Karate Man Tempo Up!: Difference between revisions

Tag: rte-wysiwyg
Tag: rte-wysiwyg
Line 16: Line 16:
==Gameplay==
==Gameplay==
[[File:Karate_Man_Tempo_Up_gameplay.png|250px|left]]
[[File:Karate_Man_Tempo_Up_gameplay.png|250px|left]]
The game revolves around Karate Joe punching objects. As objects fly by the character, the player must press A to punch them off-screen. The Nori bar, located on the right, acts as an ability meter of sorts, responding to the player's successes (see below). Unless the meter is at three or more, Karate Joe cannot punch rocks or soccer balls; attempting to do so will be judged as a miss.
The game revolves around Karate Joe punching objects. As objects fly by the character, the player must press A to punch them off-screen. The Flow bar, located on the right, acts as an ability meter of sorts, responding to the player's successes (see below). Unless the meter is at three or more, Karate Joe cannot punch rocks or soccer balls; attempting to do so will be judged as a miss.
 
==Controls==
==Controls==
*A: Punch
*A: Punch
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