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|explainUK=Sarge, there's been an<br>incident! Did you notice<br>anything suspicious lately?<br><br>Use your phone to search<br>for clues.}} | |explainUK=Sarge, there's been an<br>incident! Did you notice<br>anything suspicious lately?<br><br>Use your phone to search<br>for clues.}} | ||
{{RhythmGame | {{RhythmGame | ||
|image= | |image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Game Wii T-2.gif|270p]]{{TabEnd}} | ||
|number=[[File:Game Wii B-2.png|24px|link=]] 2 | |||
|number=[[File:Game Wii B-2.png| | |medals={{Console|Wii}} 7 | ||
|medals= | |||
|stage={{Stage|Wiitoys}}}} | |stage={{Stage|Wiitoys}}}} | ||
{{Nihongo|Police Call|刑事メール|Keiji Mail}} is the 2nd [[Rhythm Toy]] in ''[[Rhythm Heaven Fever]].'' It is unlocked with 7 [[Medal]]s. | {{Nihongo|Police Call|刑事メール|Keiji Mail}} is the 2nd [[Rhythm Toy]] in ''[[Rhythm Heaven Fever]].'' It is unlocked with 7 [[Medal]]s. | ||
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This toy first opens on a conversation with a brown-haired man in a suit speaking to the off-screen {{Nihongo|Lieutenant|ボス|Boss}}, known as {{Nihongo|Sarge}} in ''[[Beat the Beat: Rhythm Paradise]]'', before transitioning to the toy. The exact conversation and the background during this scene are randomized. | This toy first opens on a conversation with a brown-haired man in a suit speaking to the off-screen {{Nihongo|Lieutenant|ボス|Boss}}, known as {{Nihongo|Sarge}} in ''[[Beat the Beat: Rhythm Paradise]]'', before transitioning to the toy. The exact conversation and the background during this scene are randomized. | ||
[[File:Screenshot Wii Police Call.png|thumb]] | [[File:Screenshot Wii Police Call.png|thumb]] | ||
Similar to the [[Phone]] from ''[[Rhythm Heaven]]'', this toy is a cellular phone to that plays touch-tone sounds when the numbered buttons are pressed. 7 of the buttons contain three letters in alphabetical order, which are displayed on the phone's screen when pressed and can be cycled through. There is also a backspace button, a green "send" button, and an orange | Similar to the [[Phone]] from ''[[Rhythm Heaven]]'', this toy is a cellular phone to that plays touch-tone sounds when the numbered buttons are pressed. 7 of the buttons contain three letters in alphabetical order, which are displayed on the phone's screen when pressed and can be cycled through. There is also a backspace button, a green "send" button, and an orange forward button. | ||
Throughout | Holding down a button on the phone plays a sound effect from various games, one for each key. While holding, moving the Wii Remote left and right on the screen changes the speed, up and down on the screen changes the volume, and the rotation of the Wii Remote changes the pitch. | ||
**{{Nihongo|ABC}} plays the screwing sound from [[Screwbot Factory]]. Upon release, it stops screwing and "Let's go!" or "Oh yeah!" plays, alternating between the two. If playing with English voices, the finishing quotes lack the robotic filter used in the [[Rhythm Game]] itself. | |||
**{{Nihongo|DEF}} plays [[The Executives]] spinning sounds from [[Board Meeting]]. Upon release, they stop together. | |||
**{{Nihongo|GHI}} plays the "Oookii" sound effect from [[Monkey Watch]] on loop. Upon release, it finishes with "oook-ook!" | |||
**{{Nihongo|JKL}} plays the first two "Go"s from [[Figure Fighter 2|Figure Fighter]] on loop. Upon release, the final "Go!" is played. | |||
**{{Nihongo|MNO}} plays the "Pose for the fans!" voice clip from [[Ringside]]. Upon release, [[Wrestler]]'s pose sound effect is played. | |||
**{{Nihongo|PQRS}} plays the Whirlwind Slice sound from [[Samurai Slice (Wii)|Samurai Slice]] on loop. Upon release, [[The Wandering Samurai]] finishes the slice. | |||
**{{Nihongo|TUV}} plays the [[Pausegill]] or [[Threefish]] sounds from [[Catch of the Day]] on loop, alternating between the two. Upon release, the sound effect is finished. | |||
**{{Nihongo|WXYZ}} plays the squawks of [[The Huebirds of Happiness]] from [[Flock Step]] on loop. Upon release, the squawking is finished. | |||
Throughout ''[[Rhythm Heaven Fever]]'', the player may come across code words, which can be inputted into the phone and sent to begin a call. These phone calls are nothing more than easter eggs, reusing the sound effects from other [[Rhythm Games]]. The "Secrets" section below details the process the player is intended to go through to discover these code words, but they are not required to follow the steps to be able to input the codes. | |||
Attempting to send an invalid code word has the man tell the Lieutenant that the code word is incorrect, before returning to the keypad prompt. | Attempting to send an invalid code word has the man tell the Lieutenant that the code word is incorrect, before returning to the keypad prompt. | ||
==Controls== | |||
{{Controls|Aw=Press button|Ahw=Play sound effects (if holding down a button)|Arw=End sound effect (if playing one)}} | |||
*Move Wii Remote: Move hand | |||
==Secrets== | ==Secrets== | ||
{{Spoiler}} | {{Spoiler}} | ||
[[File:Screenshot Wii Police Call Secret.png|thumb]] | [[File:Screenshot Wii Police Call Secret.png|thumb]] | ||
Obtaining a [[Perfect]] on [[Remix 2 (Wii)|Remix 2]] gives the player the [[ | Obtaining a [[Perfect]] on [[Remix 2 (Wii)|Remix 2]] gives the player the [[Investigation Notes]] as a [[gift]], these notes providing the tip "It's July through November". The tip applies to the [[Assembly-Line Slogans]] (obtainable as the [[Gift]] on [[Built to Scale 2 (Wii)|Built to Scale 2]]), where the player may notice each slogan has one word highlighted in red. These words can be inputted to receive a tip about a hidden code word in a specified [[Endless Game|game]]. The player may then go to that game and play far enough in to find the code word, then input that to receive a call. After the call ends, the man questions whether the call was relevant to the investigation, and returns to the keypad prompt. | ||
The following section shows each slogan, followed by the tip received from the hidden code word, then where to find the code word within the games, and what the call entails upon entering. The player can always input the code words directly without going through the process of discovery. Note that some slogans in ''[[Beat the Beat: Rhythm Paradise]]'' have their code words moved to a different month, though the effect is the same. | The following section shows each slogan, followed by the tip received from the hidden code word, then where to find the code word within the games, and what the call entails upon entering. The player can always input the code words directly without going through the process of discovery. Note that some slogans in ''[[Beat the Beat: Rhythm Paradise]]'' have their code words moved to a different month, though the effect is the same. | ||
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Playing through [[Wake-Up Caller]], the code word is occasionally spelled out on the faces of the flowers that mark the player's progress. | Playing through [[Wake-Up Caller]], the code word is occasionally spelled out on the faces of the flowers that mark the player's progress. | ||
Entering {{Nihongo|BOUTS|ねたばらし}} provides a call, which differs across regions. In ''[[Minna no Rhythm Tengoku]]'', a lyrical version of the [[Manzai]] theme is played. In ''[[Rhythm Heaven Fever]]'', ''[[Beat the Beat: Rhythm Paradise]]'', and ''[[Rhythm | Entering {{Nihongo|BOUTS|ねたばらし}} provides a call, which differs across regions. In ''[[Minna no Rhythm Tengoku]]'', a lyrical version of the [[Manzai]] theme is played. In ''[[Rhythm Heaven Fever]]'', ''[[Beat the Beat: Rhythm Paradise]]'', and ''[[Rhythm World Wii]]'', as [[Manzai]] was replaced, the call instead plays the [[Rhythm Fighter]] theme and depicts a "fight" between two randomly selected characters, each of whom have one attack (using sound effects from their respective games), who may randomly hit or miss the opponent. When one of the fighters is KOed, the call ends. The fighters include [[Forthington]], [[The Shrimp Scamperers]], the paddle used to build [[Widget]]s, the [[Dough Dudes]], the [[Small Monkeys]], and [[Karate Joe]]. | ||
===MATCH=== | ===MATCH=== | ||
{| style="width:100%;" | {| style="width:100%;" | ||
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|There may be a hidden<br>message in the [[Mr Upbeat]]<br>game. | |There may be a hidden<br>message in the [[Mr Upbeat]]<br>game. | ||
|} | |} | ||
In ''[[Minna no Rhythm Tengoku]]'', the code word is found in [[Manzai]], where it replaces the "SPEEDUP!" text after a certain amount of points. In ''[[Rhythm Heaven Fever]]'', ''[[Beat the Beat: Rhythm Paradise]]'', and ''[[Rhythm | In ''[[Minna no Rhythm Tengoku]]'', the code word is found in [[Manzai]], where it replaces the "SPEEDUP!" text after a certain amount of points. In ''[[Rhythm Heaven Fever]]'', ''[[Beat the Beat: Rhythm Paradise]]'', and ''[[Rhythm World Wii]]'', [[Manzai]] was replaced with [[Mr. Upbeat]], in which the titular character's green light expands and spells out the code word each 130 steps. | ||
Entering {{Nihongo|MATCH|しあいみせて}} provides a call in which [[Wrestler]] poses and flexes during a match as [[Captain Tuck]] compliments him. Eventually, he yells "That's it!", which seems to confuse [[Wrestler]], and the call ends. | Entering {{Nihongo|MATCH|しあいみせて}} provides a call in which [[Wrestler]] poses and flexes during a match as [[Captain Tuck]] compliments him. Eventually, he yells "That's it!", which seems to confuse [[Wrestler]], and the call ends. | ||
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|There may be a hidden<br>message in the [[Pirate Crew|Pirate<br>Crew]] game. | |There may be a hidden<br>message in the [[Pirate Crew|Pirate<br>Crew]] game. | ||
|} | |} | ||
Playing through [[Pirate Crew]], the bridges which connect the ship to the island after a few | Playing through [[Pirate Crew]], the bridges which connect the ship to the island after a few voyages begin to spell out the code word, two characters at a time. | ||
Entering {{Nihongo|GOLFHERO|さむらいごるふ}} provides a call, In which [[Mandrill]] is heard throwing a ball, [[The Wandering Samurai]] seemingly hitting it with a bat, the ball dramatically flying through the air, and eventually going into the hole, prompting applause. Occasionally, the samurai misses the ball. Eventually, the samurai hits the ball, it flies off in another direction, and shatters glass. The samurai is distraught as the call ends. | Entering {{Nihongo|GOLFHERO|さむらいごるふ}} provides a call, In which [[Mandrill]] is heard throwing a ball, what sounds to be [[The Wandering Samurai]] seemingly hitting it with a bat, the ball dramatically flying through the air, and eventually going into the hole, prompting applause. Occasionally, the samurai misses the ball. Eventually, the samurai hits the ball, it flies off in another direction, and shatters glass. The samurai is distraught as the call ends. | ||
===BIRDS=== | ===BIRDS=== | ||
{| style="width:100%;" | {| style="width:100%;" | ||
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{| style="width:100%;" | {| style="width:100%;" | ||
|Lieutenant! New lead! | |Lieutenant! New lead! | ||
|Sarge! We got a new<br>lead! | |||
|- | |||
|There may be a hidden<br>code word in that<br>[[Munchy Monk (Wii)|Munchy Monk]] game! | |There may be a hidden<br>code word in that<br>[[Munchy Monk (Wii)|Munchy Monk]] game! | ||
|There may be a hidden<br>message in the [[Munchy Monk (Wii)|Munchy<br>Monk]] game. | |There may be a hidden<br>message in the [[Munchy Monk (Wii)|Munchy<br>Monk]] game. | ||
|} | |} | ||
Playing through [[Munchy Monk (Wii)|Munchy Monk]], the code word can be seen on a set of panels outside the window. | Playing through [[Munchy Monk (Wii)|Munchy Monk]], the code word can be seen on a set of panels outside the window. | ||
Entering {{Nihongo|BIRDS|とりのたんばりん}} provides a call, in which a [[Monkey#Tambourine|Monkey]] is playing with a [[The Huebirds of Happiness|Huebird]]. The monkey plays a pattern, and the bird attempts to copy it; however, it ends up doing the squawking pattern at the end, ruining the routine. Eventually, the monkey plays the squawking at the end, allowing the bird to do the pattern correctly. The call then ends. | Entering {{Nihongo|BIRDS|とりのたんばりん}} provides a call, in which a [[Monkey#Tambourine|Monkey]] is playing the [[Tambourine]] with a [[The Huebirds of Happiness|Huebird]]. The monkey plays a pattern, and the bird attempts to copy it; however, it ends up doing the squawking pattern at the end, ruining the routine. Eventually, the monkey plays the squawking at the end, allowing the bird to do the pattern correctly. The call then ends. | ||
===STAFF=== | ===STAFF=== | ||
[[File:Screenshot Wii Police Call STAFF.png|thumb]] | [[File:Screenshot Wii Police Call STAFF.png|300px|thumb]] | ||
This code word is not hinted at within the game itself. Rather, hints are given out across ''[[Rhythm Heaven Fever]]'' | This code word is not hinted at or found within the game itself. Rather, hints are given out across trailers for ''[[Rhythm Heaven Fever]]'' on the [https://www.youtube.com/wii official YouTube channel for the Wii], in which various letters are highlighted. | ||
*The end of the first video<ref>[https://www.youtube.com/watch?v=Hm6b1tYHq_8 Wii - Rhythm Heaven Fever Video 1]</ref> shows the message "prove you've go{{Color|red|T}} the funky groove." | *The end of the first video<ref>[https://www.youtube.com/watch?v=Hm6b1tYHq_8 Wii - Rhythm Heaven Fever Video 1]</ref> shows the message "prove you've go{{Color|red|T}} the funky groove." | ||
*The end of the second video<ref>[https://www.youtube.com/watch?v=mPldpMenQow Wii - Rhythm Heaven Fever Video 2]</ref>shows the message "fle{{Color|red|X}} your rhy{{Color|red|T}}hm chops! take 'e{{Color|red|M}} for a {{Color|red|S}}pin!" | *The end of the second video<ref>[https://www.youtube.com/watch?v=mPldpMenQow Wii - Rhythm Heaven Fever Video 2]</ref>shows the message "fle{{Color|red|X}} your rhy{{Color|red|T}}hm chops! take 'e{{Color|red|M}} for a {{Color|red|S}}pin!" | ||
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*The final hint is hidden at the end of the Launch Trailer<ref>[https://www.youtube.com/watch?v=Y7g3TvjZj3g Wii - Rhythm Heaven Fever Launch Trailer]</ref>, which shows the message "keep in {{Color|red|T}}ime, h{{Color|red|A}}ve some {{Color|red|F}}un, {{Color|red|F"}}eel the beat, 'til the tune is done! {{Color|red|...IN A 7 MEDAL TOY!"}} A screenshot of Police Call with the letter "{{Color|red|S}}" having already been typed is shown. | *The final hint is hidden at the end of the Launch Trailer<ref>[https://www.youtube.com/watch?v=Y7g3TvjZj3g Wii - Rhythm Heaven Fever Launch Trailer]</ref>, which shows the message "keep in {{Color|red|T}}ime, h{{Color|red|A}}ve some {{Color|red|F}}un, {{Color|red|F"}}eel the beat, 'til the tune is done! {{Color|red|...IN A 7 MEDAL TOY!"}} A screenshot of Police Call with the letter "{{Color|red|S}}" having already been typed is shown. | ||
Combining the highlighted | Combining the letters highlighted in red gives the message "{{Color|red|TXT MSG "STAFF" ...IN A 7 MEDAL TOY!"}}, revealing the code word. | ||
Entering {{Nihongo|STAFF|すたつふ}} provides a call, in which a picture of the game's staff (drawn in the game's artstyle) is presented. | Entering {{Nihongo|STAFF|すたつふ}} provides a call, in which a picture of the game's staff (drawn in the game's artstyle) is presented, along with a rearrangement of the music heard after completing the [[Rhythm-kan Check]]. This track is reused directly in ''[[Rhythm Heaven Megamix]]'', where it plays during its Staff easter egg upon collecting every [[Badge]]. | ||
==Video== | ==Video== | ||
{{#ev:youtube|0lSXnhNHrFs||inline}} | {{#ev:youtube|0lSXnhNHrFs||inline}} | ||
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*[[Note]] makes a cameo appearance on the phone between the send and "next" buttons. | *[[Note]] makes a cameo appearance on the phone between the send and "next" buttons. | ||
*Occasionally, during the scene after inputting a code word to get a tip, a character in a top hat can be seen hiding in the background. | *Occasionally, during the scene after inputting a code word to get a tip, a character in a top hat can be seen hiding in the background. | ||
*This [[Rhythm Toy]] may be a reference to the game ''[[niwanetwork:Famicom Tantei Club: Kieta Koukeisha|Famicom Detective Club: The Missing Heir]]'', as they share a similar aesthetic, the theme of a detective agency receiving tips for their investigations, and similar music. | |||
*[[Mona]]'s Character Trailer for ''[[mariowiki:WarioWare Gold|WarioWare Gold]]'' features a city background that's very similar to one from Police Call, implying it takes place in [[mariowiki:Diamond City|Diamond City]]<ref>[https://www.youtube.com/watch?v=J4zKiVcOghs WarioWare Gold - Mona Character Trailer (Nintendo 3DS)]</ref>. | |||
==Development History== | |||
{{Main|Police Call/Development}} | |||
*This [[Rhythm Toy]] may be a reference to the game [[ | |||
== | |||
{{Main|Police Call/ | |||
==In Other Languages== | ==In Other Languages== | ||
{{Lang | {{Lang | ||
|jp=刑事メール | |jp=刑事メール | ||
|rojp=Keiji Mēru | |rojp=Keiji Mēru | ||
|mnjp= | |mnjp=Penal Mail | ||
|us=Police Call | |us=Police Call | ||
|fr=Appel à la police | |fr=Appel à la police | ||
|mnfr=Call to the police | |mnfr=Call to the police | ||
| | |es=Llamada policial | ||
| | |mnes=Police call | ||
|de=Notruf Polizei | |||
|mnde=Emergency Police Call | |||
|it=Chiamata poliziesca | |it=Chiamata poliziesca | ||
|mnit=Police call | |mnit=Police call | ||
|kr=형사 문자 | |kr=형사 문자 | ||
|rokr=Hyeongsa Munja | |rokr=Hyeongsa Munja | ||
|mnkr=Detective Message}} | |mnkr=Detective Message}} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Rhythm Toy Navigation}} | {{Rhythm Toy Navigation}} | ||
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