Karate Man Combos!

"This is karate training at its most intense! Punch the flying objects, and go crazy when a whole mess of them come at you!"

- Karate Man Description (Rhythm Heaven Fever)

"Karate Joe works hard to hit every combo. It takes fists of steel to become the world's number one!"

- Karate Man Description (Beat the Beat Rhythm Paradise)

"Karate training at its most intense! Punch the flying objects, and go crazy when a whole mess of them come at you!"

- Karate Man Combos! Description (Rhythm Heaven Megamix)

Karate Man Combos! (カラテ家コンボ), known in Rhythm Heaven Fever as Karate Man (カラテ家), is the 34th minigame in Rhythm Heaven Fever and the 108th and last minigame in Rhythm Heaven Megamix. This game features the most recurring character of the Rhythm Heaven games, Karate Joe, who continues his training of punching objects and learning a new technique - the combo. "Lonely Storm" is played in this game. The sequel to this game, Karate Man 2, is unlocked later on in Rhythm Heaven Fever.

Gameplay
The player must press the A button to make Karate Joe punch a pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!" mark will appear by Karate Joe, signaling an item on the offbeat. There is also a combo, which will appear after a light-bulb (that is glowing blue in Megamix) appears instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks, ending in an uppercut. In Rhythm Heaven Megamix, the lightbulbs glow blue (as the kicks are also in the same game, whose light bulbs now glow yellow), and the game is colored reddish-orange like its sequel.

Rhythm Heaven Fever

 * A: Punch
 * Hold A+B: Start combo (flurry punch)
 * Let go of A+B: Finish combo (uppercut)

Button Mode

 * A: Punch
 * Hold B: Start combo (flurry punch)
 * Let go of B: Finish combo (uppercut)

Simple Tap Mode

 * Tap: Punch
 * Hold Stylus: Start combo (flurry punch)
 * Let go of Stylus: Finish combo (uppercut)

Timing Notes

 * Hit: Karate Joe punches the assorted objects away. With a combo, he punches everything away and smashes the barrel, either just blushing or getting a huge smile on his face.
 * Barely: Karate Joe just grazes the objects, making them fall onto the ground. With a combo, he only hits some of the objects (either some pots if too early or late, or the barrel if not finished correctly), looking sad afterwards. A barely counts as a miss.
 * Miss: Karate Joe completely misses or doesn't punch, and the object flies past, with him looking surprised. With a combo, Joe either lets all the objects fly by, or messes up and spins out after the move is done, looking sad afterwards.

Header

 * "Wisdom from the Master"

Try Again

 * "You needed to focus on the basics."
 * "You were thrown by the changes."
 * "Your combos lacked finesse."

OK

 * "Eh. Good enough."

Superb

 * "You have skill in the fundamentals."
 * "You took the rhythm changes in stride."
 * "You smashed through your combos!"

Header

 * "Words from the Master"

Try Again

 * "You need to learn the basics first."
 * "You lost focus during rhythm changes."
 * "Your combos lacked finesse."

OK

 * "Good try."

Superb

 * "You have mastered the basics."
 * "You hit the rhythm change just right."
 * "You smashed your combos!"

Header

 * "Master's Talking in His Sleep"

Try Again

 * "Your combos lacked finesse."
 * "Your basics are basically bad."
 * "You were thrown by the changes."

OK

 * "Eh. Passable."

Superb

 * "Your basics have a strong base."
 * "You took the rhythm changes in stride."
 * You smashed through your combos!"

Skill Star
After the song sings "There is no return", perfect the fourth combo at the right time to collect the star.

Two-Player
A version of the game can be unlocked in the two-player mode. It is the 8th and final game for that mode, requiring you to beat the original game and the previous two-player game, Tap Troupe, to unlock. The game has two Karate Joes, standing back-to-back. The first player controls the blue-skinned Joe on the left in a white robe, and the second player controls the purple-skinned Joe on the right with a purple robe. Both players must hit the various objects as they fly out. At a few points, one player goes to the front and is the only one to hit objects.

Trivia

 * This is the third time a Karate Man game has appeared in the Rhythm Heaven franchise, with the other two in previous games.
 * Just like in Rhythm Heaven, Karate Joe is the last "regular" game in Rhythm Heaven Fever before the credits, and the last non-sequel, non-remix game in the entire game.
 * The two-player version of the game is the only time that the players don't go by the standard two-player color scheme (P1 = Blue, P2 = Orange).
 * This is the only Rhythm Heaven Fever game to have its title card fully changed in the international version of Rhythm Heaven Megamix. The Japanese version includes the Fever title card with the red background.
 * In Rhythm Heaven Megamix, this game uses a red color palette despite being the first version of the original. In Rhythm Heaven Fever, the first version is blue and the second version is red instead.
 * A light-bulb counts as a part of the combo.
 * In Remix 10 in Rhythm Heaven Fever, the "Combo!" sign doesn't appear like in the previous versions.