Flipper-Flop 2

"We may look like cute, fluffy lumps of joy, but we're a grizzled expedition team! We train hard and always follow our captain's orders!"

- Flipper-Flop Description (Rhythm Heaven Fever) "We may look like cute, fluffy lumps of joy, but this expedition team trains hard and always follows our captain's orders!"

- Flipper-Flop Description (Beat the Beat Rhythm Paradise) Flipper-Flop 2 (かえってきた コロコロたんけん隊 Kaettekita Korokoro Tankentai "Return of Rolling Exploration Group"), known in Rhythm Heaven Fever as Flipper-Flop (コロコロたんけん隊 Korokoro Tankentai "Rolling Exploration Group"), is the 22nd minigame in Rhythm Heaven Fever and the 55th minigame, being a sequel to Flipper-Flop in Rhythm Heaven Megamix. In this game, the expedition team of Flippers drills hard listening to their captain.

Gameplay
In this game, players must flip to the beat of the song. When three consecutive quarter notes played are heard in the song, the player must press A in the same timing in the next two beats. The caller, Captain Tuck, will ask the seals to perform a certain amount of "flipper-rolls", which are performed with different buttons.

Rhythm Heaven Fever

 * A: Flip
 * A + B: Roll over

Button Mode

 * A: Flip
 * B: Roll over

Simple Tap Mode

 * Tap: Flip or Roll over

Timing Notes

 * Hit: The flipping will continue. After a successful flipper-roll chain, Captain Tuck will compliment the team with a "Good!", "Yes!" or "Nice!".
 * Barely: The player's seal will get close to bumping, and will get a worried look on its face. If it happens during a flipper-roll chain, Captain Tuck will still compliment the team. A barely counts as a hit.
 * Miss: The player's seal bumps into the seal(s) next to it, causing it to get a silly look on its face while the other seals look annoyed. If the mess-up happens during a flipper-roll chain, Captain Tuck will become disappointed and he will count the remaining rolls in an upset tone of voice.

Header

 * "Seals of Approval"

Try Again

 * "We got bumped into a lot."
 * "We were sort of rolling all over."

OK

 * "Eh. Good enough."

Superb

 * "We had fun rolling!"
 * "We coordinated our rolling well!"

Header

 * "Seals of Approval"

Try Again

 * "We got bumped into a lot."
 * "You were rolling all over the place."

OK

 * "Good try."

Superb

 * "We had fun rolling!"
 * "Our rolls were well coordinated."

Header

 * "Seals of Approval"

Try Again

 * "We looked sad bumping each other."
 * "We need to drill on our fast rolls."
 * "Our flipper-rolls flopped."

OK

 * "Eh. Passable."

Superb

 * "We looked adorable rolling!"
 * "Our flipper-rolls were super impressive."
 * "Our fast rolls were nice and sharp!"

Skill Star
After doing 8 flipper rolls, hit the third three-time flip perfectly to collect the star.

Two-Player Mode
A version of the game can be unlocked in the game's two player mode. It requires the completion of the original game and the previous two-player game, Micro-Row, to unlock.

The game has the first player as a blue seal and the second as an orange seal. Each player is in a separate row of seals. The game follows the original game's pattern with no changes, the players need to do the same thing.

Trivia

 * In the end of a flipper roll routine, if the player attempts to roll beyond count, Captain Tuck may shout out "Now!" upon the error.
 * At the training in the Japanese version of Rhythm Heaven Fever, he says "Sentai, Hajime!"("Squadron, start!") very similarly to Marching Orders' audio cue.
 * The background in epilogue screens was changed to have pink color on it like in-game rather than blue in Fever.
 * There are a total of 230 inputs required to get a Perfect in this game.