Ninja Bodyguard: Difference between revisions

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[[File:Screenshot Arcade Ninja.png|thumb]]
[[File:Screenshot Arcade Ninja.png|thumb]]
[[File:Screenshot 3DS Ninja Bodyguard.png|thumb]]
[[File:Screenshot 3DS Ninja Bodyguard.png|thumb]]
This game is about a [[Ninja]] who protects his [[Lord]] from the enemy onslaught. The player controls the ninja using Ⓐ and ✚ to swing the sword back and forth in time to destroy the arrows shot by the enemy.
This game has the player control a [[Ninja]] who protects his [[Lord]] from an enemy onslaught shooting arrows. The player must swing the sword back and forth following the enemy's pattern to slice the arrows.
 
In ''[[Rhythm Tengoku]]'', rather than a [[Practice]], the game has an opening cutscene. It begins with an enemy [[Ninja]] shooting an arrow, cuts to a shot of the arrow flying through the air from the enemy's castle to the [[Lord]]'s castle through the night sky, then cuts to the [[Lord]] taking a walk, interrupted as the arrow sticks itself in the wall in front of him. As he turns around in confusion, the [[Ninja]] drops in to protect him from further arrows. This cutscene can be skipped the same way as a [[Practice]]. ''[[Rhythm Tengoku (Arcade)]]'' compensates for the lack of a [[Practice]] with a "How to Play" demonstration prior to the opening cutscene.
 
In ''[[Rhythm Heaven Megamix]]'', the game is given a proper [[Practice]] session, in which the arrows are shot by allied [[Ninja]]s at a wooden dummy with a [[wikipedia:Henohenomoheji|henohenomoheji]] drawn on it, representing the [[Lord]]. Once [[Practice]] is complete, the [[Ninja]] jumps into the air, followed by a fade transition into the opening cutscene. Skipping the [[Practice]] also skips the cutscene.
==Controls==
==Controls==
===''[[Rhythm Tengoku]]''/''[[Rhythm Heaven Megamix]]''===
===''[[Rhythm Tengoku]]''/''[[Rhythm Heaven Megamix]]''===
{{Controls|At=Swing sword right (if on the left)|Dt=Swing sword left (if on the right)}}
{{Controls|At=Swing sword right (if on the left)|Dt=Swing sword left (if on the right)}}
===''[[Rhythm Tengoku (Arcade)]]''===
===''[[Rhythm Tengoku (Arcade)]]''===
{{Controls|D=Swing sword left or right (depends on its current place)}}
{{Controls|D=Pressing the corresponding direction swings the sword left or right depending on its current place}}
==[[Timing Display]]==
==[[Timing Display]]==
{{Timing
{{Timing
|just=The arrow is split in half.
|just=The arrow is split in half.
|miss=The arrow bounces out of the way, making a shing noise.
|miss=The arrow bounces out of the way, making a shing noise.
|through=The arrow goes past the ninja and pins to the wall, shocking the lord.}}
|through=The arrow goes past the [[Ninja]] and pins to the wall, shocking the [[Lord]].}}
==Results==
==Results==
{{Results
{{Results
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{{#ev:youtube|oKnCzr4Xm_s||inline}}
{{#ev:youtube|oKnCzr4Xm_s||inline}}
==Trivia==
==Trivia==
*This is the only [[Rhythm Game]] in the entire series to start with a skippable cutscene instead of a [[Practice]].
*This is the only [[Rhythm Game]] in the entire series to have a cutscene.
**The game did, however, get a [[Practice]] in ''[[Rhythm Heaven Megamix]]'', which leads into the cutscene. In it, the arrows are shot by allied [[Ninja]]s at a wooden dummy with a face drawn on it, which replaces the [[Lord]]. The face itself is a [[wikipedia:Henohenomoheji|Henohenomoheji]], an arrangement of Hiragana characters used to represent a generic human face.
**During the opening cutscene, a unique scene showing the arrow flying between the two castles is shown. The castles look identical aside from the horn-like protrusions on the roof which vary in color, the enemy's being red and the [[Lord]]'s being yellow. For some reason, they are both red in [[Rhythm Tengoku (Arcade)|the arcade version]].
**During this scene, one can also see what might be [[wikipedia:Mount Fuji|Mount Fuji]] in the background.
*This game and [[Ninja no Shison]] are the only games to have their controls changed in [[Rhythm Tengoku (Arcade)|the arcade version]].
*This game and [[Ninja no Shison]] are the only games to have their controls changed in [[Rhythm Tengoku (Arcade)|the arcade version]].
*A lot of the visual design of this game was reused in [[Dog Ninja]] in ''[[Rhythm Heaven]]'', such as similar looking towers to the ones in the cutscene, and a similar prologue: A big yellow moon with grass in foreground, in a dark blue sky.
*A lot of the visual design of this game was reused in [[Dog Ninja]] in ''[[Rhythm Heaven]]'', such as similar looking towers to the ones in the cutscene, and a similar prologue: A big yellow moon with grass in foreground, in a dark blue sky.
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