Night Walk (Wii): Difference between revisions
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[[File:Night_Walk_Fever.png|thumb|right|Gameplay of Night Walk|260px]] | [[File:Night_Walk_Fever.png|thumb|right|Gameplay of Night Walk|260px]] | ||
* Hit: The box underneath Marshal opens and lets out a heart! | * Hit: The box underneath Marshal opens and lets out a heart! | ||
* Barely: Marshal will not jump as high as a Hit. The heart still appears, but does not grow as large. A red "Miss" appears above the box. '''A barely counts as a miss | * Barely: Marshal will not jump as high as a Hit. The heart still appears, but does not grow as large. A red "Miss" appears above the box. '''A barely counts as a miss '''in this game. | ||
* Miss: Marshal does not jump if the player does not control on-beat. A small eighth note appears, and Marshal slightly bobs up and down. If this happens while Marshal is on a ledge, Marshal falls, the game ends and the player recieves a [[Try Again]] rating. | * Miss: Marshal does not jump if the player does not control on-beat. A small eighth note appears, and Marshal slightly bobs up and down. If this happens while Marshal is on a ledge, Marshal falls, the game ends and the player recieves a [[Try Again]] rating. | ||
Revision as of 08:40, 11 April 2017
Template:Game-NavTemplate:Minigame infoboxNight Walk (Japanese: ナイトウォーク Night Walk) is the credits game in Rhythm Heaven Fever. It is unlocked after beating Remix 7. This rhythm game, after beating it, contains the credits and the staff. This game also marks the half-way point before all sequels.
Gameplay
The player has to jump over the square-like objects and race to the end successfully, controlling Marshall as his friends follow him. The player has to press A at the correct time to make Marshal jump. At times, there will be a small inner bump. The player then has to hold A and B and then let go to perform a rolling jump. This repetitive pattern continues until the three reach the Cafe.
Controls
- A: Jump
- A+B: Rolling jump
Timing Notes
- Hit: The box underneath Marshal opens and lets out a heart!
- Barely: Marshal will not jump as high as a Hit. The heart still appears, but does not grow as large. A red "Miss" appears above the box. A barely counts as a miss in this game.
- Miss: Marshal does not jump if the player does not control on-beat. A small eighth note appears, and Marshal slightly bobs up and down. If this happens while Marshal is on a ledge, Marshal falls, the game ends and the player recieves a Try Again rating.
Rating Notes
American Version
- Try Again: "Oh..."
- OK: "With teamwork, we can do anything!"
- Superb: "Let's see what's over the rainbow!"
European Version
Rating Screens
- Night Walk Wii Try Again.png
"Oh..."
- Night Walk Wii OK.png
"With teamwork, we can do anything!"
- Night Walk Wii Superb.png
"Let's see what's over the rainbow!"
Trivia
- Both versions of the game, the other one being from Rhythm Tengoku, stand out as one of the few games in the franchise to have the ability to fail instantly before judging your performance, with Quiz Show being the only other one.
- The Huebirds of Happiness from Flock Step fly by in a large group later in the game. The Barista also makes an appearance near the end.
- On the remake, depending on what TV or emulator you have, Cam might be unseeable until the end of the game.
- Like in Rhythm Heaven for Airboarder, the player can't win a medal or get a perfect in this credits game.
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | ナイトウォーク Night Walk | |
French | Balade nocturne | |
Spanish | Paseo nocturno | |
Italian | Passeggiata notturna | |
Korean | 나이트 워킹 Night Walking |
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