Airboarder

Airboarder is the credits game in Rhythm Heaven. It is unlocked after beating Remix 6.This rhythm game, after beating it, contains the credits and the staff. This game also marks the half-way point before all sequels. The ending theme song, "That's Paradise," plays during this game.

Gameplay
The player controls the third airboarder in line. The goal is to avoid blocks that are in the way of the track by ducking underneath the objects blocking their heads and the objects that will make them trip over. This is done by following the other two airboarders' rhythm and poses to better predict the timing for jumping and ducking.

Controls

 * Tap: Duck
 * Flick: Jump

Hit or Miss

 * Hit: You duck and jump over the blocks.
 * Barely: When you duck under or jump over the blocks, it slightly wobbles, showing that you may have grazed it. Your airboarder also says "Watch it!"
 * Miss: You hit the blocks.

Rating Notes

 * Try Again: "You call that airboarding?"
 * OK: "We did our best, and we did it with style!"
 * Superb: "Now that's pro style!"

Trivia

 * The UFO seen at the end makes two cameos in the superb screens for Launch Party and Remix 6.
 * Barista (the dog) follows the airboarders during this game.
 * This is the only minigame that the player cannot win a medal in the DS version.
 * This is the third and last game to be 3D animated, followed by Rhythm Rally and Built to Scale (DS).
 * This game is very picky for getting Superbs. Making just one mistake will eliminate your chances of getting a Superb and you will get a Try Again or an OK rank instead.
 * This is currently the first and currently the only credits minigame to be included in a later game.
 * The blocks are shaped like a turtle when you duck, and the blocks are shaped like a duck when you jump

Rhythm Heaven Megamix
Airboarder is a minigame identical to Airboarder from Rhythm Heaven, where it was the Credits sequence. The song "That's Paradise" plays during this game. The player controls a man airboarding through a colorful land of blocks.

Gameplay
The player controls the third airboarder in line. The goal is to avoid blocks that are in the way of the track by ducking underneath the objects blocking their heads and the objects that will make them trip over. This is done by following the other two airboarders' rhythm and poses to better predict the timing for jumping and ducking. Pressing A will make you either duck or jump, depending on what's in front of you.

Button Mode

 * Hold A: Duck
 * Release A: Jump

Touch Mode

 * Hold Stylus: Duck
 * Release Stylus: Jump

Hit or Miss

 * Hit: You duck and jump over the blocks.
 * Barely: When you duck under or jump over the blocks, it slightly wobbles, showing that you may have grazed it. Your airboarder also says "Watch it!"
 * Miss: You hit the blocks.

Rating Notes

 * Try Again: "You call that airboarding?"
 * OK: "We did our best, and we did it with style!"
 * Superb: "Now that's pro style!"