Karate Man Combos!: Difference between revisions

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{{Controls|A=Punch|A+Bh=Start combo (punching flurry)|A+Br=End combo (uppercut)}}
{{Controls|A=Punch|A+Bh=Start combo (punching flurry)|A+Br=End combo (uppercut)}}
===''[[Rhythm Heaven Megamix]]''===
===''[[Rhythm Heaven Megamix]]''===
{{Controls|At=Punch|Bht=Start combo (punching flurry)|Brt=End combo (uppercut}}
{{Controls|At=Punch|Bht=Start combo (punching flurry)|Brt=End combo (uppercut)}}
==[[Timing Display]]==
==[[Timing Display]]==
{{Timing|Ace! = Karate Joe punches the object off-screen. During a combo, he successfuly punches away the pots and uppercuts the barrel, breaking it apart. He reacts with a blush.|Early!/Late! = Karate Joe mistimes the punch, (causing him to wince in ''[[Rhythm Heaven Megamix]]'') as the object lands on the ground just in front of him. Mistiming the first pot or the barrel in a combo has the same effect, and he reacts with a sad face.|Miss... = Karate Joe gasps as the object flies past him. During a combo, if Karate Joe missed the pot, he'll look sad. If he missed the barrel by not uppercutting, he'll stand up, looking sad. If the player let go of the buttons too soon or tried to do a combo at the wrong time, Karate Joe will spin after doing the low kick.}}
{{Timing|Ace! = Karate Joe punches the object off-screen. During a combo, he successfuly punches away the pots and uppercuts the barrel, breaking it apart. He reacts with a blush.|Early!/Late! = Karate Joe mistimes the punch, (causing him to wince in ''[[Rhythm Heaven Megamix]]'') as the object lands on the ground just in front of him. Mistiming the first pot or the barrel in a combo has the same effect, and he reacts with a sad face.|Miss... = Karate Joe gasps as the object flies past him. During a combo, if Karate Joe missed the pot, he'll look sad. If he missed the barrel by not uppercutting, he'll stand up, looking sad. If the player let go of the buttons too soon or tried to do a combo at the wrong time, Karate Joe will spin after doing the low kick.}}