Wake-Up Caller: Difference between revisions

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{{RhythmGame
{{RhythmGame
|image=<tabber>Wii=[[File:EndlessGameWakeUpCallerIcon.gif]]</tabber>
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Game Wii E-1.gif|270px]]{{TabEnd}}
|number=[[File:EndlessGamesWiiIcon.png|20px]] 1 ({{JP}})<br>[[File:EndlessGamesWiiIcon.png|20px]] 2 ({{US}} ,{{EU}}, {{KR}})
|number=[[File:Game Wii B-3.png|24px|link=]] 1 ({{JP}})<br>[[File:Game Wii B-3.png|24px|link=]] 2 ({{US}}, {{EU}}, {{KR}})
|medals=[[File:ConsoleWii Icon.png|20px]] 3 ({{JP}})<br>[[File:ConsoleWii Icon.png|20px]] 11 ({{US}} ,{{EU}}, {{KR}})
|medals={{Console|Wii}} 3 ({{JP}})<br>{{Console|Wii}} 11 ({{US}}, {{EU}}, {{KR}})
|hiscore=[[File:ConsoleWii Icon.png|20px]] 0
|version={{ver|Endless}}
|hiscore={{Console|Wii}} 0
|stage={{Stage|Wiiendless}}}}
|stage={{Stage|Wiiendless}}}}
{{Nihongo|Wake-Up Caller|めざましがかり|Mezamashi Gakari}} is the 1st [[Endless Game]] in ''[[Minna no Rhythm Tengoku]]'', unlocked with 3 [[Medal]]s, and the 2nd in international releases of ''[[Rhythm Heaven Fever]]'', unlocked with 11 [[Medal]]s.
{{Nihongo|Wake-Up Caller|めざましがかり|Mezamashi Gakari}} is the 1st [[Endless Game]] in ''[[Minna no Rhythm Tengoku]]'', unlocked with 3 [[Medal]]s, and the 2nd in international releases of ''[[Rhythm Heaven Fever]]'', unlocked with 11 [[Medal]]s.
==Gameplay==
==Gameplay==
[[File:Screenshot Wii Wake-Up Caller.png|thumb]]
[[File:Screenshot Wii Wake-Up Caller.png|thumb]]
The player plays as an alarm clock who must, ironically, wake up the mechanical bird sleeping inside an old man's cuckoo clock at the right time. Each night, the bird requests a specific time for the player to wake up. A beat is then counted off, and the clock starts ticking from 1 o'clock. After roughly four beats, the screen fades out, requiring the player to count on their own. When the needed time is reached, the player must stop the clock. The bird then wakes up and checks the time.
The player plays as an alarm clock who must wake up the mechanical pidgeon in an old man's cuckoo clock at the right time. Each night, the pidgeon requests a specific time for the player to wake up. A beat is then counted off, and the clock starts ticking from 1 o'clock. After roughly four beats, the screen fades out, requiring the player to count on their own. When the needed time is reached, the player must stop the clock. The pidgeon then wakes up and checks the time.


This gets mixed up in various ways as the game progresses: sometimes the bird requests a time off the hour, and later on the music may cut out entirely. Sometimes, the music is played in swing rhythm, as well.
This gets mixed up in various ways as the game progresses: sometimes the pidgeon requests a time off the hour, and later on the music may cut out entirely. Sometimes, the music is played in swing rhythm, as well.
==Controls==
==Controls==
{{Controls|A=Stop clock}}
{{Controls|A=Stop clock}}
==[[Timing Display]]==
==[[Timing Display]]==
{{Timing
{{Timing
|Ace!=The time shown is what the bird requested. The bird then pops out of the cuckoo clock and toss a seed into a flower pot, which blooms into a petaled flower, and a point is counted. The old man is happy. The game continues to the next night.
|just=The time shown is the exact time the pidgeon requested. The pidgeon then pops out of the cuckoo clock and toss a bean into a flower pot, which blooms into a petaled flower, and a point is counted. The old man smiles. The game continues to the next night.
|Early!/Late!=The time shown is off by roughly 15 minutes, causing the clock to blush and adjust to hide the mistake. The bird pops out and tosses a seed like normal, but the resulting flower has no petals, though a point is still counted. The old man looks unamused. The game continues to the next night.
|miss=The time shown is slightly off, causing the clock to adjust to the exact time, hiding the mistake. The pidgeon pops out and tosses a bean like normal, but the resulting flower has no petals, though a point is still counted. The old man becomes embarrassed. The game continues to the next night.
|Miss...=The time shown is completely off. The bird is shocked from waking up too early or oversleeping, and the game is over. If the player does nothing, time flies and eventually night falls, with the bird missing a day, and the game is over.}}
|through=The time shown is completely off. The pidgeon is shocked from waking up too early or oversleeping. If the player does nothing, time flies and eventually night falls, with the pidgeon missing a day. Either way, the game is over.}}
==Appearances==
==Appearances==
<gallery>
<gallery>
Screenshot Wii Wake-Up Caller.png|[[Wake-Up Caller]]
Screenshot Wii Wake-Up Caller.png|[[Wake-Up Caller]]
</gallery>
</gallery>
==Video==
{{#ev:youtube|xqzujDl9V04||inline}}
==Trivia==
==Trivia==
*If the player is successful, the pidgeon pops out and tosses a bean into a flower pot, where a flower blooms. Occassionally, the beans are rainbow colored, which bloom into flowers with rainbow petals. Sometimes, the flowers bloom into [[Hair Vegetables]] instead, shocking the old man.
*While none of the characters are named in-game, internal comments refer to the pidgeon as {{Nihongo|Hato-kun|ハト君|Pidgeon-kun}}<ref>"ハト君がーん" (Hato-kun shocked) ~ Comment found in internal files for [[Wake-Up Caller]], ''[[Rhythm Heaven Fever]]''</ref>, the clock as {{Nihongo|Mezamashi-kun|めざまし君|Alarm Clock-kun}}<ref>"めざまし君がーん" (Mezamashi-kun shocked) ~ Comment found in internal files for [[Wake-Up Caller]], ''[[Rhythm Heaven Fever]]''</ref>, and the beans as {{Nihongo|Omame-chan|おまめちゃん|Bean-chan}}<ref>"おまめちゃん" (Omame-chan) ~ Comment found in internal files for [[Wake-Up Caller]], ''[[Rhythm Heaven Fever]]''</ref>.
*Inputting the code word {{Nihongo|CLOCKWORK}} in [[Police Call]] gives the player a tip about there being a code word in this game (the word is {{Nihongo|BOUTS}}: every so often the flowers bloom with a letter on them, spelling it out). The code word can be put into [[Police Call]] for an easter egg.
*Inputting the code word {{Nihongo|CLOCKWORK}} in [[Police Call]] gives the player a tip about there being a code word in this game (the word is {{Nihongo|BOUTS}}: every so often the flowers bloom with a letter on them, spelling it out). The code word can be put into [[Police Call]] for an easter egg.
*various characters from ''[[Rhythm Tengoku]]'' ocassionally make cameos during the nightfall scene. The moon may turn into a [[Virus]] from [[Sick Beats]], [[Ms. Whiskers]] from [[Rat Race]] may be standing on the window, and [[Space Umpire]] from [[Spaceball]] may be seen in the sky.
*Various characters from ''[[Rhythm Tengoku]]'' sometimes make cameos during the nightfall scene. Examples include:
**[[Space Umpire]] from [[Spaceball]] in the sky.
**[[Ms. Whiskers]] from [[Rat Race]] holding onto the windowsill.
**A [[Mahō Tsukai and Ojō-chan|monster]] from [[Mahō Tsukai]]<ref>"alarm_03_magic_moon" ~ Animation filename for the face on the moon in [[Wake-Up Caller]], ''[[Rhythm Heaven Fever]]''</ref> taking place of the moon, though it can be easily mistaken to be the face of a [[Virus]] from [[Sick Beats]] instead.
==Development History==
*{{Main|Wake-Up Caller/Development}}
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
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|fr=Réveil matin
|fr=Réveil matin
|mnfr=Alarm Clock
|mnfr=Alarm Clock
|du=Weckservice
|es=Despertador a ciegas
|mndu=Wake-Up Service
|mnes=Blind Alarm Clock
|de=Weckservice
|mnde=Wake-Up Service
|it=Sveglia mattutina
|it=Sveglia mattutina
|mnit=Morning Wake-Up
|mnit=Morning Wake-Up
|es=Despertador a ciegas
|mnes=Blind Alarm Clock
|kr=자명종 담당
|kr=자명종 담당
|rokr=Jamyeongjong Damdang
|rokr=Jamyeongjong Damdang
|mnkr=Alarm Clock on Duty}}
|mnkr=Alarm Clock on Duty}}
==References==
<references/>
{{Endless Game Navigation}}
{{Endless Game Navigation}}
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