Built to Scale 2 (Wii)

"Word about the high quality of our widgets has gotten out, so we need more! Pick up the pace! (No practice.)"

- Built to Scale 2 Description (US version)

Built to Scale 2 (組み立て2 lit. Assembly 2) is the thirty-eighth game in Rhythm Heaven Fever. It is the sequel to Built to Scale.

Visual/Gameplay Changes
The only visual change is that the background is now teal.

The gameplay is nearly identical to that of the first Built to Scale; bounce the rod on the when it hits the red block, and shoot it into the Widget parts when they line up. The major difference is that three Widgets must be assembled in each sequence; the third Widget rod comes from the left-hand side and must be flung into the Widget parts when it reaches the red block. The speed of the song, and therefore bouncing speed, also changes as the third rod is bouncing, and stays until the next third rod of a sequence. This leads to the tempo changing many times throughout the song.

Controls

 * A: Bounce Rod
 * A + B: Spring Rod

Timing Notes

 * Hit: The rod is perfectly bounced and goes on another block. While releasing A+B, the spring hits the rod and hits squarely into the squares and connects them together.
 * Barely: The rod slightly bounces on the block. For releasing A+B, the spring hits the rod, but it knocks over both squares. Barely counts as a miss.
 * Miss: The rod falls down on the block and never make contact with squares while rolling around and disappear.

US Version

 * Superb: "We finished early!"
 * OK: "Time for a well-earned coffee break."
 * Try Again: "How important are these widget things, anyway?"

European Version

 * Try Again: "How can we fix all these defects?"
 * OK: "We've got time for a tea break."
 * Superb: "We completed the order!"

Appearances

 * Built to Scale (Wii)
 * Built to Scale (Wii)
 * Remix 3 (Wii)
 * Remix 8 (Wii)
 * Remix 10 (Wii)