Rhythm Tengoku/Arcade: Difference between revisions

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* Perfects can happen in the middle of the game, but only occur if the player has played perfectly up to a certain point.
* Perfects can happen in the middle of the game, but only occur if the player has played perfectly up to a certain point.
* The game has a leaderboard feature, tallying up the score based on the players flow at the end of a stage.
* The game has a leaderboard feature, tallying up the score based on the players flow at the end of a stage.
* It has higher quality graphics than the GBA,
<gallery>
<gallery>
File:Congratulations screen arcade.png|This screen is seen when the players completes a Stage.
File:Congratulations screen arcade.png|This screen is seen when the players completes a Stage.

Revision as of 23:45, 20 February 2017

Rhythm Tengoku (Arcade)
Image
Developer
Publisher
Platform
Arcade
Release date(s)
Flag of Japan.svgJuly 2007
Ratings
CERO:CERO A.png - All ages
Modes
Single player, Multiplayer
53
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Rhythm Tengoku (Arcade) was an arcade version of Rhythm Tengoku. It was developed by Nintendo and published by SEGA. It was released on September 20th 2007.

History

According to an Iwata Asks interview apparently SEGA approached them with an offer for an arcade version as the game was popular with SEGA staff. Osawa and Ko Takeuchi was impressed because he never thought Rhythm Tengoku was able to gain a following.

Differences

  • There is an Extra stage in the game, which reuses the games from Stage 1 with a sped up tempo and different graphics, which was not in the GBA version.
  • This is the first game in the series to have better sound quality. The second would be Rhythm Heaven Fever and so on.
  • Players start the game with two hearts. Each heart is lost when starting a game. Getting a Superb or Perfect gives you a extra heart. If the player runs out, they will need to put in more money to continue.
  • The player needs to clear all five games per stage with at least an OK in order to play the remix.
  • The games Spaceball, Samurai Slice, Sick Beats, Bunny Hop, Night Walk and Built to Scale now have tutorials unlike the original.
  • Ninja Bodyguard uses Left and Right on the D-pad, instead of D-pad and A. The arrows above the ninja are changed accordingly.
  • Perfects can happen in the middle of the game, but only occur if the player has played perfectly up to a certain point.
  • The game has a leaderboard feature, tallying up the score based on the players flow at the end of a stage.
  • It has higher quality graphics than the GBA,

Trivia

  • This is one of the very few games developed by Nintendo and SEGA, respectively.
  • This was playable in Hyper Japan 2016 in London.
  • This is the first game in the series to have a multiplayer mode.

External Links