Built to Scale: Difference between revisions
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'''Built to Scale''' is a recurring game in the [[Rhythm Heaven Series|Rhythm Heaven series]]. It features a factory full of "Widgets" that must be built. The series has lacked in explaining why they are made or what they exactly are. | |||
==''Rhythm Tengoku''== | |||
Polyrhythm is the 22nd level in [[Rhythm Tengoku]] . While this is not called Built to Scale, it shares a lot of similarities between the later counterparts. | |||
[[File:Rhythm Tengoku Perfect Play Stage 4-4 - Poly Rhythm|thumb|right|300px|Polyrhythm Gameplay Video]] | |||
===Gameplay=== | |||
The player must push the corresponding button to fling the rod to the next area. Failing to do so will drop the rod and explode. | |||
====Controls==== | |||
*D-Pad = Fling Rod (Left Area) | |||
*A = Fling Rod (Right Area) | |||
===Appearences=== | |||
*[[Polyrhythm]] | |||
*[[Polyrhythm 2]] | |||
*[[4th Remix]] | |||
*[[6th Remix]] | |||
==''Rhythm Heaven''== | |||
This is the first game played in [[File:Built_to_Scale_Gameplay.png|thumb|300px|Screenshot of Built to Scale Gameplay]] ''[[Rhythm Heaven]]''. Getting a [[perfect]] will earn the Built to Scale soundtrack. The 31st game, Built to Scale 2, notes that there is high demand for "Widgets". | |||
===Gameplay=== | |||
The player shoots a rod through the center of the squares that pass by each other when the "musical scale" hits "Fa" or the 5th note. During the 3rd round, the screen becomes dark except for the middle. This forces the player to rely on audio and rhythm more. | |||
====Controls==== | |||
*Flick = Shoot Rod | |||
===Rating Notes=== | |||
*''"Looks like you have a rough day..."'' Try Again | |||
*"Sometimes, ''being OK is good enough.''" OK | |||
*''"Looking good!"'' Superb | |||
===Appearances === | |||
*Built to Scale | |||
*[[Built to Scale 2]] | |||
*[[Remix 1 (Rhythm Heaven)|Remix 1]] | |||
*[[Remix 9]] | |||
*[[Remix 10]] | |||
===Demo=== | |||
A demo was released on the Nintendo Channel around 2008 for ''Rhythm Heaven''. It featured Built to Scale, one of the three games playable in the demo. | |||
==''Rhythm Heaven Fever''== | |||
[[File:Img_17991_perfect-built-to-scale-rhythm-heaven-fever-walkthoughguide.jpg|thumb|268px|Built to Scale]] | |||
This is the 12th game in ''[[Rhythm Heaven Fever]]''. | |||
===Gameplay=== | |||
The red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets that pass through to "tighten them". | |||
====Controls==== | |||
*A = Bounce Rod | |||
*A + B = Spring Rod | |||
====Appearances==== | |||
*Built to Scale ( "<span style="line-height:21px;">組み立て" or Assembly)</span> | |||
*[[Built to Scale 2]] | |||
*[[Remix 3 ]] | |||
*[[Remix 8 ]] | |||
*[[Remix 10 ]] | |||
==Trivia== | |||
*Built to Scale is one of the two main games in the series that has returned in each installment. | |||
*The gameplay soundtrack used in Rhythm Heaven Fever is a remixed version from Polyrhythm in Rhythm Tengoku. | |||
*Polyrhythm is the only game in the installment that only uses 2D sprites. |
Revision as of 04:37, 11 August 2012
Built to Scale is a recurring game in the Rhythm Heaven series. It features a factory full of "Widgets" that must be built. The series has lacked in explaining why they are made or what they exactly are.
Rhythm Tengoku
Polyrhythm is the 22nd level in Rhythm Tengoku . While this is not called Built to Scale, it shares a lot of similarities between the later counterparts.
Gameplay
The player must push the corresponding button to fling the rod to the next area. Failing to do so will drop the rod and explode.
Controls
- D-Pad = Fling Rod (Left Area)
- A = Fling Rod (Right Area)
Appearences
Rhythm Heaven
This is the first game played in
Rhythm Heaven. Getting a perfect will earn the Built to Scale soundtrack. The 31st game, Built to Scale 2, notes that there is high demand for "Widgets".
Gameplay
The player shoots a rod through the center of the squares that pass by each other when the "musical scale" hits "Fa" or the 5th note. During the 3rd round, the screen becomes dark except for the middle. This forces the player to rely on audio and rhythm more.
Controls
- Flick = Shoot Rod
Rating Notes
- "Looks like you have a rough day..." Try Again
- "Sometimes, being OK is good enough." OK
- "Looking good!" Superb
Appearances
- Built to Scale
- Built to Scale 2
- Remix 1
- Remix 9
- Remix 10
Demo
A demo was released on the Nintendo Channel around 2008 for Rhythm Heaven. It featured Built to Scale, one of the three games playable in the demo.
Rhythm Heaven Fever
This is the 12th game in Rhythm Heaven Fever.
Gameplay
The red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets that pass through to "tighten them".
Controls
- A = Bounce Rod
- A + B = Spring Rod
Appearances
- Built to Scale ( "組み立て" or Assembly)
- Built to Scale 2
- Remix 3
- Remix 8
- Remix 10
Trivia
- Built to Scale is one of the two main games in the series that has returned in each installment.
- The gameplay soundtrack used in Rhythm Heaven Fever is a remixed version from Polyrhythm in Rhythm Tengoku.
- Polyrhythm is the only game in the installment that only uses 2D sprites.