Hole in One

"You know what will really improve your golf game? Timing your swings to music!"

- Hole in One Description (US version)

Hole in One (ホールインワン 'Houruinwan?) is the first rhythm game played in Rhythm Heaven Fever, and it returns in the Lush Tower in Rhythm Heaven Megamix. The player takes control of a golfer who hits the golf balls thrown to him by Monkey and Mandrill. Its practice mode starts with the character monkey introducing the main concept of rhythm and demonstarting its importance within the game. The sequel, Hole in One 2, is unlocked later on. Getting a perfect on this game earns the gift "Golfing Lessons".

Gameplay




Monkey and Mandrill throws golf balls toward the player, who must press A button to hit them at the right time to launch them across a lake and directly into the golf hole. Monkey makes a two-beat cue, throwing the golf ball on the second beat in which the player must hit on the third. Mandrill makes a four-beat cue, throwing the golf ball much more aggressively on the fourth beat which the player must hit at the same time.

In Megamix, the tutorial has been changed to be shorter rather than being longer like in the original. The background has been zoomed up a little to have Golfer, Monkey and Mandril be more closer.

Rhythm Heaven Fever

 * A: Swing golf club

Button Mode

 * A: Swing golf club

Simple Tap Mode

 * Tap: Swing golf club

Timing Notes

 * Hit: The player will hit the golf balls over to the island. Depending on how precise you hit it, the zoom bubble will show it either roll around the hole's edge and then fall in, fall right in the hole and clink on the sides, or land right next to the hole and zoom into it.
 * Barely: The player will hit the golf balls, but they will be either knocked to the left or right (depending on how early or late it it hit), landing in water. A barely counts as a miss.
 * Miss: For small golf balls, they will roll past the player, with Monkey frowning. For Mandrill's throws, they will fly into the golfer's leg, causing him to wince in pain.

Header

 * "Simian Feedback"

Try Again

 * "The monkey seemed disappointed."
 * "That mandrill looked a little down."

OK

 * "Eh. Good enough."

Superb

 * "The monkey was impressed!"
 * "Your mandrill friend says you did well."

US Version

 * Try Again: "This is even more painful than it looks..."
 * OK: "That was a great swing!"
 * Superb: "Championship title, here we come!"

European Version

 * Try Again: "Ouch! That hurts!"
 * OK: "That swing's in the right direction."
 * Superb: "There's no doubt you're a winner!"

Trivia

 * This is one of the many games in the Rhythm Heaven franchise to feature Monkey. Examples from other games include Tap Trial and Fan Club.
 * Monkey's design in the game appears to be based off the monkeys from Tap Trial. This design is also the influence for the monkeys in Tambourine, Monkey Watch, and Exhibition Match.
 * This is one of a few games from Rhythm Heaven Fever to have its tutorial changed, as in the original it was much longer while in Megamix it is shorter.