Wake-Up Caller: Difference between revisions

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<br />{{RhythmGame|image=<tabber>Wii=[[File:EndlessGameWakeUpCallerIcon.gif]]</tabber>|number=[[File:EndlessGamesWiiIcon.png|20px]] 1 ({{JP}})
{{RhythmGame
2 ({{US}} ,{{EU}}, {{KR}})|medals=[[File:ConsoleWii Icon.png|20px]] 3 ({{JP}})
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Game Wii E-1.gif|270px]]{{TabEnd}}
11 ({{US}} ,{{EU}}, {{KR}})|hiscore=[[File:ConsoleWii Icon.png|20px]] 0|stage={{Stage|Wiiendless}}}}'''Wake-Up Caller '''(めざましがかり mezamashigakari "alarm duty')''' '''is the 1st [[Endless Game]] in ''[[Minna no Rhythm Tengoku]]'', unlocked with 3 [[Medal|medals]], and the 2nd in international releases of ''[[Rhythm Heaven Fever]]'', unlocked with 11 Medals.
|number=[[File:Game Wii B-3.png|24px|link=]] 1 ({{JP}})<br>[[File:Game Wii B-3.png|24px|link=]] 2 ({{US}}, {{EU}}, {{KR}})
|medals={{Console|Wii}} 3 ({{JP}})<br>{{Console|Wii}} 11 ({{US}}, {{EU}}, {{KR}})
|version={{ver|Endless}}
|hiscore={{Console|Wii}} 0
|stage={{Stage|Wiiendless}}}}
{{Nihongo|Wake-Up Caller|めざましがかり|Mezamashi Gakari}} is the 1st [[Endless Game]] in ''[[Minna no Rhythm Tengoku]]'', unlocked with 3 [[Medal]]s, and the 2nd in international releases of ''[[Rhythm Heaven Fever]]'', unlocked with 11 [[Medal]]s.
==Gameplay==
[[File:Screenshot Wii Wake-Up Caller.png|thumb]]
The player plays as an alarm clock who must wake up the mechanical pidgeon in an old man's cuckoo clock at the right time. Each night, the pidgeon requests a specific time for the player to wake up. A beat is then counted off, and the clock starts ticking from 1 o'clock. After roughly four beats, the screen fades out, requiring the player to count on their own. When the needed time is reached, the player must stop the clock. The pidgeon then wakes up and checks the time.


 
This gets mixed up in various ways as the game progresses: sometimes the pidgeon requests a time off the hour, and later on the music may cut out entirely. Sometimes, the music is played in swing rhythm, as well.
==Description==
The player plays as an alarm clock who must, ironically, wake up the mechanical bird sleeping inside a cuckoo clock at the right time. Before each round, the bird will tell the player what time it would like to wake up. A beat will be counted off, and the clock will start ticking. After roughly four beats, the clock will disappear, so the player must keep counting on their own. When the needed time is reached, the player must stop the clock. The bird will wake up and check the time. If the time is correct, the player can continue to the next stage. On occasion, the bird will ask to be woken up off the hour, which requires the player to pause in between two hour marks.
==Controls==
==Controls==
{{Controls|A=Stop clock}}
{{Controls|A=Stop clock}}
 
==[[Timing Display]]==
==Timing Display==
{{Timing
*'''Perfect!/Ace!''': The bird will pop out of the cuckoo clock and toss a seed into a flower pot. The seed will grow into a petaled flower.
|just=The time shown is the exact time the pidgeon requested. The pidgeon then pops out of the cuckoo clock and toss a bean into a flower pot, which blooms into a petaled flower, and a point is counted. The old man smiles. The game continues to the next night.
*'''Early!/Late!''': If the player is off by roughly 15 minutes, the clock will blush and turn forward or back to the proper time. The bird will pop out and toss a seed like normal, but the resulting flower will have no petals.
|miss=The time shown is slightly off, causing the clock to adjust to the exact time, hiding the mistake. The pidgeon pops out and tosses a bean like normal, but the resulting flower has no petals, though a point is still counted. The old man becomes embarrassed. The game continues to the next night.
*'''Miss...''': The bird will jump out of bed in shock while the clock goes flying. Or if the player does nothing, the time flies and changes the background leaving bird sleeping forever. Either case, the game will end.
|through=The time shown is completely off. The pidgeon is shocked from waking up too early or oversleeping. If the player does nothing, time flies and eventually night falls, with the pidgeon missing a day. Either way, the game is over.}}
 
==Appearances==
<gallery>
Screenshot Wii Wake-Up Caller.png|[[Wake-Up Caller]]
</gallery>
==Video==
{{#ev:youtube|xqzujDl9V04||inline}}
==Trivia==
==Trivia==
*If the word '''CLOCKWORK '''is put into the [[Police Call]] phone, a secret word will be activated for this game (the word is '''BOUTS '''which can be seen after completing 5 to 10 rainbow flowers). The codeword can be put into the phone to unlock a secret call.
*If the player is successful, the pidgeon pops out and tosses a bean into a flower pot, where a flower blooms. Occassionally, the beans are rainbow colored, which bloom into flowers with rainbow petals. Sometimes, the flowers bloom into [[Hair Vegetables]] instead, shocking the old man.
*[[Rhythm Tengoku|''Rhythm Tengoku'']] characters make cameos during the levels 10-13. The moon will turn into a [[Virus]] from [[Sick Beats]], [[Ms. Whiskers]] from [[Rat Race]] will be standing on the window, and the [[Space Umpire]] from [[Spaceball]] will be seen in the sky.
*While none of the characters are named in-game, internal comments refer to the pidgeon as {{Nihongo|Hato-kun|ハト君|Pidgeon-kun}}<ref>"ハト君がーん" (Hato-kun shocked) ~ Comment found in internal files for [[Wake-Up Caller]], ''[[Rhythm Heaven Fever]]''</ref>, the clock as {{Nihongo|Mezamashi-kun|めざまし君|Alarm Clock-kun}}<ref>"めざまし君がーん" (Mezamashi-kun shocked) ~ Comment found in internal files for [[Wake-Up Caller]], ''[[Rhythm Heaven Fever]]''</ref>, and the beans as {{Nihongo|Omame-chan|おまめちゃん|Bean-chan}}<ref>"おまめちゃん" (Omame-chan) ~ Comment found in internal files for [[Wake-Up Caller]], ''[[Rhythm Heaven Fever]]''</ref>.
 
*Inputting the code word {{Nihongo|CLOCKWORK}} in [[Police Call]] gives the player a tip about there being a code word in this game (the word is {{Nihongo|BOUTS}}: every so often the flowers bloom with a letter on them, spelling it out). The code word can be put into [[Police Call]] for an easter egg.
*Various characters from ''[[Rhythm Tengoku]]'' sometimes make cameos during the nightfall scene. Examples include:
**[[Space Umpire]] from [[Spaceball]] in the sky.
**[[Ms. Whiskers]] from [[Rat Race]] holding onto the windowsill.
**A [[Mahō Tsukai and Ojō-chan|monster]] from [[Mahō Tsukai]]<ref>"alarm_03_magic_moon" ~ Animation filename for the face on the moon in [[Wake-Up Caller]], ''[[Rhythm Heaven Fever]]''</ref> taking place of the moon, though it can be easily mistaken to be the face of a [[Virus]] from [[Sick Beats]] instead.
==Development History==
*{{Main|Wake-Up Caller/Development}}
==In Other Languages==
==In Other Languages==
{{NeedsTranslation}}
{{Lang
{{Template:Lang
|jp=めざましがかり
|it = Sveglia mattutina
|rojp=Mezamashi Gakari
|mnit = Alarm Clock/Morning Wake-Up
|mnjp=Alarm Duty
|jp = めざましがかり
|us=Wake-Up Caller
|mnjp = Alarm Clock
|fr=Réveil matin
|es = Despertador a ciegas
|mnfr=Alarm Clock
|mnes = Blind Alarm Clock
|es=Despertador a ciegas
|du = Weckservice
|mnes=Blind Alarm Clock
|mndu = Wake-Up Service
|de=Weckservice
|kr = 자명종 담당
|mnde=Wake-Up Service
|mnkr = Alarm Clock
|it=Sveglia mattutina
|fr = Réveil matin
|mnit=Morning Wake-Up
|mnfr = Alarm Clock}}
|kr=자명종 담당
 
|rokr=Jamyeongjong Damdang
{{Endless_Game_Navigation}}
|mnkr=Alarm Clock on Duty}}
[[Category:Endless Games]]
==References==
[[Category:Rhythm Heaven Fever Games]]
<references/>
[[Category:Games Not In Megamix]]
{{Endless Game Navigation}}
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