Karate Man Kicks!: Difference between revisions
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{{Template:Quote|Who knew karate training could be so brutal? A punch will take care of most things for a solid kick! | {{Template:Quote|Who knew karate training could be so brutal? <br>A punch will take care of most things, but those bombs call for a solid kick! | ||
|Karate Man Kick Description}}{{Template:Game-Nav | |||
|Minigame_infobox/Data = Big Rock Finish (3DS) | |Minigame_infobox/Data = Big Rock Finish (3DS) | ||
|Minigame_infobox/Data2 = Built to Scale (Wii) (3DS)}}{{Template:Minigame infobox | |Minigame_infobox/Data2 = Built to Scale (Wii) (3DS)}}{{Template:Minigame infobox | ||
|Image = [[File:Karate_Man_Kick.PNG|280px]] | |Image = [[File:Karate_Man_Kick.PNG|280px]] | ||
|Name = Karate Man | |Name = Karate Man Kicks! | ||
|Debut = Rhythm Heaven Megamix | |Debut = Rhythm Heaven Megamix | ||
|Number = 96; Extra game 6|Reward = 1 Flow | |Number = 96; Extra game 6|Reward = 1 Flow Ball}}'''Karate Man Kicks!''' (カラテ家キック karateka kikku) is identical to [[Karate Man (DS)|Karate Man]] from [[Rhythm Heaven]] and it's an extra game bought from museum shop in [[Rhythm Heaven Megamix]]. In this game, the main character you're controlling is [[Karate Joe]] who is punching objects flying to him and leanring a new kicking technique that he can kick bombs away. | ||
==Gameplay== | ==Gameplay== |
Revision as of 14:22, 16 June 2016
Who knew karate training could be so brutal? |
Template:Game-NavTemplate:Minigame infoboxKarate Man Kicks! (カラテ家キック karateka kikku) is identical to Karate Man from Rhythm Heaven and it's an extra game bought from museum shop in Rhythm Heaven Megamix. In this game, the main character you're controlling is Karate Joe who is punching objects flying to him and leanring a new kicking technique that he can kick bombs away.
Gameplay
The main goal of this game is to help Karate Joe punch flying objects thrown to him. Punches are performed by pressing A button, and must be timed correctly to the rhythm of the music. Upon hearing "Hit 3", the player must hit three consecutive items, plus a rock. On occasion, a lightbulb will be thrown and start glowing yellow (instead of the usual pot) indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing A button at the same time.
Controls
Button Mode
- A: Punch, continue to enter Hold
- Hold A: Crouch
- Release A: Kick
Touch Mode
- Tap, continue to enter Hold
- Hold Stylus: Crouch
- Release Stylus: Kick
Hit or Miss
- Hit: The player punches the object, sending it flying to the right and off the screen. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe either smiling or blushing afterwards.
- Barely: The player grazes the object, and it falls to the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. Either way, Joe looks a bit embarrassed. A barely counts as a miss in this game.
- Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or is punched, but the bomb is not kicked and falls to the ground. Either way, Joe looks surprised.
Rating notes
- Try Again: "I should refine my kicking skills."
- OK: "All right, let's break for lunch."
- Superb: "Hiiiyah!"
Rating Screens
- Karate Man Kick Try Again.PNG
"I should refine my kicking skills."
- Karate Man Kick OK.PNG
"All right, let's break for lunch."
- Karate Man Kick Superb.PNG
"Hiiiyah!"
Rhythm Item
Bomb
Collectable Star
When the song says "Oh yeah!", you have to kick the bomb in right time to collect the star.
Trivia
- In Megamix, due to the fact that every version appeared, the DS version was named "Karate Man: Kick" and the Wii version was named "Karate Man: Combo" The GBA version kept the original name.
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