Karate Man 2 (DS)

"Time for another day of hard training! He tries to hide it, but you can tell he's pleased with himself... (And no practice for you!)"

- Karate Man 2 Description

Karate Man 2 (カラテ家2) is the 42nd minigame in Rhythm Heaven. It is the sequel to Karate Man. Karate Joe continues his training to keep his kicking skill on.

Gameplay
The game's main change is a new color set, with everything being red and yellow-ish orange. The only other change is that when a barrel kick is pulled off, Karate Joe will get a oddly realistic smiling face. The gameplay is nearly identical to the original. The pace is merely sped up and the patterns get more complicated.

Timing Notes

 * Perfect!/Ace!: The player punches the object, sending it flying to the right and off the screen. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe smiling afterwards.
 * Early!/Late!: The player grazes the object, and it falls to the ground. If the barrel is broken, the bomb is only kicked a bit into the background. Karate Joe looks a bit embarrassed.
 * Miss...: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or if punched, the bomb is not kicked and falls to the ground. Karate Joe looks surprised.

Trivia

 * The face Karate Joe makes after a successful kick was originally from Remix 8 in Rhythm Tengoku. It returns in Rhythm Heaven Fever's Remix 9.
 * During the OK and Superb epilogue screens, one of the Dazzles made a cameo alongside the Barista.
 * Like in the original, even if play has been perfect up to that point, missing the last pot will result in a Try Again rating result "You really messed up the ending.". A 'Barely' will not cause failure, however.
 * The beginning of the song is similar to Shoot-'Em Up.