Karate Man Tempo Up!: Difference between revisions

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Tags: Visual edit apiedit
Tag: rte-wysiwyg
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*A: Punch
*A: Punch
==Timing Notes==
==Timing Notes==
*Hit: Karate Joe will punch the object off-screen. The Nori bar will increase by one.
*Hit: Karate Joe will punch the object off-screen. The Flow bar will increase by one.
*Barely (Punching): Karate Joe will wince as the object lands on the ground just in front of him. The Nori bar decreases by one. '''A barely counts as a miss.'''
*Barely (Punching): Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar decreases by one. '''A barely counts as a miss.'''
*Barely (Power): If the Nori bar is not high enough, Karate Joe will gasp as the object falls to the ground. His fist will be colored red. '''A barely counts as a miss.'''
*Barely (Power): If the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground. His fist will be colored red. '''A barely counts as a miss.'''
*Miss: Karate Joe will gasp as the object flies past him. The Nori bar will deplete completely.
*Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely.


== Rating Notes ==
== Rating Notes ==
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