Final Remix: Difference between revisions

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Added Sick Beats oddity when going for perfect, it allows one barely input.
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m (Added Sick Beats oddity when going for perfect, it allows one barely input.)
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*This is the second medley remix to include an [[Introduction]] game, the first being [[Remix 10 (Wii)|Remix 10]] of ''[[Rhythm Heaven Fever]]'' with the [[Rhythm Test]].
*This is the second medley remix to include an [[Introduction]] game, the first being [[Remix 10 (Wii)|Remix 10]] of ''[[Rhythm Heaven Fever]]'' with the [[Rhythm Test]].
*If the player inputs a clap in [[Clap Trap]] just before the transition to [[Jungle Gymnast]], the player will not be able to perform any inputs until the [[Super Samurai Slice 2]] section<ref>[https://www.youtube.com/watch?v=ujLxSrvnQJc Video of the glitch]</ref>.
*If the player inputs a clap in [[Clap Trap]] just before the transition to [[Jungle Gymnast]], the player will not be able to perform any inputs until the [[Super Samurai Slice 2]] section<ref>[https://www.youtube.com/watch?v=ujLxSrvnQJc Video of the glitch]</ref>.
*If the player gets a "barely" input during the [[Sick Beats]] portion during a [[Perfect Campaign]], it will not interrupt the perfect run because of Sick Beats having an unique condition to end (running out of hit points).
*This remix and [[Lush Remix]] are the only remixes to have the word "REMIX" in the center rather than the top left in their prologues.
*This remix and [[Lush Remix]] are the only remixes to have the word "REMIX" in the center rather than the top left in their prologues.