Samurai Slice (Wii)

Samurai Slice (悪霊退散) is the 19th minigame in Rhythm Heaven Fever and the 105th minigame in Rhythm Heaven Megamix. It features the wandering samurai. In this game, you are slicing up demons who are spawning from a dark portal, in order to save the Lost Pinwheel of a child. This game has a sequel, called Samurai Slice 2.

Gameplay


In this game, the player must slice a horde of demons, or evil spirits, as they appear, in order to protect the peaceful village. Evil spirits will appear and the player must slice them with their sword at the correct time to vanquish them, by pressing the A button. Occasionally, a vortex of demons will swarm at once and the player has to perform a whirlwind slice, which will make the samurai thrash his sword rapidly.

You use the normal slice for the red demons, but the green ones come out faster, so you have to use the whirlwind slice. The Red demons can also vary in size, but this is just a distraction. There is also a story, which covers the screen mid-game to obstruct the game's visuals.

Our Story So Far...
Various elements during the story segment can be affected negatively if the player's timing is off. When a barely occurs, the characters and texts will tilt slightly. When a miss occurs, the characters and text tilt drastically, reaching the edges of the screen. During the evil spirit's story segment, additional spirits alongside it appear if either a barely or miss occurs.

Wandering Samurai Dialogue
At the end of the story segment during the rhythm game, the Wandering Samurai will either say "I will see justice done." or "Don't worry."

To Be Continued...
At the end of the rhythm game, the words "To be continued..." appear. If the player slices at them four to five times, the words will be cut in half.

From Superb to OK
Like some other rhythm games, missing the last hit will result in an OK regardless of how well the player performed.

Rhythm Heaven Fever

 * A: Slice
 * A+B: Whirlwind slice

Button Mode

 * A: Slice
 * B: Whirlwind slice

Simple Tap Mode

 * Tap: Slice
 * Hold and release Stylus: Whirlwind slice

Timing Notes

 * Hit: The samurai slices the evil spirit in two. When facing a horde of spirits, they are easily cut up by his whirlwind slice.
 * Barely: The samurai's blade grazes the evil spirit and it flies away. When facing a horde of spirits, the samurai cuts them up as normal but will not shout at the very end. A barely counts as a miss.
 * Miss: The evil spirit attacks the samurai and knocks him over. When facing a horde, any missed spirits will latch onto the samurai and bite him.

Skill Star
There is a second horde of green demons before the story starts, you have to use the whirlwind slice to slice them out and perfect on the last one in right time to collect the star.

Challenge Train

 * Soul Of Japan
 * Demon Slayer

Trivia

 * Missing the dark creature that holds the pinwheel results in a "Just OK".
 * Samuraislicekorean.png the Korean version of Rhythm Heaven Fever, the three characters featured in this rhythm game have their traditional Japanese clothing altered to resemble Korean traditional clothing, called "Hanbok".
 * Also, in the Superb epilogue screen, the colors of the background were changed from red and yellow to blue and cyan, to cover up the Rising Sun colors.
 * The clothing of the Pinwheel Boy and girl are also altered.
 * This is the only minigame from the Samurai Slice series that returns in Megamix. The only minigames that didn't return is Samurai Slice for GBA and DS.
 * This is the only minigame that keeps "To be continued..." sign, though its sequel does not appear so it would have "The End" instead, but it is possible that it is the prequel of Super Samurai Slice in Megamix.
 * In Rhythm Heaven Fever, the child in blue clothing is referred to as Pinwheel Boy in the rating notes screen. In Megamix, his name was changed to Pinwheel Girl. This was also reflected in European version of Fever.
 * In Megamix, letting go of the B button after a whirlwind slice will always indicate a perfect hit. Due to this, the Skill Star can almost always be collected in every run.