Built to Scale 2 (Wii)

"Word about the high quality of our widgets has gotten out, so we need more! Pick up the pace! (No practice.)"

- Built to Scale 2 Description (Rhythm Heaven Fever)

Built to Scale 2 (組み立て2 lit. Assembly 2) is the 38th minigame in Rhythm Heaven Fever. It is the sequel to Built to Scale. In this sequel, there are more widgets to assemble, the tempo changes more, and the first widget in each pattern is on the offbeat.

Visual/Gameplay Changes
The background is now teal instead of green.

The gameplay is nearly identical to that of the first Built to Scale; bounce the rod when it hits the red block and shoot it into the Widget parts when they line up. The major difference is that the first rod that bounces eight times is now on the offbeat, and three Widgets must be assembled in each sequence. The third one only bounces on two rods before requiring assembly. The speed of the song also changes as the third rod is bouncing, and stays until the next third rod of a sequence. This leads to the tempo changing many times throughout the song.

Controls

 * A: Bounce Rod
 * A + B: Spring Rod

Timing Notes

 * Hit: The rod is perfectly bounced and moves to the next. While pressing A+B, the spring hits the rod and connects the widget parts together.
 * Barely: The rod slightly bounces on the block. For pressing A+B, the rod will slightly fall down while touching the spring. A barely counts as a miss.
 * Miss: The rod falls down and never makes contact with the widget.

Header

 * "Efficiency Report"

Try Again

 * "We didn't fulfill today's order."
 * "The offbeat rhythm threw assembly off."
 * "The high-speed widgets were shoddy."

OK

 * "Eh. Good enough."

Superb

 * "We got through today's order quickly!"
 * "Assemblers took offbeat rhythm well."
 * "The high-speed widgets were solid."

Header

 * "Production Report"

Try Again

 * "We didn't fulfill the order."
 * "The offbeat rhythm put you off."
 * "The fast widgets were not done right."

OK

 * "Good try."

Superb

 * "We completed the order quickly today."
 * "The offbeat rhythm didn't deter you."
 * "The fast widgets were assembled well."

Trivia

 * Missing at least 1 rods during the faster part of the game will result in a Try Again.
 * The tempo changes and overall BPM are identical to this game's prequel.