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[[File:Screenshot Arcade Ninja.png|thumb]] | [[File:Screenshot Arcade Ninja.png|thumb]] | ||
[[File:Screenshot 3DS Ninja Bodyguard.png|thumb]] | [[File:Screenshot 3DS Ninja Bodyguard.png|thumb]] | ||
This game | This game has the player control a [[Ninja]] who protects his [[Lord]] from an enemy onslaught shooting arrows. The player must swing the sword back and forth following the enemy's pattern to slice the arrows. | ||
In ''[[Rhythm Tengoku]]'', rather than a [[Practice]], the game has an opening cutscene. It begins with an enemy [[Ninja]] shooting an arrow, cuts to a shot of the arrow flying through the air from the enemy's castle to the [[Lord]]'s castle through the night sky, then cuts to the [[Lord]] taking a walk, interrupted as the arrow sticks itself in the wall in front of him. As he turns around in confusion, the [[Ninja]] drops in to protect him from further arrows. This cutscene can be skipped the same way as a [[Practice]]. ''[[Rhythm Tengoku (Arcade)]]'' compensates for the lack of a [[Practice]] with a "How to Play" demonstration prior to the opening cutscene. | |||
In ''[[Rhythm Heaven Megamix]]'', the game is given a proper [[Practice]] session, in which the arrows are shot by allied [[Ninja]]s at a wooden dummy with a [[wikipedia:Henohenomoheji|henohenomoheji]] drawn on it, representing the [[Lord]]. Once [[Practice]] is complete, the [[Ninja]] jumps into the air, followed by a fade transition into the opening cutscene. Skipping the [[Practice]] also skips the cutscene. | |||
==Controls== | ==Controls== | ||
===''[[Rhythm Tengoku]]''/''[[Rhythm Heaven Megamix]]''=== | ===''[[Rhythm Tengoku]]''/''[[Rhythm Heaven Megamix]]''=== | ||
{{Controls|At=Swing sword right (if on the left)|Dt=Swing sword left (if on the right)}} | {{Controls|At=Swing sword right (if on the left)|Dt=Swing sword left (if on the right)}} | ||
===''[[Rhythm Tengoku (Arcade)]]''=== | ===''[[Rhythm Tengoku (Arcade)]]''=== | ||
{{Controls|D= | {{Controls|D=Pressing the corresponding direction swings the sword left or right depending on its current place}} | ||
==[[Timing Display]]== | ==[[Timing Display]]== | ||
{{Timing | {{Timing | ||
|just=The arrow is split in half. | |just=The arrow is split in half. | ||
|miss=The arrow bounces out of the way, making a shing noise. | |miss=The arrow bounces out of the way, making a shing noise. | ||
|through=The arrow goes past the | |through=The arrow goes past the [[Ninja]] and pins to the wall, shocking the [[Lord]].}} | ||
==Results== | ==Results== | ||
{{Results | {{Results | ||
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{{#ev:youtube|oKnCzr4Xm_s||inline}} | {{#ev:youtube|oKnCzr4Xm_s||inline}} | ||
==Trivia== | ==Trivia== | ||
*This is the only [[Rhythm Game]] in the entire series to | *This is the only [[Rhythm Game]] in the entire series to have a cutscene. | ||
** | **During the opening cutscene, a unique scene showing the arrow flying between the two castles is shown. The castles look identical aside from the horn-like protrusions on the roof which vary in color, the enemy's being red and the [[Lord]]'s being yellow. For some reason, they are both red in [[Rhythm Tengoku (Arcade)|the arcade version]]. | ||
**During this scene, one can also see what might be [[wikipedia:Mount Fuji|Mount Fuji]] in the background. | |||
*This game and [[Ninja no Shison]] are the only games to have their controls changed in [[Rhythm Tengoku (Arcade)|the arcade version]]. | *This game and [[Ninja no Shison]] are the only games to have their controls changed in [[Rhythm Tengoku (Arcade)|the arcade version]]. | ||
*A lot of the visual design of this game was reused in [[Dog Ninja]] in ''[[Rhythm Heaven]]'', such as similar looking towers to the ones in the cutscene, and a similar prologue: A big yellow moon with grass in foreground, in a dark blue sky. | *A lot of the visual design of this game was reused in [[Dog Ninja]] in ''[[Rhythm Heaven]]'', such as similar looking towers to the ones in the cutscene, and a similar prologue: A big yellow moon with grass in foreground, in a dark blue sky. |
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