User:GVNintendoNMore/Music theory: Difference between revisions

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(→‎A more serious page: Donk-Donk taught me the difference between 3/4 and 6/8.)
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Revision as of 06:40, 22 May 2017

Triple Time

File:Donk-Donk Anata Label.JPG
One of the strangest games actually has a solid lesson.

Donk-Donk is special in that it's measured in triple time. Very few other games have this signature, these few including Wizard's Waltz in Rhythm Tengoku and the DS game's Remix 3. It actually switches from 3/4 time (Donk-donk) to 6/8 time (Deet-deet-doh) and back.
The two time signatures may seem alike, at least mathematically, but the note grouping makes them sound very different.

Remix 3 in Rhythm Heaven also switches between triplet measures, with Love Lizards, Crop Stomper and the Dazzles using 3/4 time and Freeze Frame using 6/8 time. While the first 3 games have an audible swing to them (like the fast 1-by-1 poses in the first few Dazzles sections), Freeze Frame has a different note grouping, making the rhythm more dramatic.

Wizard's Waltz is relatively simple, it uses the same 3/4 measure throughout.

Offbeats

Lockstep is a prime example of this. The Stepswitchers are constantly changing from front to backbeat in time with the music. Lockstep is one of the most prominent, but many, many other games play with this.