Built to Scale (Wii)

Built to Scale (組み立て) is the 12th minigame in Rhythm Heaven Fever and the 97th minigame in Rhythm Heaven Megamix. This game is about assembling Widgets together by launching a red rod into them. A sequel is unlocked later on, known as Built to Scale 2.

Gameplay
A red rod will begin to bounce on the blocks. When it reaches the red block, the player must bounce the rod by pushing the block up. The player must continue doing this for as many times it bounces to the red block. When the two widgets appear, the player must be ready for when the red block starts to back into its end. This signals that the player must spring the rod toward the two widgets.

Timing Display

 * Perfect!/Ace!: The rod is perfectly bounced and goes on another block. While pressing A+B, the spring hits the rod and hits squarely into the squares and connects them together.


 * Early!/Late!: The rod slightly bounces on the block, turning a little and making a sound doing so. For shooting, the rod will slightly fall down while touching the spring. In Rhythm Heaven Fever, an early or late bounce does not cause the player to fail a Perfect Campaign.


 * Miss...: The rod falls down on the block and never make contact with squares while rolling around and disappearing.

Skill Star
The Skill Star appears on the fourth pattern, where the Widgets move at a medium speed.

Challenge Land
Built to Scale appears in the following Challenge Train courses:
 * Factory Tourism
 * Game Gamble: Intermediate

Trivia

 * In Fever, the letters A and B light up when you shoot the rod into the widget; but in Megamix, only the letter B lights up because instead of using both buttons, you only use B.
 * This is one of a few Rhythm Games from Fever to have its title card changed completely in Megamix.
 * This game combines aspects of Polyrhythm and Built to Scale; with bouncing and shooting rods, respectively.
 * The slowest BPM in this game (and its sequel) is the slowest BPM of any game in the series.