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You'll notice a little kappa in the water as well. If he says, "Heat Fu," then two beats after he says it, both players must press A and B together to breathe fire and keep the ball in the air. Heat Fu will also crack the ball a little bit. (More on that later.) The other cue is "Great Bird Claw Spike Pow." One of the kids will leap up right behind the ball. That player must press A as soon as the kappa begins saying "Spike" to spike the ball towards the other player, who must then press A at "Pow" to deflect it and keep the game going. | You'll notice a little kappa in the water as well. If he says, "Heat Fu," then two beats after he says it, both players must press A and B together to breathe fire and keep the ball in the air. Heat Fu will also crack the ball a little bit. (More on that later.) The other cue is "Great Bird Claw Spike Pow." One of the kids will leap up right behind the ball. That player must press A as soon as the kappa begins saying "Spike" to spike the ball towards the other player, who must then press A at "Pow" to deflect it and keep the game going. | ||
You'll also see the ball crack with each Heat Fu. While you won't see it here, if the ball fully cracks open, inside will be either an extra chance or a bunch of fish points. Which is more valuable depends on how long you expect to last before you lose. The big ball, seen at the start, cracks open to reveal a smaller ball, and inside that is a still smaller ball. If you break that one, the kappa will provide another big ball, and the cycle starts over, though with a faster tempo. If you miss the stone ball during the game, you will lose one life. It's game over when you lose 3 lives. | You'll also see the ball crack with each Heat Fu. While you won't see it here, if the ball fully cracks open, inside will be either an extra chance or a bunch of fish points (which can be seen in the form of Japanese coins, a heart, fish or cucumbers). Which is more valuable depends on how long you expect to last before you lose. The big bronze ball, seen at the start, cracks open to reveal a smaller silver ball, and inside that is a still smaller gold ball. If you break that one, the kappa will provide another big ball, and the cycle starts over, though with a faster tempo. If you miss the stone ball during the game, you will lose one life. It's game over when you lose 3 lives. | ||
==Controls== | ==Controls== | ||
*A: Punch | *A: Punch | ||
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* The boy looks a lot like [[Young Cricket]] from WarioWare which is created by the makers of ''[[Rhythm Heaven series|Rhythm Heaven]]''. | * The boy looks a lot like [[Young Cricket]] from WarioWare which is created by the makers of ''[[Rhythm Heaven series|Rhythm Heaven]]''. | ||
* If the word '''SPIKE''' is put into the [[Police Call]] phone, a secret word will be activated for this game (the word is '''SEESAW '''which can be seen on a truck in the background). The codeword can be put into the phone to unlock a secret call. | * If the word '''SPIKE''' is put into the [[Police Call]] phone, a secret word will be activated for this game (the word is '''SEESAW '''which can be seen on a truck in the background). The codeword can be put into the phone to unlock a secret call. | ||
* The fish and cucumbers points are references to the Kappa which can be seen serving the ball at the start of a game (Kappas, in folklore, are said to enjoy both fish and cucumbers to eat). | |||
== In Other Languages== | == In Other Languages== | ||
{{Lang | {{Lang |
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