 times, he is KO'd and loses the game. The roles of attacker and defender switch between players often, and the speed and rhythm change with every new round.
==Controls==
 
{{Controls|A=Punch/dodge punches|A+B=Kick/dodge kicks}}
== Controls ==
==Rounds==
 
=== Attacker: ===
* A: Punch
* A+B: Kick
 
=== Defender: ===
* A: Dodge Punch
* A+B: Dodge Kick
 
== Rounds ==
{| class="article-table"
{| class="article-table"
!Round
!Round
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|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪
|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪
|24 fast beats
|24 fast beats
|-
|12+
|♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪
|24 fast beats-The game continues infinitely with this
rhythm until one player is KO'd, with each consecutive
round speeding up or slowing down slightly
|}
|}
 
Each round after Round 11 uses the 24 fast beats until one player is KO'd, with each consecutive round speeding up or slowing down slightly.
{{Template:Rhythm Toy Navigation}}
==Video==
 
{{#ev:youtube|pOE-gr5-j0Y||inline}}
 
==Trivia==
*Unlike most games, the players do not get the oppurtunity to [[Practice]], instead the game gives an explanation of the rules, which can be skipped.
*This [[Rhythm Toy]], along with [[Octopus Machine]], is set up like a [[Rhythm Game]].
**The repetitive nature of the game, fail condition, and lack of a proper end make it similar to an [[Endless Game]], although there is no score to be kept.
*The music from Rhythm Fighter is used when calling the code word {{Nihongo|BOUTS}} in [[Police Call]], used as a background theme for a fight between two randomly selected characters.
*The music from Rhythm Fighter is reused (albeit slightly edited) for [[Figure Fighter VS]] in ''[[Rhythm Heaven Megamix]]''.
==Development History==
{{Main|Rhythm Fighter/Development}}
==In Other Languages==
==In Other Languages==
{{Template:Lang
{{Lang
|it = Scontro di ritmi|du = Rhythmus-Duell|kr = 리듬 파이터 VS Rhythm Fighter Versus}}
|jp=リズムファイターVS
[[Category:Rhythm Toys]]
|rojp=Rizumu Faitā VS
[[Category:Rhythm Heaven Fever]]
|mnjp=Rhythm Fighter VS
[[Category:Medel Content]]
|us=Rhythm Fighter
[[Category:Simon Says Based Rhythm Games]]
|fr=Combat de rythme
[[Category:Medal Content]]
|mnfr=Rhythm fight
|es=Luchadores rítmicos
|mnes=Rhythmic fighters
|de=Rhythmus-Duell
|mnde=Rhythm Duel
|it=Scontro di ritmi
|mnit=Clash of rhythms
|kr=리듬 파이터VS
|rokr=Lideum Paiteo VS
|mnkr=Rhythm Fighter VS}}
{{Rhythm Toy Navigation}}
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