Samurai Slice (DS): Difference between revisions

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==Gameplay==
==Gameplay==
[[File:Ss2.png|thumb]]
[[File:Ss2.png|thumb]]
[[The Wandering Samurai]] stand utop a wall with his foot on a wooden plank. Various items get thrown at the far end of the plank, which the samurai is tasked with popping up and then slicing. The sliced bits then are caught by the children below. Coins come out of the sliced objects, which serve as the player's score. When the full moon rises, all coins earned will be multiplied by 10x for a brief period of time. The game moves faster when it reaches the end of the loop in the music. After the first loop, particles indicating seasons beging to fall for each loop (sakura leaves for spring, green leaves for summer, brown leaves for autumn, and snowflakes for winter).
[[The Wandering Samurai]] stands atop a wall with his foot on a wooden plank. Various items get thrown at the far end of the plank, which the samurai is tasked with popping up and then slicing. The sliced bits then are caught by the children below. Coins come out of the sliced objects, which serve as the player's score. When the full moon rises, all coins earned will be multiplied by 10x for a brief period of time. The game moves faster when it reaches the end of the loop in the music. After the first loop, particles indicating seasons beging to fall for each loop (sakura leaves for spring, green leaves for summer, brown leaves for autumn, and snowflakes for winter).


The game begins with three lives, represented with flames. If the player loses them all, the game is over.
The game begins with three lives, represented with flames. If the player loses them all, the game is over.