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The entire game revolves around trying to mislead the player. The player merely needs to swing on the fifth beat; however, the game will try to use visuals and sound to make the player swing at the wrong time. This includes making the screen visibly beating it an unhelpful pattern, zooming in, cutting off music, and at one point zooming all the way out of the park. To do good on the game, the player needs to keep rhythm without the game's help. | The entire game revolves around trying to mislead the player. The player merely needs to swing on the fifth beat; however, the game will try to use visuals and sound to make the player swing at the wrong time. This includes making the screen visibly beating it an unhelpful pattern, zooming in, cutting off music, and at one point zooming all the way out of the park. To do good on the game, the player needs to keep rhythm without the game's help. | ||
==Controls== | ==Controls== | ||
A | *A: Swing Bat | ||
==Hit or Miss== | ==Hit or Miss== | ||
*Hit: The batter will successfully hit the ball at the screen (literally breaking it at one point) as the crowd cheers. The more hits the player make as the game goes on, the more the batter will show off, doing things like waving his bat. The pitcher will also get more upset and nervous as more hits are made, and will even throw her hat on the ground if the first five throws are hit. | *Hit: The batter will successfully hit the ball at the screen (literally breaking it at one point) as the crowd cheers. The more hits the player make as the game goes on, the more the batter will show off, doing things like waving his bat. The pitcher will also get more upset and nervous as more hits are made, and will even throw her hat on the ground if the first five throws are hit. |
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