Rhythmove Dungeon: Difference between revisions

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{{Featured}}
{{RhythmGame
{{RhythmGame
|image=<tabber>DS=[[File:EndlessGameRhythmoveDungeonIcon.gif]]</tabber>
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|DS|32px}}}}[[File:Game DS E-6.gif|80px]]{{TabEnd}}
|bpm=120 (first loop)
|number=[[File:Game DS B-Medal.png|24px|link=]] 6
|number=[[File:MedalCornerDSIcon.png|20px]] 6
|version={{ver|Endless}}
|version={{ver|Endless}}
|medals=[[File:ConsoleDS Icon.png|20px]] 27
|medals={{Console|DS}} 27
|hiscore=[[File:ConsoleDS Icon.png|20px]] 10
|hiscore={{Console|DS}} 10
|stage={{Stage|DSendless}}}}
|stage={{Stage|DSendless}}}}
{{Nihongo|Rhythmove Dungeon|リズムーブ|Rhythmove}} is the 6th [[Endless Game]] in ''[[Rhythm Heaven]]'', unlocked with 27 [[Medal]]s.
{{Nihongo|Rhythmove Dungeon|リズムーブ|Rhythmove}} is the 6th [[Endless Game]] in ''[[Rhythm Heaven]]'', unlocked with 27 [[Medal]]s.
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At the start of each stage, the player can safely stay on the starting tile, with a white circle moving with the optimal timing through the maze. As soon as the player taps to start (and moves in the proper direction), the monster spawns two tiles afterwards.
At the start of each stage, the player can safely stay on the starting tile, with a white circle moving with the optimal timing through the maze. As soon as the player taps to start (and moves in the proper direction), the monster spawns two tiles afterwards.


During [[practice]], the player simply has to navigate three halls, with a secondary character giving an example nearby. Stage 1 ~ 10 feature simple layouts, with the player running away from a slow monster.
During [[Practice]], the player simply has to navigate three halls, with a secondary character giving an example nearby. Stage 1 ~ 10 feature simple layouts, with the player running away from a slow monster.


Stage 11 introduces swing rhythm, altering the timing. The song alternates the two rhythms on roughly each stage after this. Stage 21 onwards repeat the layouts from the first ten stages, but with bottomless pits instead of walls, requiring the player to be extra careful with their timing. Stage 31 onwards uses a smaller grid, making the maze longer, and speeding up the monster. Clearing Stage 40 loops back to Stage 1, with increased speed.
Stage 11 introduces swing rhythm, altering the timing. The song alternates the two rhythms on roughly each stage after this. Stage 21 onwards repeat the layouts from the first ten stages, but with bottomless pits instead of walls, requiring the player to be extra careful with their timing. Stage 31 onwards uses a smaller grid, making the maze longer, and speeding up the monster. Clearing Stage 40 loops back to Stage 1, with increased speed.
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==[[Timing Display]]==
==[[Timing Display]]==
{{Timing
{{Timing
|Ace!=The player moves onward in the proper direction.
|just=The player moves onward in the proper direction.
|Early!/Late!=The players shakes while making an unhappy face, and doesn't move anywhere.
|miss=The players shakes while making an unhappy face, and doesn't move anywhere.
|Miss...=The player tries to move into a wall, bumping into it in the process. If the player stays in one place too long, the monster catches up, causing the player to lose a life. From Stage 21 onward, if the player attempts to move into the bottomless pits, they fall down, also losing a life. If all lives are lost, the game is over.}}
|through=The player tries to move into a wall, bumping into it in the process. If the player stays in one place too long, the monster catches up, causing the player to lose a life. From Stage 21 onward, if the player attempts to move into the bottomless pits, they fall down, also losing a life. If all lives are lost, the game is over.}}
==Appearances==
<gallery>
Screenshot DS Rhythmove Dungeon.png|[[Rhythmove Dungeon]]
</gallery>
==Video==
{{#ev:youtube|el2VOW3CyxU||inline}}
==Trivia==
==Trivia==
*As the stage counter goes back to 1 after each loop, it is impossible to have a higher score than 40. As the high score counter increases simply by reaching the stage, the player technically does not actually need to clear Stage 40 to get the highest score.
*As the stage counter goes back to 1 after each loop, it is impossible to have a higher score than 40. As the high score counter increases simply by reaching the stage, the player technically does not actually need to clear Stage 40 to get the highest score.
==Development History==
{{Main|Rhythmove Dungeon/Development}}
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
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|fr=Donjons du rythme
|fr=Donjons du rythme
|mnfr=Rhythm dungeons
|mnfr=Rhythm dungeons
|du=Taktrons Labyrinth
|es=Gruta Mazmorrítmica
|mndu=Taktron's Labyrinth
|mnes=Grotto Rhythmic-Dungeon [pun on "Mazmorra" (dungeon) and "Rítmica" (rhythmic)]
|de=Taktrons Labyrinth
|mnde=Taktron's Labyrinth
|it=Ritmolabirinto
|it=Ritmolabirinto
|mnit=Rhythmlabyrinth
|mnit=Rhythmlabyrinth
|es=Gruta Mazmorrítmica
|mnes=Grotto Rhythmic-Dungeon [pun on "Mazmorra" (dungeon) and "Rítmica" (rhythmic)]
|kr=리듬 무브
|kr=리듬 무브
|rokr=Lideum Mubeu
|rokr=Rideum Mubeu
|mnkr=Rhythm Move}}
|mnkr=Rhythm Move}}
{{Endless Game Navigation}}
{{Endless Game Navigation}}

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