Karateka 2: Difference between revisions
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[[Category:Rhythm Games]] | [[Category:Rhythm Games]] | ||
[[Category:Rhythm Tengoku Games]] | [[Category:Rhythm Tengoku Games]] | ||
[[Category:Sequels]] |
Revision as of 21:21, 21 May 2016
Let's punch to the rhythm again... But watch for the tempo change! (No practice.) |
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Karate Man 2 is a sequel to Karate Man and plays the exact same way as the first one. However, there are major tempo changes in the song to throw you off track.
Gameplay
In this game, it plays the same song like the prequel, but there are major tempo changes during the song that can throw you off track, and even slowing down the flying objects' tempo or even faster them up. Press A to punch the object and lightbulb off-screen, and when the Flow bar is full, you can punch out the rock.
Controls
- A = Punch
Hit or Miss
- Hit: Karate Joe will punch the object off-screen. The Nori bar will increase by one.
- Barely (Punching): Karate Joe will wince as the object lands on the ground just in front of him. The Nori bar decreases by one. A barely counts as a miss.
- Barely (Power): If the Nori bar is not high enough, Karate Joe will gasp as the object falls to the ground. His fist will be colored red. A barely counts as a miss.
- Miss: Karate Joe will gasp as the object flies past him. The Nori bar will deplete completely.
Rating Notes
- Try Again: "What was wrong with the tempo?!"
- OK: "Well, that's good enough. So let's eat!"
- Superb: "This is how you do it, baby!"
Rating Screens
- Karate Man 2 GBA Try Again.PNG
"What was wrong with the tempo?!"
- Karate Man 2 GBA OK.PNG
"Well, that's good enough. So let's eat!"
- Karate Man 2 GBA Superb.PNG
"This is how you do it, baby!"
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