Power Calligraphy/Development: Difference between revisions

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In the game's RAM, there is an area which keeps track of the player's [[Rank]] on each [[Rhythm Game]], with the one for arrange versions being directly after the equivalent long version. There is a byte just after the one for [[Power Calligraphy|Rhythm o Shuji]], reserved for [[Rhythm o Shuji 2]]. Changing it does affect the rank in the gameplay history screen, but it has no effect on the Game Select. There is no playable data of this game.
In the game's RAM, there is an area which keeps track of the player's [[Rank]] on each [[Rhythm Game]], with the one for arrange versions being directly after the equivalent long version. There is a byte just after the one for [[Power Calligraphy|Rhythm o Shuji]], reserved for [[Rhythm o Shuji 2]]. Changing it does affect the rank in the gameplay history screen, but it has no effect on the Game Select. There is no playable data of this game.


There is an unused function that causes the brush to produce ink particles that expand outwards, grow larger, and then concentrate back on the brush.
There is an unused effect showing energy escaping the hand after the player performs a stroke. There is also an unused effect that causes the brush to produce ink particles that expand outwards, grow larger, and then concentrate back on the brush.


In ''[[Rhythm Tengoku (Arcade)]]'', the sprites for the [[Mini Chounin]] contain an unused set of numbers from 1 to 6.
In ''[[Rhythm Tengoku (Arcade)]]'', the sprites for the [[Mini Chounin]] contain an unused set of numbers from 1 to 6.
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