Introduction: Difference between revisions

Fixed some grammar and added new tutorial icons that I made.
(Pictures)
Tag: rte-wysiwyg
(Fixed some grammar and added new tutorial icons that I made.)
Tag: rte-wysiwyg
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==''Rhythm Tengoku:'' Rhythm Test==
==''Rhythm Tengoku:'' Rhythm Test==
When the player first starts the game, they are greeted by [[Samurai Drummer]]. He then takes you to a room with a machine that has a button on top. You then have three tests. Tap to the beat, tap after a countdown at 0, and tap to the beat again but with a rhythm. The machine will print a [[File:Rhythm_Test_Tengoku.png|thumb]]paper showing how well you did on keeping the beat. After doing the test, you are given a score, talked to again, and taken to the mode selection screen. This test would re-appear in Rhythm Heaven Fever but without the last step. Unlike others, instead of going to the [[Café]], you can take the test again by selecting the "Rhythm Test" option below the games option in the menu.
When the player first starts the game, they are greeted by [[Samurai Drummer]]. He then takes you to a room with a machine that has a button on top. You then have three tests. Tap to the beat, tap after a countdown at 0, and tap to the beat again but with a rhythm. The machine will print a [[File:Rhythm_Test_Tengoku.png|thumb]]paper showing how well you did on keeping the beat. After doing the test, you are given a score, talked to again, and taken to the mode selection screen. This test would re-appear in Rhythm Heaven Fever but without the last step. Unlike others, instead of going to the [[Café]], you can take the test again by selecting the "Rhythm Test" option below the games option in the menu.
===Appearances===
*[[File:Tengoku Test Icon.png|30px]] Rhythm Test


==''Rhythm Heaven:'' Practice Flicking==
==''Rhythm Heaven:'' Practice Flicking==
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only option.
only option.


When the game starts, the player is greeted by the frog singer from [[Frog Hop]]. The frog will explain to the player about how to flick, then presents with a target: a large frog figure. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking barely slides the coin). Hitting the frog enough times depletes a heart bar, reading "I give!" when depleted.
When the game starts, the player is greeted by the frog singer from [[Frog Hop]]. The frog will explain to the player about how to flick, then presents you with a target: a large frog figure. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking barely slides the coin). Hitting the frog enough times depletes a heart bar, reading "I give!" when fully depleted.


The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player need to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the game.
The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player needs to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the game.


The game can be played later at the [[Café]], by selecting the "Practice Flicking" option.
The game can be played later at the [[Café]], by selecting the "Practice Flicking" option.
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===Appearances===
===Appearances===
*Rhythm Test
*[[File:Test Wii icon.png|30px]] Rhythm Test
*[[Remix 10]] (countdown test)
*[[File:Remix 10 wii icon.png|30px]][[Remix 10]] (countdown test)


==''Rhythm Heaven Megamix'': Drumming Practice==
==''Rhythm Heaven Megamix'': Drumming Practice==
The drumming practice is played at the start of the game. Clearing it unlocks Honeybee Land, though only the first rhythm game, [[Karate Man (Megamix)|Karate Man]], will be available.
The drumming practice is played at the start of the game. Clearing it unlocks Honeybee Land, though only the first rhythm game, [[Karate Man (Megamix)|Karate Man]], will be available.


In the begining you are greeted by a narrator, possibly [[Barista]], who explains to you about flow and send you to the drumming practice. First, you practice drumming by yourself, represented by a Mii, and you need to press "A" a few times to hit the drum. Afterwards, you practice at hitting the drum at the same time as two other drummers, after that you practice the syncing with background music. The practice ends by teaching you about the [[Skill Star]]s, and you attempt to successfully get one, though it doesn't matter if you succeed in getting it or not, the game will continue.
In the begining you are greeted by a narrator, possibly [[Barista]], who explains flow to you and sends you to the drumming practice. First, you practice drumming by yourself, represented by a Mii. You need to press "A" a few times to hit the drum. Afterwards, you practice hitting the drum at the same time as two other drummers. After that, you practice syncing with newly added background music. The practice ends by teaching you about the [[Skill Star]]s, and it lets you attempt to successfully get one. Regardless of whether you get it or not, the game lets you continue.


The practice can be retaken at the [[Café]].
The practice can be retaken at the [[Café]].
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