Quiz Show: Difference between revisions

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==Trivia==
==Trivia==
*This game is very unique. It is the only minigame in the series to not have music playing throughout most of the minigame, only game where you do not need to follow the rhythm, possibly the only one to show the generic embodiment of a demon, and one of only two games that can end before it's supposed to. (The other being [[Night Walk]]).
*This game is very unique. It is the only minigame in the series to not have music playing throughout most of the minigame, only game where you do not need to follow the rhythm, possibly the only one to show the generic embodiment of a demon, and one of only two games that can end before it's supposed to. (The other being [[Night Walk]]).
** The game will end even if you get an answer in the practice wrong. (Except, interestingly enough, in the Arcade version)
** The game will end even if you get an answer in the practice wrong.
*** You can get a Perfect in this game by failing in the practice in the ''[[Rhythm Heaven Megamix]]'' version, as seen in [https://www.youtube.com/watch?v=GdHY23EIS4U this video].
*** The arcade version doesn’t end when you fail on the practice, though.
*** You can get a Perfect in this game by failing in the practice in the ''[[Rhythm Heaven Megamix|Megamix]]'' version, as seen in [https://www.youtube.com/watch?v=GdHY23EIS4U this video].
[[File:WarioWare_Dribble_and_Spitz_Intro.png|thumb]]
[[File:WarioWare_Dribble_and_Spitz_Intro.png|thumb]]
*The Try Again epilogue screen is a reference to Dribble and Spitz's intro in ''WarioWare, Inc. Mega Microgame$!''.
*The Try Again epilogue screen is a reference to Dribble and Spitz's intro in ''WarioWare, Inc. Mega Microgame$!''.
*Usually, the OK rating note is shared across all games. In the ''[[Rhythm Tengoku]]'' version of this game, however, this is circumvented by having the player get a Just OK if they fail on the 6th question. In fact, getting an [[OK]] on this version of the game is impossible.
*Usually, the OK rating note is shared across all games. In the ''[[Rhythm Tengoku]]'' version of this game, however, this is circumvented by having the player get a Just OK if they fail on the 6th question. In fact, getting an [[OK]] on this version of the game is impossible.
**On the other hand, in the ''[[Rhythm Heaven Megamix]]'' version, it is impossible to get a Just OK.
**On the other hand, in the ''[[Rhythm Heaven Megamix]]'' version, it is impossible to get a Just OK.
* If you hit the buttons over 100 times, the counter will malfunction and break, following a series of destructive mishap with the set's equipment; First it destroys your box, the host's box, and then the Quiz sign.
* If you hit the buttons over 100 times, the counter will malfunction and break, following a series of destructive mishap with the set's equipment; First it destroys your box, the host's box, and then the sign.
* This is the only rhythm game not to have a Skill Star for getting perfect timing on a specific input.
* This is the only rhythm game not to have a Skill Star for getting perfect timing on a specific input.
* In the International versions, the Quiz sign has the host's face and two melody notes on it instead of the words.
* In the international versions, the sign has the host's face and two melody notes on it instead of the word Quiz.
* The Quiz Show sprite sheet in ''[[Rhythm Heaven Megamix]]'' contains assets used only in '''Quiz Show Special''', which isn't present in ''Rhythm Heaven Megamix''.
* The Quiz Show sprite sheet in ''[[Rhythm Heaven Megamix]]'' contains assets used only in '''Quiz Show Special''', which isn't present in ''Rhythm Heaven Megamix''.
* The fanfare when a correct answer is given is reused in [[Charging Chicken]].
* The fanfare when a correct answer is given is reused in [[Charging Chicken]].
==In Other Languages==
==In Other Languages==
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