Karate Man Returns!

Karate Man Returns! (かえってきた カラテ家 Kaettekita Karateka) is the 33rd minigame and it's a sequel to Karate Man and Rhythm Heaven Megamix. It is also identical to the original Karate Man from Rhythm Tengoku. In this sequel, Karate Joe is still training himself of punching flying objects off-screen. This one has the same vocals from GBA and the background is colored orange with yellow stripes, which is the same in the GBA when you reach 3 on the flow.

Gameplay
The gameplay of this game is the same like in prequel as Karate Joe punches out the flying object off-screen with is done by pressing A button. This time, the game is more intense, has a vocal song added during the gameplay, and there are more objects flying to you including a new one, a black pot

There are various objects that need to be punched off-screen
 * Flower pots
 * Rocks
 * Soccer balls
 * Black pots

Button Mode

 * A: Punch

Simple Tap Mode

 * Tap: Punch

Timing Notes

 * Hit: Karate Joe will punch the object off-screen.
 * Barely: Karate Joe will wince as the object lands on the ground just in front of him. A barely counts as a miss.
 * Miss: Karate Joe will gasp as the object flies past him.

Lyrics
Hey, baby! How's it going?

This beat is non-stop.

Hey, baby! Listen to my phrase.

I can give you the sense of rhythm.

...Oh yeah.

Hey, baby! How's it going?

This beat is non-stop.

Hey, baby! Listen to my phrase.

I can give you the sense of rhythm.

Awake, baby! Trust me!

This beat is non-stop.

New groove in your soul! Oh yeah!

This beat. You are growing up well!

Hey, baby. Hold on to your ambitions.

Hey!

Oh yeah!

Rating Notes

 * Try Again: "Maybe this would go better if I practiced on that mountain..."
 * OK: "Focus... Focus..."
 * Superb: "I am ALL ABOUT this karate thing!"

Skill Star
The Skill Star can be collected when you hit the last rock at the very end of the minigame time.

Trivia

 * This version is slightly changed from the original, as this minigame doesn't include the lightbulbs while a bomb near the end was replaced with a black pot and the "Hit 2!" cue also near the end was changed to "Hit 3!". The Flow meter is not present in this game so Karate Joe can punch rocks without hurting his fist like he did in the GBA version.
 * In Megamix, due to the fact that every version appeared, the DS version was named "Karate Man Kicks!", the Wii version was named "Karate Man Combos!", and the GBA version was named "Karate Man Returns!".