Drum Lesson: Difference between revisions

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turns out those indicators have a name
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The player, represented by [[Anata]], must copy [[Samurai Drummer]]'s patterns, who plays as long as the player remains idle. The player needs to copy the patterns four times in a row successfully to "LEVELUP" and move on to the next part of the lesson. Messing up after the "LEVELUP" meter has progressed will cause it to roll back and the [[Samurai Drummer]] to shrug.  
The player, represented by [[Anata]], must copy [[Samurai Drummer]]'s patterns, who plays as long as the player remains idle. The player needs to copy the patterns four times in a row successfully to "LEVELUP" and move on to the next part of the lesson. Messing up after the "LEVELUP" meter has progressed will cause it to roll back and the [[Samurai Drummer]] to shrug.  


On the top of the screen is a timing indicator, which will flash green, yellow, or red depending on the timing of each drum hit. Pressing the Start button activates "SLOW" mode so the player can more easily analyze the patterns, but they cannot "LEVELUP".
On the top of the screen is the {{Nihongo|'''Timing Lamp'''|タイミングランプ|Taimingu Ranpu}}, which flashes depending on the timing of each drum hit. The green in the center is "just right", while the farter off it goes, the lamp shows yellow, and finally red. Pressing the Start button activates "SLOW" mode so the player can more easily analyze the patterns, but they cannot "LEVELUP" in this mode.


After completing a lesson, the player receives a rank based on how they did. The highest rank is an S rank, which requires 95 points or higher.
After completing a lesson, the player receives a rank based on how they did. The highest rank is an S rank, which requires 95 points or higher.
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[[File:Drum_Studio_Listen.png|thumb|left]]
[[File:Drum_Studio_Listen.png|thumb|left]]
[[File:Drum_Lesson_Green.png|thumb]]
[[File:Drum_Lesson_Green.png|thumb]]
*The [[Studio]] uses the same area as the Drum Lessons, but without [[Samurai Drummer]]. [[Live]] uses the same controls as well, so the Drum Lessons can be considered a "practice" of sorts for those modes.
*The [[Studio]] uses the same area as the Drum Lessons, but without [[Samurai Drummer]] or the Timing Lamp. [[Live]] uses the same controls as well, so the Drum Lessons can be considered a "[[Practice]]" of sorts for those modes.
*The [[Guitar Lessons]] in ''[[Rhythm Heaven]]'' and the [[Extra Games]] in ''[[Rhythm Heaven Fever]]'' occupy the same spot in their respective [[Medal Corner]]s. The former serves a similar purpose to the Drum Lessons. In fact, the music for "[[Guitar Lessons]]" is a remix of "Drum Lesson Selection Music".
*The [[Guitar Lessons]] in ''[[Rhythm Heaven]]'' and the [[Extra Games]] in ''[[Rhythm Heaven Fever]]'' occupy the same spot in their respective [[Medal Corner]]s. The former serves a similar purpose to the Drum Lessons. In fact, the music for "[[Guitar Lessons]]" is a remix of "Drum Lesson Selection Music".
*The light indicators on the top of the screen are similar to the [[Timing Display]] in ''[[Rhythm Heaven Megamix]]''.
*The Timing Lamp on the top of the screen is similar to the [[Timing Display]] in ''[[Rhythm Heaven Megamix]]''.
*The unused [[Rhythm Game]] [[Tanooki & Monkey]] presents a different kind of drum lesson, hosted by Salu and Ponta by the [[Samurai Drummer]]'s request.
*The unused [[Rhythm Game]] [[Tanooki & Monkey]] presents a different kind of drum lesson, hosted by Salu and Ponta by the [[Samurai Drummer]]'s request.
*While the Drum Lessons themselves are absent from [[Rhythm Tengoku (Arcade)|the arcade game]], the music for the menu was repurposed for the name registration screen.
*While the Drum Lessons themselves are absent from [[Rhythm Tengoku (Arcade)|the arcade game]], the music for the menu was repurposed for the name registration screen.
{{RT}}
{{RT}}
[[Category:Medal Corner]]
[[Category:Medal Corner]]
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