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==''Rhythm Tengoku:'' Rhythm Test==
==''Rhythm Tengoku:'' Rhythm Test==
When the player first starts the game, they are greeted by [[Samurai Drummer]]. He then takes you to a room with a machine that has a button on top. You then have three tests. Tap to the beat, tap after a countdown at 0, and tap to the beat again but with a rhythm. The machine will print a paper showing how well you did on keeping the beat. After doing the test, you are given a score, talked to again, and taken to the mode selection screen. This test would re-appear in Rhythm Heaven Fever but without the last step. Unlike others, instead of going to the [[Café]], you can take the test again by selecting the "Rhythm Test" option below the games option in the menu.
When the player first starts the game, they are greeted by [[Samurai Drummer]]. He then takes you to a room with a machine that has a button on top. You then have three tests. Tap to the beat, tap after a countdown at 0, and tap to the beat again but with a rhythm. The machine will print a [[File:Rhythm_Test_Tengoku.png|thumb]]paper showing how well you did on keeping the beat. After doing the test, you are given a score, talked to again, and taken to the mode selection screen. This test would re-appear in Rhythm Heaven Fever but without the last step. Unlike others, instead of going to the [[Café]], you can take the test again by selecting the "Rhythm Test" option below the games option in the menu.


==''Rhythm Heaven:'' Practice Flicking==
==''Rhythm Heaven:'' Practice Flicking==
Rather than a rhythm test, the game gives a tutorial on how to flick. After clearing it, the rhythm game menu will open, with [[Built to Scale (DS)|Built to Scale]] as the only option.
Rather than a rhythm test, the game gives a tutorial on how to flick. After clearing it, the rhythm game menu will open, with [[Built to Scale (DS)|Built to Scale]] as the


When the game starts, the player is greeted by the frog singer from [[Frog Hop]]. The frog will explain to the player about how to flick, then presents with a target: a large frog figure. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking barely slides the coin). Hitting the frog enough times depletes a heart bar, reading "I give!" when depleted.
[[File:Flick_Practice.png|thumb]]
only option.
 
When the game starts, the player is greeted by the frog singer from [[Frog Hop]]. The frog will explain to the player about how to flick, then presents with a target: a large frog figure. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking barely slides the coin). Hitting the frog enough times depletes a heart bar, reading "I give!" when depleted.


The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player need to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the game.
The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player need to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the game.
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The rhythm test in this game is played at the start of the game. Clearing it unlocks the base rhythm game menu, though only the first rhythm game, [[Hole in One]], will be available.
The rhythm test in this game is played at the start of the game. Clearing it unlocks the base rhythm game menu, though only the first rhythm game, [[Hole in One]], will be available.


When the game starts, you meet [[Marshall]], [[Miss Ribbon]], and [[Cam]] standing in front of a curtain. The characters will explain to you about the game, then present the first rhythm test. The first test requires you to press the "A" button to a steady beat the game provides on a screen. Doing it successfully makes Cam's eyes flash. After a while of tapping, the game will provide a visual representation of your accuracy with blocks falling. If a block lands above or below the line, the tapping was too early or late, respectively. Blocks on the line mean the rhythm was spot on.
When the game starts, you meet [[Marshall]], [[Miss Ribbon]], and [[Cam]] standing in front of a curtain. The characters will explain to you about the game, then present the first rhythm test. The first test requires you to press the "A" button to a steady beat the game provides on a screen. 
 
[[File:Fever_Tutorial.png|thumb]]
 
Doing it successfully makes Cam's eyes flash. After a while of tapping, the game will provide a visual representation of your accuracy with blocks falling. If a block lands above or below the line, the tapping was too early or late, respectively. Blocks on the line mean the rhythm was spot on.


After the first chart is done, the next test begins. A countdown from seven will pop up on a screen, going at a steady beat. The player needs to tap "A" just as the countdown reaches zero, with Cam's eyes flashing if correctly done. When the chart appears, the game will pull two tricks on the player; at some points, the screen will stop beating, requiring the player to count of their own, and halfway through the test, the characters will block the chart with signs, preventing the player from using the screen to help.
After the first chart is done, the next test begins. A countdown from seven will pop up on a screen, going at a steady beat. The player needs to tap "A" just as the countdown reaches zero, with Cam's eyes flashing if correctly done. When the chart appears, the game will pull two tricks on the player; at some points, the screen will stop beating, requiring the player to count of their own, and halfway through the test, the characters will block the chart with signs, preventing the player from using the screen to help.
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