Karate Man Combos!

"This is karate training at it's most intense! Punch the flying objects, and go crazy when a whole mess of them come at you!"

- Karate Man Description (Rhythm Heaven Fever US version) "Karate training at its most intense! Punch the flying objects, and go crazy when a whole mess of them come at you!"

- Karate Man Combos! Description (Rhythm Heaven Megamix)

Karate Man Combos! (カラテ家コンボ karateka konbo), known in Rhythm Heaven Fever as Karate Man (カラテ家 karateka), aside from having a red-orange in Megamix background instead of a blue one in Fever, is the 34th minigame in Rhythm Heaven Fever and the 108th and last minigame in Rhythm Heaven Megamix. This game features the most recurring character of the Rhythm Heaven games, Karate Joe, who continues his training of punching objects and learning a new technique called combo. "Lonely Storm" is played in this game. The sequel to this game, Karate Man 2, is unlocked later on.

Gameplay
The player must press the A button to make Karate Joe punch a pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!" mark will appear by Karate Joe, signaling a brief tempo change. There is also a combo, which will appear after a light-bulb that is glowing blue appears instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks, ending in an uppercut.

Rhythm Heaven Fever

 * A: Punch
 * Hold A+B: Start combo (flurry punch)
 * Let go of A+B: Finish combo (uppercut)

Button Mode

 * A: Punch
 * Hold B: Start combo (flurry punch)
 * Let go of B: Finish combo (uppercut)

Simple Tap Mode

 * Tap: Punch
 * Hold Stylus: Start combo (flurry punch)
 * Let go of Stylus: Finish combo (uppercut)

Timing Notes

 * Hit: Karate Joe punches the assorted objects away. With a combo, he punches everything away and smashes the barrel, looking happy.
 * Barely: Karate Joe just grazes the objects, making them fall onto the ground. With a combo, he only hits some of the objects (either some pots if to early or late, or the barrel if not finished correctly), looking sad afterwards. A barely counts as a miss.
 * Miss: Karate Joe completely misses or doesn't punch, and the object flies past, with him looking surprised. With a combo, Joe either lets all the objects fly by, or messes up and spins out after the move is done.

Header

 * "Wisdom from the Master"

Try Again

 * "You were thrown by the changes."
 * "Your combos lacked finesse."
 * "Your combos lacked finesse."

OK

 * "Eh. Good enough."

Superb

 * "You have skill in the fundamentals."
 * "You took the rhythm changes in stride."
 * "You smashed through your combos!"

Header

 * "Words from the Master"

Try Again

 * "You need to learn the basics first."
 * "You lost focus during rhythm changes."
 * "Your combos lacked finesse."

OK

 * "Good try."

Superb

 * "You have mastered the basics."
 * "You hit the rhythm change just right."
 * "You smashed your combos!"

Header

 * "Master's Talking in His Sleep"

OK

 * "Eh. Passable."

Superb

 * "Your basics have a strong base."
 * "You took the rhythm changes in stride."

Skill Star
After the song sings "There is no return.", perfect the fourth combo to finish it in right time to collect the star.

Appearances

 * Karate Man (Wii)
 * Remix 7 (Wii)
 * Remix 9 (Wii)
 * Karate Man 2 (Wii)
 * Remix 10 (Wii)

Two-Player Mode
A version of the game can be unlocked in the two-player mode. It is the eighth and final game for that mode, requiring you to beat the original game and the previous two-player game, Tap Troupe, to unlock.

The game has two Karate Joes, standing back-to-back. The first player controls the Joe is on the left in a white robe, and the second player controls the Joe on the right with a purple robe. Both players must hit the various objects as they fly out. For the most part, the players do the the same thing, though at a few points, one player does go to the front and is the only one to hit objects.

Trivia

 * This is the third time a Karate Man game has appeared in the Rhythm Heaven franchise, with the other two in previous games.
 * Just like in Rhythm Heaven, Karate Joe is the last "regular" game in Rhythm Heaven Fever before the credits, and the last non-sequel, non-remix game in the entire game.
 * The two-player version of the game is the only time that the players don't go by the standard two-player color scheme (P1= Blue, P2= Orange).
 * In Megamix, due to the fact that every version appeared, the DS version was named "Karate Man Kicks!", the Wii version was named "Karate Man Combos!", and the GBA version was named "Karate Man Returns!".
 * Comparing with the rating screens for this game and the Fever version, Karate Joe appears in red color in Megamix, but in Fever, he appears in blue color just like in Karate Man Kicks!. The reason why this was changed is because Karate Man Kicks! has Karate Joe in Blue color, so this game has him in the red color to fit the colorization with its sequel from Fever.
 * This is the only Rhythm Heaven Fever game to have its title card fully changed in international version in Megamix. The Japanese version includes the Fever title card with the red background.