Rhythm Heaven Fever

Rhythm Heaven Fever, known as Everybody's Rhythm Heaven in Japan, Beat the Beat: Rhythm Paradise in Europe, and Rhythm World Wii (리듬 세상 Wii) in Korea, is a rhythm game developed by Nintendo and TNX for the Wii. It is the third game in the Rhythm Heaven series, following Rhythm Tengoku for the Game Boy Advance and Rhythm Heaven for the Nintendo DS, and is the predecessor to Rhythm Heaven Megamix, released for the Nintendo 3DS.

Rhythm Heaven Fever was released in Japan on July 21, 2011; in North America on February 13, 2012; in Europe on July 6, 2012; in Australia on September 13, 2012; and in South Korea on September 12, 2013.

The game was digitally rereleased for the Wii U's Virtual Console on July 27, 2016 in Japan, November 10, 2016 in North America, and November 24 in Europe.

Gameplay
Like previous titles, the game features various levels with their own set of rules, requiring the player to play in time to the rhythm in order to clear them. These levels range from stabbing peas with a fork, to attacking evil spirits with a sword and playing badminton in midair. Unlike the previous game, Rhythm Heaven, which utilized the features of the Nintendo DS, Rhythm Heaven Fever for the Wii is limited to button controls. The game is played with the Wii Remote held vertically, with players required to either tap the A button, or "squeeze" the A and B buttons together. At the end of each level, players are ranked on their performance, with at least an 'OK' rank required to clear the level and progress onto the next. Each set of levels culminates in a Remix stage, which combines all the gameplay elements of the previous levels in one stage.

Clearing levels with a Superb/High Level rating earns medals which unlock extra content, including Rhythm Toys, Endless Minigames and levels from the original Rhythm Tengoku. Levels that have been cleared with a Superb rating may also be randomly selected for a Perfect attempt, in which the player can try to clear the level without making any mistakes with the maximum of 3 retries before the perfect challenge disappears. Clearing these unlock bonus items such as songs, lyrics, & Reading Material.

New to the series (bar the arcade version of Rhythm Tengoku) is a multiplayer mode, in which two players can play simultaneously. Levels played in multiplayer require players to earn enough points in total to reach the desired rank and clear each stage, with bonus points awarded based on the harmony of the players. These can sometimes result in the rank going from an 'OK' to a 'Superb'. These levels come with their own set of medals which can unlock multiplayer minigames. They are earned by playing Rhythm Games, getting medals and clearing the Perfect attempt.

Development and Localization
Producer Yoshio Sakamoto and Nintendo SPD Group No.1 were responsible for the programming, graphic design, and some of the music in the game. Collaborator and musician Tsunku and his music studio TNX created several of the performed vocal songs found throughout the game. In the English versions of the game, an endless minigame based on manzai routines was removed due to the dialogue focused nature of the game and replaced with another minigame from Rhythm Tengoku known as Mr. Upbeat. The European and Australian version of the game allows players to switch between English and Japanese versions of the soundtrack.

Reception
Rhythm Heaven Fever sold over 100,000 copies in its first week in Japan, while by the end of the year it sold a total of over 600,000 copies. The game received a score of 32/40 in the Famitsu magazine. It holds the title as the best selling game in the series.

Trivia

 * Fever was released in Japan during Rhythm Tengoku's five-year anniversary.
 * This game is the first in the series to get a PEGI rating of 7 for violence in Europe.
 * This is the only game to:
 * Have a game replaced for overseas releases.
 * Have an Endless Remix.
 * Not be dubbed in French, Spanish, German or Italian.
 * In Rhythm Paradise Megamix, all the games from Rhythm Heaven Fever use the English dub. This even extends to the cues in Karate Man Kicks! & Big Rock Finish, which actually were dubbed in their original versions.
 * In the Korean version, the game uses a mix between English and Japanese cues, English songs, and new Korean cues.
 * This is also the first installment to have Extra Games. The next is Rhythm Heaven Megamix, in the form of Shop Games.
 * To celebrate the release of Rhythm Heaven Fever in North America, Nintendo held a launch event at the iam8bit Gallery at Los Angeles. People could try out Rhythm Heaven Fever & get Flipper plush toys and other pieces of merchandise.
 * The announcer's voice is provided by Marianna DeFazio.
 * This is the first game not include a versen of drumming lessons