Wake-Up Caller: Difference between revisions
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{{RhythmGame | |||
2 ({{US}} ,{{EU}}, {{KR}})|medals=[[File:ConsoleWii Icon.png|20px]] 3 ({{JP}}) | |image=<tabber>Wii=[[File:EndlessGameWakeUpCallerIcon.gif]]</tabber> | ||
11 ({{US}} ,{{EU}}, {{KR}})|hiscore=[[File:ConsoleWii Icon.png|20px]] 0|stage={{Stage|Wiiendless}}}} | |number=[[File:EndlessGamesWiiIcon.png|20px]] 1 ({{JP}})<br>[[File:EndlessGamesWiiIcon.png|20px]] 2 ({{US}} ,{{EU}}, {{KR}}) | ||
|medals=[[File:ConsoleWii Icon.png|20px]] 3 ({{JP}})<br>[[File:ConsoleWii Icon.png|20px]] 11 ({{US}} ,{{EU}}, {{KR}}) | |||
|hiscore=[[File:ConsoleWii Icon.png|20px]] 0 | |||
|stage={{Stage|Wiiendless}}}} | |||
{{Nihongo|Wake-Up Caller|めざましがかり|Mezamashi Gakari}} is the 1st [[Endless Game]] in ''[[Minna no Rhythm Tengoku]]'', unlocked with 3 [[Medal]]s, and the 2nd in international releases of ''[[Rhythm Heaven Fever]]'', unlocked with 11 [[Medal]]s. | |||
==Gameplay== | |||
[[File:Screenshot Wii Wake-Up Caller.png|thumb]] | |||
The player plays as an alarm clock who must, ironically, wake up the mechanical bird sleeping inside an old man's cuckoo clock at the right time. Each night, the bird requests a specific time for the player to wake up. A beat is then counted off, and the clock starts ticking from 1 o'clock. After roughly four beats, the screen fades out, requiring the player to count on their own. When the needed time is reached, the player must stop the clock. The bird then wakes up and checks the time. | |||
This gets mixed up in various ways as the game progresses: sometimes the bird requests a time off the hour, and later on the music may cut out entirely. Sometimes, the music is played in swing rhythm, as well. | |||
==Controls== | ==Controls== | ||
{{Controls|A=Stop clock}} | {{Controls|A=Stop clock}} | ||
==[[Timing Display]]== | |||
==Timing Display== | {{Timing | ||
|Ace!=The time shown is what the bird requested. The bird then pops out of the cuckoo clock and toss a seed into a flower pot, which blooms into a petaled flower, and a point is counted. The old man is happy. The game continues to the next night. | |||
|Early!/Late!=The time shown is off by roughly 15 minutes, causing the clock to blush and adjust to hide the mistake. The bird pops out and tosses a seed like normal, but the resulting flower has no petals, though a point is still counted. The old man looks unamused. The game continues to the next night. | |||
|Miss...=The time shown is completely off. The bird is shocked from waking up too early or oversleeping, and the game is over. If the player does nothing, time flies and eventually night falls, with the bird missing a day, and the game is over.}} | |||
==Trivia== | ==Trivia== | ||
* | *Inputting the code word {{Nihongo|CLOCKWORK}} in [[Police Call]] gives the player a tip about there being a code word in this game (the word is {{Nihongo|BOUTS}}: every so often the flowers bloom with a letter on them, spelling it out). The code word can be put into [[Police Call]] for an easter egg. | ||
*[[Rhythm Tengoku | *various characters from ''[[Rhythm Tengoku]]'' ocassionally make cameos during the nightfall scene. The moon may turn into a [[Virus]] from [[Sick Beats]], [[Ms. Whiskers]] from [[Rat Race]] may be standing on the window, and [[Space Umpire]] from [[Spaceball]] may be seen in the sky. | ||
==In Other Languages== | ==In Other Languages== | ||
{{ | {{Lang | ||
|jp=めざましがかり | |||
| | |rojp=Mezamashi Gakari | ||
| | |mnjp=Alarm Duty | ||
| | |us=Wake-Up Caller | ||
| | |fr=Réveil matin | ||
| | |mnfr=Alarm Clock | ||
| | |du=Weckservice | ||
| | |mndu=Wake-Up Service | ||
| | |it=Sveglia mattutina | ||
| | |mnit=Morning Wake-Up | ||
| | |es=Despertador a ciegas | ||
| | |mnes=Blind Alarm Clock | ||
| | |kr=자명종 담당 | ||
|rokr=Jamyeongjong Damdang | |||
{{ | |mnkr=Alarm Clock on Duty}} | ||
{{Endless Game Navigation}} | |||
Revision as of 18:28, 4 November 2021
Wake-Up Caller (めざましがかり?, Mezamashi Gakari) is the 1st Endless Game in Minna no Rhythm Tengoku, unlocked with 3 Medals, and the 2nd in international releases of Rhythm Heaven Fever, unlocked with 11 Medals.
Gameplay
The player plays as an alarm clock who must, ironically, wake up the mechanical bird sleeping inside an old man's cuckoo clock at the right time. Each night, the bird requests a specific time for the player to wake up. A beat is then counted off, and the clock starts ticking from 1 o'clock. After roughly four beats, the screen fades out, requiring the player to count on their own. When the needed time is reached, the player must stop the clock. The bird then wakes up and checks the time.
This gets mixed up in various ways as the game progresses: sometimes the bird requests a time off the hour, and later on the music may cut out entirely. Sometimes, the music is played in swing rhythm, as well.
Controls
- Ⓐ: Stop clock
Timing Display
Trivia
- Inputting the code word CLOCKWORK in Police Call gives the player a tip about there being a code word in this game (the word is BOUTS: every so often the flowers bloom with a letter on them, spelling it out). The code word can be put into Police Call for an easter egg.
- various characters from Rhythm Tengoku ocassionally make cameos during the nightfall scene. The moon may turn into a Virus from Sick Beats, Ms. Whiskers from Rat Race may be standing on the window, and Space Umpire from Spaceball may be seen in the sky.
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | めざましがかり | Alarm Duty |
EnglishNOA | Wake-Up Caller | |
EnglishNOE | Wake-Up Caller | |
French | Réveil matin | Alarm Clock |
Spanish | Despertador a ciegas | Blind Alarm Clock |
Italian | Sveglia mattutina | Morning Wake-Up |
Korean | 자명종 담당 | Alarm Clock on Duty |
|