Shoot-'Em-Up 2 (DS)

"Intruder alert! Again! Scramble fighters! Again! Defend the homeworld! (And no practice for you!)"

- Shoot-'Em-Up 2 Description

Shoot-'Em-Up 2 (シューティング2) is the 46th minigame in Rhythm Heaven. It is the sequel to Shoot-'Em-Up. It's intruder alert again, the Blastronaut is ready to shoot alien intruders down.

Gameplay
The player's ship is now white with green patterns on it, and is flying through some sort of cube area. The enemies are gray, cube-shaped things with black eyes and mouths. The Shoot-'Em-Up Radio Lady has a change in appearance, wearing a red and yellow helmet and a dark-green shirt, Like in Marching Orders. The game starts out on the original's third phase, and goes on from there. The other two phases have more complicated rhythms and are faster-paced.

Controls

 * Tap: Shoot

Timing Notes

 * Hit: The alien is destroyed completely.
 * Barely: The alien is only disabled, not completely destroyed. A barely counts as a hit.
 * Miss: The alien damages the player's spaceship.

Header

 * "Commander's Debriefing"

Try Again

 * "Some enemies got past you."
 * "The high-speed volleys are tricky."
 * "Your trigger finger is a little slow."

OK

 * "Hm..."
 * "I don't know..."
 * "Good enough..."
 * "I guess that was all right."

Superb

 * "Your 8-shot volleys were amazing!"
 * "Nice work, right to the end!"
 * "Incredible work on the fast shots!"

Trivia

 * The Shoot-'Em-Up Radio Lady's helmet looks like the ones the cadets wear Rhythm Tengoku 's Marching Orders. In the Superb screen, they're wearing an outfit resembling the marchers' outfits. They're even making a similar pose to when they march.
 * Missing even a single alien will cost you a Just OK.