Karate Man Kicks!

"Who knew karate training could be so brutal? A punch will take care of most things, but those bombs call for a solid kick!"

- Karate Man Description (Rhythm Heaven)

Karate Man Kicks! (カラテ家キック), known in Rhythm Heaven as Karate Man (カラテ家), is the 29th minigame in Rhythm Heaven and the 96th minigame in Rhythm Heaven Megamix. In this game, the main character you're controlling is Karate Joe who is punching objects flying to him and leanring a new kicking technique that he can kick bombs away. "Struck by the Rain". is played in this game.

Gameplay
The main goal of this game is to help Karate Joe punch flying objects thrown to him. Punches are performed by tapping the screen (pressing A button), and must be timed correctly to the rhythm of the music. Upon hearing "Hit 3", the player must hit three consecutive items, plus a rock. On occasion, a lightbulb will be thrown and start glowing yellow (instead of the usual pot) indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by flicking (releasing A button) at the same time.

Rhythm Heaven

 * Tap: Punch, continue to enter Hold
 * Hold Stylus: Crouch
 * Flick: Kick

Button Mode

 * A: Punch, continue to enter Hold
 * Hold A: Crouch
 * Release A: Kick

Simple Tap Mode

 * Tap:Punch, and continue to enter Hold
 * Hold Stylus: Crouch
 * Release Stylus: Kick

Timing Notes

 * Hit: The player punches the object, sending it flying to the right and off the screen. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe either smiling or blushing afterwards.
 * Barely: The player grazes the object, and it falls to the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. Either way, Joe looks a bit embarrassed. A barely counts as a miss in this game.
 * Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or is punched, but the bomb is not kicked and falls to the ground. Either way, Joe looks surprised.

Header

 * "The Master speaks..."

Try Again

 * "Focus on learning the basics first."
 * "You really messed up the ending."

OK

 * "Hm..."
 * "I don't know..."
 * "Good enough..."
 * "I guess that was all right."

Superb

 * "You kept up with the rhythm well."
 * "You nailed the first one!"
 * "Nice timing on the kicks!"

Header

 * "The Master's Commentary"

OK

 * "Eh. Passable."

Superb

 * "Your fundamentals are excellent."
 * "Your triple punches were triply passable."

Skill Star
When the song says "Oh yeah!", you have to kick the bomb in right time to collect the star.

Appearances

 * Karate Man (DS)
 * Karate Man 2 (DS)
 * Remix 6
 * Remix 8
 * Remix 9
 * Remix 10

Trivia

 * This is the second time a Karate Man game variation has appeared in the Rhythm Heaven, with the first being in Rhythm Tengoku and the third being in Rhythm Heaven Fever.
 * Karate Man is the last "regular" game in Rhythm Heaven before the credits, and the last non-sequel, non-remix game in the entire game, in direct contrast to Rhythm Tengoku having it as the first game. This formula would later be borrowed for Karate Man's appearance in Rhythm Heaven Fever.
 * Karate Man has parts in a total of six different songs, including its own song, its sequel, and remixes, making it the most recurring game in Rhythm Heaven.
 * Missing the last pot, even if play has been perfect up to that point, will result in a Try Again rating result "You really messed up the ending.". A 'Barely' will not cause failure, however.
 * Missing the first barrel is a guaranteed OK or Try Again.
 * This is the only game to be in 4 remixes.
 * This is the only game in the series to recurred for 4 remixes in Rhythm Heaven.
 * In Megamix, due to the fact that every version appeared, the DS version was named "Karate Man Kicks!" The Wii version was named "Karate Man Combos!" And the GBA version is named "Karate Man Returns!"
 * Missing the first "punch-kick" costs you the Superb, and missing the last flowerpot is a guaranteed Try Again.
 * This is the first time in the Karate Man series that the lightbulbs glow.
 * Totally, this is one of the games to have different phrases in the epilogue screens and the own screens, except the OK Epilogue Screen, which is the same as the original.
 * Unlike in Rhythm Heaven, the "Punch, kick!" cue presents its English dub in German, Spanish, French and Italian version in Megamix.