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{{Nihongo|Rhythm Games|リズムゲーム|Rizumu Gēmu}}, informally known as {{Nihongo|Minigames}}<ref>Nintendo Power Issue 240, Page 66, April 2009</ref> or just {{Nihongo|games}}, are the main feature of each installment in the [[Rhythm Heaven Series]]. | {{Nihongo|Rhythm Games|リズムゲーム|Rizumu Gēmu}}, informally known as {{Nihongo|Minigames}}<ref>Nintendo Power Issue 240, Page 66, April 2009</ref> or just {{Nihongo|games}}, are the main feature of each installment in the [[Rhythm Heaven Series]]. | ||
==Description== | ==Description== | ||
After the player gets past the ''[[Introduction]]'', the first rhythm game is available to play. These games can be played with buttons (or sometimes tap controls) to the beat of the music, the timing depending on each game. Most games allow the player to [[Practice]] before diving into the real thing, which can be skipped | After the player gets past the ''[[Introduction]]'', the first rhythm game is available to play. These games can be played with buttons (or sometimes tap controls) to the beat of the music, the timing depending on each game. Most games allow the player to [[Practice]] before diving into the real thing, which can be skipped. The player can pause the game and quit at any time. In ''[[Rhythm Heaven Megamix]]'', they also have the option to start over, instead of quitting and reopening the game all over again. | ||
After reaching the end of the game, the player receives a [[rank]] depending on their performance. If the player gets at least an [[OK]], they unlock the next game. If the player gets a [[Superb]], they also earn a [[Medal]], and the game will be eligible for a [[Perfect Campaign]]. After the clearing of a game, the player's Flow score is recalculated based on their performance, though it doesn't impact the game in any way<ref>"I hope you're not spending too much time worrying about Flow... You know what I mean. It's the number that rises or falls when you finish a game. The way I see it, it's like Flow is an evaluation of your overall progress. If you've got a good Flow score, you've probably got a good sense of rhythm. But your score won't affect the game at all. So don't sweat it too much. See you around." ~ [[Barista]], ''[[Rhythm Heaven]]''</ref>. Each game is part a | After reaching the end of the game, the player receives a [[rank]] depending on their performance. If the player gets at least an [[OK]], they unlock the next game. If the player gets a [[Superb]], they also earn a [[Medal]], and the game will be eligible for a [[Perfect Campaign]]. After the clearing of a game, the player's Flow score is recalculated based on their performance, though it doesn't impact the game in any way<ref>"I hope you're not spending too much time worrying about Flow... You know what I mean. It's the number that rises or falls when you finish a game. The way I see it, it's like Flow is an evaluation of your overall progress. If you've got a good Flow score, you've probably got a good sense of rhythm. But your score won't affect the game at all. So don't sweat it too much. See you around." ~ [[Barista]], ''[[Rhythm Heaven]]''</ref>. Each game is part of a stage, which usually ends with a [[Remix]] containing the games from the respective stage. ''[[Rhythm Tengoku]]'' contains five games per stage and a [[Remix]]<ref>"ステージ 1" (Stage 1) ~ On-screen message on the game select, ''[[Rhythm Tengoku]]''</ref><ref>"ステージを選んでね♪" (Choose a stage♪) ~ On-screen message on the game select, ''[[Rhythm Tengoku (Arcade)]]''</ref><ref>"ステージを選択してね" (Please select a stage) ~ Voiceover on the game select, ''[[Rhythm Tengoku (Arcade)]]''</ref>, ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'' contain four games per stage and a [[Remix]]<ref>"リミックス(ステージ1)" (Remix (Stage 1)) ~ [[Debug Menu]], ''[[Rhythm Heaven Fever]]''</ref>, while ''[[Rhythm Heaven Megamix]]'' has several lands with four games each, and towers containing four games and a [[Remix]], all still collectively referred to as stages<ref>"Just press to go on to the next stage." ~ [[Boondog]], ''[[Rhythm Heaven Megamix]]''</ref>. | ||
In ''[[Rhythm Heaven Megamix]]'', rhythm games are part of the story, where the player and [[Tibby]] must clear them in order to restore the flow to each Land and Tower they visit. The player's flow serves as a mark of progress in this game, and is integral to the story<ref>"As you play through the story of Rhythm Heaven Megamix... we would like to show you the importance of one thing. That thing is "Flow." I'm going to step out for a moment to make some coffee..." ~ Narrator, ''[[Rhythm Heaven Megamix]]''</ref>. It does not get calculated based on the player's recent performance, instead it simply shows the player's average score across all rhythm games. It also impacts the difficulty in [[Figure Fighter VS]]. There are 18 rhythm games available only in the [[Shop]], where they can only be purchased with [[Flow Ball]]s. Playing all games is commemorated with a [[Badge]]. | In ''[[Rhythm Heaven Megamix]]'', rhythm games are part of the story, where the player and [[Tibby]] must clear them in order to restore the flow to each Land and Tower they visit. The player's flow serves as a mark of progress in this game, and is integral to the story<ref>"As you play through the story of Rhythm Heaven Megamix... we would like to show you the importance of one thing. That thing is "Flow." I'm going to step out for a moment to make some coffee..." ~ Narrator, ''[[Rhythm Heaven Megamix]]''</ref>. It does not get calculated based on the player's recent performance, instead it simply shows the player's average score across all rhythm games. It also impacts the difficulty in [[Figure Fighter VS]]. There are 18 rhythm games available only in the [[Shop]], where they can only be purchased with [[Flow Ball]]s. Playing all games is commemorated with a [[Badge]]. |
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