Shiroi Obake 2

"白いヤツが こちらを ナメきっている！ ムカムカーッ！！ こらしめちゃおう！" "(The white goons are making fun of us! Infuriating! Let's teach them a lesson!)"

- Shiroi Obake 2 Description

Shiroi Obake 2 (しろいおばけ ２), is the 47th game in Rhythm Tengoku and the sequel to Sneaky Spirits. This time, the ghosts are once again trying to escape from their house. Bring your bow and be careful, because they will trick you by hiding in the wall for more than 5 beats at the time.

Gameplay
The gameplay is the same as the prequel, but it's a bit trickier. The background is now colored orange with a dark blue bow. This game will try to trick the player by putting ghosts that don't show up until the 5-7th beat or vice versa.

Controls

 * A: Shoot arrow

Timing Notes

 * Hit: Depending on how perfectly the player hits the beat. The arrow hits the ghost squarely in the nose, on the cheek, in the stomach or in the tail. The ghost is then flung through the door of the house.
 * Barely: The ghost manages to zip past the arrow and shudders before escaping. A barely counts as a miss.
 * Miss: The ghost zips through and giggles.

Header

 * "雨のささやき" (The rain's whispers)

Try Again

 * "きほんが できてませんね. " (The basics are not down.)
 * "音が消えると あせるみたい．．．" (Looks like you get a bit impatient when sound disappears.)
 * "ちゃんと カウント しようね. " (Let's count properly.)

OK

 * "う~ん．．．" (Yeah...)
 * "まぁまぁ、 かな. " (OK, I guess?)
 * "とりあえず．．．" (Anyway...)
 * "よしと します. " (You did your best.)

Superb

 * "音が消えても おちついている！" (You're steady even when the sound disappears!)
 * "体内カウント バッチシだ！" (Inner body counting is right on!)
 * "超ゆっくりでも すばらしい！" (Fantastic even when it's super slow!)

Shiroi Obake 2 2P
"白いヤツが こちらを ナメきっている！ ムカムカーッ！！こらしめちゃおう！" "(The white goons are making fun of us! Infuriating! Let's teach them a lesson!)"

- Shiroi Obake 2 2P Description

Shiroi Obake 2 also appears in the 2P mode of Rhythm Tengoku (Arcade) where it is referred to as Shiroi Obake 2 2P (しろいおばけ２ 2P). It plays the same as the 1P version, but much like Rhythm Tweezers 2P, both players take turns on every two ghosts. This effectively doubles the length of the game.