Rhythm Heaven Fever: Difference between revisions

→‎Gameplay: There are no props in Fever. How did nobody correct this?
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Like previous titles, the game features various levels with their own set of rules, requiring the player to play in time to the rhythm in order to clear them. These levels range from stabbing peas with a fork, to attacking evil spirits with a sword and playing badminton in midair. Unlike the previous game, ''[[Rhythm Heaven]]'', which utilized the features of the Nintendo DS, ''Rhythm Heaven Fever'' for the Wii is limited to button controls. The game is played with the Wii Remote held vertically, with players required to either tap the A button, or squeeze the A and B buttons together. At the end of each level, players are ranked on their performance, with at least an 'OK' rank required to clear the level and progress onto the next. Each set of levels culminates in a Remix stage, which combines all the gameplay elements of the previous levels in one stage.
Like previous titles, the game features various levels with their own set of rules, requiring the player to play in time to the rhythm in order to clear them. These levels range from stabbing peas with a fork, to attacking evil spirits with a sword and playing badminton in midair. Unlike the previous game, ''[[Rhythm Heaven]]'', which utilized the features of the Nintendo DS, ''Rhythm Heaven Fever'' for the Wii is limited to button controls. The game is played with the Wii Remote held vertically, with players required to either tap the A button, or squeeze the A and B buttons together. At the end of each level, players are ranked on their performance, with at least an 'OK' rank required to clear the level and progress onto the next. Each set of levels culminates in a Remix stage, which combines all the gameplay elements of the previous levels in one stage.


Clearing levels with a Superb/High Level rating earns medals which unlock extra content, including Rhythm Toys, Endless Minigames and levels from the original ''[[Rhythm Tengoku]]''. Levels that have been cleared with a Superb rating may also be randomly selected for a Perfect attempt, in which the player can try to clear the level without making any mistakes with the maximum of 3 retries before the perfect challenge disappears. Clearing these unlock bonus items such as songs, lyrics and some rare Props.
Clearing levels with a Superb/High Level rating earns medals which unlock extra content, including Rhythm Toys, Endless Minigames and levels from the original ''[[Rhythm Tengoku]]''. Levels that have been cleared with a Superb rating may also be randomly selected for a Perfect attempt, in which the player can try to clear the level without making any mistakes with the maximum of 3 retries before the perfect challenge disappears. Clearing these unlock bonus items such as songs, lyrics, & [[Things to Read in Rhythm Heaven Fever|Things to Read]].
 
New to the series (bar the arcade version of ''[[Rhythm Tengoku]]'') is a multiplayer mode, in which two players can play simultaneously. Levels played in multiplayer require players to earn enough points in total to reach the desired rank and clear each stage, with bonus points awarded based on the harmony of the players. These can sometimes result in the rank going from an 'OK' to a 'Superb'.<ref>http://www.nintendo.co.jp/wii/somj/norinori/index.html</ref> These levels come with their own set of medals which can unlock multiplayer minigames. They are earned by playing Rhythm Games, getting medals and clearing the Perfect attempt.


New to the series (bar the arcade version of ''[[Rhythm Tengoku]]'') is a multiplayer mode, in which two players can play simultaneously. Levels played in multiplayer require players to earn enough points in total to reach the desired rank and clear each stage, with bonus points awarded based on the harmony of the players. These can sometimes result in the rank going from an 'OK' to a 'Superb'.<ref>http://www.nintendo.co.jp/wii/somj/norinori/index.html</ref> These levels come with their own set of medals which can unlock multiplayer minigames. There are Props that every character in the game can wear. They are earned by playing Rhythm Games, getting medals and clearing the Perfect attempt.
==Development and Localization==
==Development and Localization==
Producer [[Yoshio Sakamoto]] and [[Nintendo SPD|Nintendo SPD Group No.1]] were responsible for the programming, graphic design, and some of the music in the game. Collaborator and musician [[Tsunku]] and his music studio TNX created several of the performed vocal songs found throughout the game. In the English versions of the game, an endless minigame based on [[manzai]] routines was removed due to the dialogue focused nature of the game and replaced with another minigame from ''[[Rhythm Tengoku]]'' known as [[Mr. Upbeat]].<ref>http://iwataasks.nintendo.com/interviews/#/wii/rhythmheavenfever/0/3</ref><ref>http://www.youtube.com/watch?v=pi9wrpbwfa4</ref> The European and Australian version of the game allows players to switch between English and Japanese versions of the soundtrack.<ref>http://www.nintendoworldreport.com/news/29925</ref>
Producer [[Yoshio Sakamoto]] and [[Nintendo SPD|Nintendo SPD Group No.1]] were responsible for the programming, graphic design, and some of the music in the game. Collaborator and musician [[Tsunku]] and his music studio TNX created several of the performed vocal songs found throughout the game. In the English versions of the game, an endless minigame based on [[manzai]] routines was removed due to the dialogue focused nature of the game and replaced with another minigame from ''[[Rhythm Tengoku]]'' known as [[Mr. Upbeat]].<ref>http://iwataasks.nintendo.com/interviews/#/wii/rhythmheavenfever/0/3</ref><ref>http://www.youtube.com/watch?v=pi9wrpbwfa4</ref> The European and Australian version of the game allows players to switch between English and Japanese versions of the soundtrack.<ref>http://www.nintendoworldreport.com/news/29925</ref>
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