Karate Man Tempo Up!

{{Nihongo|Karate Man {Tempo Up)|カラテ家|Karateka Tempo Up!|}}, is identical to Karate Man from Rhythm Tengoku and it's the extra stage game in Rhythm Tengoku (Arcade). In this variant, Karate Joe wears boxing gloves and black pants, the gameplay is the same, but the tempo is sped up.

Gameplay
The game revolves around Karate Joe punching objects. As objects fly by the character, the player must press A to punch them off-screen. The Nori bar, located on the right, acts as an ability meter of sorts, responding to the player's successes (see below). Unless the meter is at three or more, Karate Joe cannot punch rocks or soccer balls; attempting to do so will be judged as a miss.

Controls

 * A = Punch

Hit or Miss

 * Hit: Karate Joe will punch the object off-screen. The Nori bar will increase by one.
 * Barely (Punching): Karate Joe will wince as the object lands on the ground just in front of him. The Nori bar decreases by one. A barely counts as a miss.
 * Barely (Power): If the Nori bar is not high enough, Karate Joe will gasp as the object falls to the ground. His fist will be colored red. A barely counts as a miss.
 * Miss: Karate Joe will gasp as the object flies past him. The Nori bar will deplete completely.

Lyrics
Hey, baby! How's it going?

This beat is non-stop.

Hey, baby! Listen to my phrase.

I can give you the sense of rhythm.

...Oh yeah.

Hey, baby! How's it going?

This beat is non-stop.

Hey, baby! Listen to my phrase.

I can give you the sense of rhythm.

Awake, baby! Trust me!

This beat is non-stop.

New groove in your soul! Oh yeah!

This beat. You are growing up well!

Hey, baby. Hold on to your ambitions.

Hey!

Oh yeah!

Remix Appearances

 * Remix 1
 * Remix 6
 * Remix 8
 * Remix 1

Trivia

 * Like the other games in the first set, this game reappears in the arcade version as part of the extra stage, where it is accelerated to 1.5 speed, with new orchestration to match. In this version, Karate Joe is wearing boxing gloves and black shorts.