Karate Man/Development: Difference between revisions

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===Unused Content===
===Unused Content===
[[File:Sprite DS Karate Man Unused Face A.png|thumb|60px]][[File:Sprite DS Karate Man Unused Face B.png|thumb|60px]]
Every single sprite from [[Karate Man Returns!|Karateka]] in ''[[Rhythm Tengoku]]'' was ported over, with several sprites going unused in ''[[Rhythm Heaven]]''. Some were however changed, namely [[Karate Joe]]'s face was made a separate sprite from his body, and a shading error in one frame of the straight punch animation (which was previously only visible in [[Remix 8 (GBA)|Remix 8]] in ''[[Rhythm Tengoku]]'') was fixed.
Every single sprite from [[Karate Man Returns!|Karateka]] in ''[[Rhythm Tengoku]]'' was ported over, with several sprites going unused in ''[[Rhythm Heaven]]''. Some were however changed, namely [[Karate Joe]]'s face was made a separate sprite from his body, and a shading error in one frame of the straight punch animation (which was previously only visible in [[Remix 8 (GBA)|Remix 8]] in ''[[Rhythm Tengoku]]'') was fixed.
[[File:Sprite DS Karate Man Unused Face A.png|thumb|60px]]
[[File:Sprite DS Karate Man Unused Face B.png|thumb|60px]]
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At one point, there were plans to include the Japanese vocals as an unlockable, but this was cut due to memory constraints<ref>[https://www.destructoid.com/gdc-09-chatting-with-nintendos-rich-amtower/ GDC 09: Chatting with Nintendo's Rich Amtower – Destructoid]</ref>. A remnant of this can be found in the ROM of the North American version, where two files labeled "STRM_072" and "STRM_073" can be found, these being the Japanese versions of [[Struck by the Rain]].
===Miscellaneous===
Many sound effects used in the Sound Test are reused directly from [[Karate Man Returns!|Karateka]] in ''[[Rhythm Tengoku]]''.
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==''[[Rhythm Heaven Fever]]''==
==''[[Rhythm Heaven Fever]]''==
{{TCRF|section=1|Rhythm Heaven Fever/Unused Animations#Karate Man|Karate Man's unused animations|Rhythm Heaven Fever#Karate Man|unused graphics|Rhythm Heaven Fever/Regional Differences#Karate Man|regional differences}}
{{TCRF|section=1|Rhythm Heaven Fever/Unused Animations#Karate Man|Karate Man's unused animations|Rhythm Heaven Fever#Karate Man|unused graphics|Rhythm Heaven Fever/Regional Differences#Karate Man|regional differences}}
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===Unused Content===
===Unused Content===
There is an unused sprite for a "Hit 2!" signal. While this did appear in [[Karate Man Returns!|Karateka]] in ''[[Rhythm Tengoku]]'', it does not return in ''[[Rhythm Heaven Fever]]''. A "1" sprite is also leftover.
There is an unused sprite for a "Hit 2!" signal. While this did appear in [[Karate Man Returns!|Karateka]] in ''[[Rhythm Tengoku]]'', it does not return in ''[[Rhythm Heaven Fever]]''. A "1" sprite is also leftover. A sprite for a bomb can also be found. Whatever if it was going to function similarly to the previous [[Karate Man]] games or if it was going to have a new purpose is unknown.
[[File:Sprite Wii Karate Man Unused Hit 1.png|thumb|80px]]
[[File:Sprite Wii Karate Man Unused Hit 1.png|thumb|80px]]
[[File:Sprite Wii Karate Man Unused Hit 2.png|thumb|80px]]
[[File:Sprite Wii Karate Man Unused Hit 2.png|thumb|80px]]
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Usually, the prologue used between ''[[Rhythm Heaven Fever]]'' and the English version of ''[[Rhythm Heaven Fever|Beat the Beat: Rhythm Paradise]]'', aside from [[remix]]es, is identical. However, the English version of ''[[Beat the Beat: Rhythm Paradise]]'' has the one for [[Karate Man 2 (Wii)|Karate Man 2]] changed to re-encode the "2" in the logo from I8 to IA8 (allowing the image to support transparency, although in practice this is seemingly redundant), and making the "2" stay in place when [[Karate Joe]] punches through the logo, matching the other languages available in this version.
Usually, the prologue used between ''[[Rhythm Heaven Fever]]'' and the English version of ''[[Rhythm Heaven Fever|Beat the Beat: Rhythm Paradise]]'', aside from [[remix]]es, is identical. However, the English version of ''[[Beat the Beat: Rhythm Paradise]]'' has the one for [[Karate Man 2 (Wii)|Karate Man 2]] changed to re-encode the "2" in the logo from I8 to IA8 (allowing the image to support transparency, although in practice this is seemingly redundant), and making the "2" stay in place when [[Karate Joe]] punches through the logo, matching the other languages available in this version.


{{todo|actually implement the text from the Korean version}}
In the [[Rhythm Game]] itself, the "Hit 3!" and "Hit 4!" cues have the "hit" part removed in most versions of ''[[Rhythm Heaven Fever|Beat the Beat: Rhythm Paradise]]'', likely due to localization issues. In the German and Spanish translations of ''[[Rhythm Heaven Fever|Beat the Beat: Rhythm Paradise]]'' and in ''[[Rhythm Heaven Fever|Rhythm World Wii]]'', however, the cues were actually translated, to an extent.
In the Rhythm Game itself, the "Hit 3!" and "Hit 4!" cues have the "hit" part removed in most versions of ''[[Rhythm Heaven Fever|Beat the Beat: Rhythm Paradise]]'', likely due to localization issues. In the German and Spanish versions of ''[[Rhythm Heaven Fever|Beat the Beat: Rhythm Paradise]]'' and in ''[[Rhythm Heaven Fever|Rhythm World Wii]]'', however, the cues were actually translated, to an extent.
{{Lang
{{Lang
|jp=3つ!!<br>4っ!<br>来る!<br>!!
|jp=3つ!!<br>4っ!<br>来る!
|rojp=Mittsu!!&#xa;Yo tsu!&#xa;Kuru!&#xa;!!
|rojp=Mittsu!!&#xa;Yo tsu!&#xa;Kuru!
|mnjp=3!!<br>4!<br>Incoming!<br>!!
|mnjp=3!!<br>4!<br>Incoming!
|us=Hit 3!<br>Hit 4!<br>Combo!<br>!!
|us=Hit 3!<br>Hit 4!<br>Combo!
|uk=3!<br>4!<br>Combo!<br>!!
|uk=3!<br>4!<br>Combo!
|fr=3!<br>4!<br>Combo!<br>!!
|fr=3!<br>4!<br>Combo!
|es=¡Tres!<br>¡Cuatro!<br>¡Combo!<br>!!
|es=¡Tres!<br>¡Cuatro!<br>¡Combo!
|mnes=Three!<br>Four!<br>Combo!<br>!!
|mnes=Three!<br>Four!<br>Combo!
|de=Drei!<br>Vier!<br>Combo!<br>!!
|de=Drei!<br>Vier!<br>Combo!
|mnde=Three!<br>Four!<br>Combo!<br>!!
|mnde=Three!<br>Four!<br>Combo!
|it=3!<br>4!<br>Combo!<br>!!
|it=3!<br>4!<br>Combo!
|kr=
|kr=3개!!<br>4ヶ!!<br>온다!
|rokr=
|rokr=
|mnkr=}}
|mnkr=}}
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{{clear}}


The [[Karate Man 2 (Wii)|Karate Man 2]] prologue in ''[[Rhythm Heaven Fever]]'' has black borders on the left and right, unlike in [[Karate Man (Wii)|Karate Man]].
==''[[Rhythm Heaven Megamix]]''==
==''[[Rhythm Heaven Megamix]]''==
{{TCRF|section=1|Rhythm Heaven Megamix/Unused Graphics#Karate Man|Karate Man's unused graphics|Rhythm Heaven Megamix/Unused Cues#Karate Man|unused actions}}
{{TCRF|section=1|Rhythm Heaven Megamix/Unused Graphics#Karate Man|Karate Man's unused graphics|Rhythm Heaven Megamix/Unused Cues#Karate Man|unused actions}}
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Various features from ''[[Rhythm Heaven Fever]]'' are leftover, such as the recoloring used at the end of [[Remix 9 (Wii)|Remix 9]], the "Hit 4!" cue and offbeat rock from [[Karate Man 2 (Wii)|Karate Man 2]], and the unused "Hit 2!" image.
Various features from ''[[Rhythm Heaven Fever]]'' are leftover, such as the recoloring used at the end of [[Remix 9 (Wii)|Remix 9]], the "Hit 4!" cue and offbeat rock from [[Karate Man 2 (Wii)|Karate Man 2]], and the unused "Hit 2!" image.
Karate Joe's confident face from the previous entries is never shown in ''[[Rhythm Heaven Megamix]]'', but it still can be found in the files. In addition, [[Karate Man Senior]] has a sprite of [[Father]] making a confident face as well, in addition to him blushing.


The [[Space Umpire]] exists as a punchable object in [[Karate Man (3DS)|Karate Man]], with a unique sound effect for punching it. Interestingly, while it does have a sprite in [[Karate Man Senior]], the object itself uses the blue glow intended for Light Bulbs instead.
The [[Space Umpire]] exists as a punchable object in [[Karate Man (3DS)|Karate Man]], with a unique sound effect for punching it. Interestingly, while it does have a sprite in [[Karate Man Senior]], the object itself uses the blue glow intended for Light Bulbs instead.
The "Hit" message from ''[[Rhythm Heaven Fever]]'' was removed entirely, similar to ''[[Beat the Beat: Rhythm Paradise]]'', this time in every version of the game except for Japanese and Korean. It can still be found in the game, unused.
{| class="wikitable" style="margin: 1em auto 1em auto;"
{| class="wikitable" style="margin: 1em auto 1em auto;"
!Others
!Others
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|[[File:Sprite 3DS Karate Man Senior Space Umpire.png|frameless|center]]
|[[File:Sprite 3DS Karate Man Senior Space Umpire.png|frameless|center]]
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The "Hit" message from ''[[Rhythm Heaven Fever]]'' was removed entirely, similar to ''[[Beat the Beat: Rhythm Paradise]]'', this time in every version of the game except for Japanese and Korean. It can still be found in the game, unused.
There is an empty group file labeled "GROUP_WSD_TUTORIAL_AGB_KARATE.bcgrp", the filename indicating it is intended as the [[Practice]] theme for [[Karate Man Returns!]]
There is an empty group file labeled "GROUP_WSD_TUTORIAL_AGB_KARATE.bcgrp", the filename indicating it is intended as the [[Practice]] theme for [[Karate Man Returns!]]


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