Bouncy Road

Hopping Road (ホッピングロード hopingu rodo is the nineteenth game in Rhythm Tengoku. A sequel appears later on called Hopping Road 2.

Gameplay
The game features a long, curving stretch of tall poles, each with a circular platform on the top. From the furthest pole, a ball spawns and begins to bounce along each of the poles getting closer and closer to the screen. At the center and closest part of the screen is a lone yellow pole, alongside a lone red pole. As the ball approaches, it will bounce along the other poles in a rhythmic rhythm, until finally approaching the yellow and red, where the player must simultaneously use the D-Pad and A button (respectfully) to carry the ball across the end of the curve. The minigame lasts for just about a minute, with the balls varying in both speed and numbers throughout!

Controls

 * D-Pad: Bounce Yellow Pole
 * A: Bounce Red Pole

Hit or Miss

 * Hit: The ball bounces off the platform and continues its journey.
 * Barely: The ball will bounce off the platform, but make a faltering noise and fall. A barely counts as a miss.
 * Miss: The balls hits the platform and just rolls off.

Rating Notes

 * Try Again: "This is tough!"
 * OK: "We're good partners!"
 * Superb: "This is super simple♪"

Remix Appearances

 * Remix 5
 * Remix 6

Rhythm Heaven: The Best+
Hopping Road (ホッピングロード hopingu rodo is identical to Hopping Road from Rhythm Tengoku and it's an extra game bought from museum shop in Rhythm Heaven: The Best+.

Gameplay
The game Hopping Road features a long, curving stretch of tall poles, each with a circular platform on the top. From the furthest pole, a ball spawns and begins to bounce along each of the poles getting closer and closer to the screen. At the center and closest part of the screen is a lone yellow pole, alongside a lone red pole. As the ball approaches, it will bounce along the other poles in a rhythmic rhythm, until finally approaching the yellow and red, where the player must simultaneously use the D-Pad and A button (respectfully) to carry the ball across the end of the curve. The minigame lasts for just about a minute, with the balls varying in both speed and numbers throughout!

Controls

 * D-Pad: Bounce Yellow Pole
 * A: Bounce Red Pole

Hit or Miss

 * Hit: The ball bounces off the platform and continues its journey.
 * Barely: The ball will bounce off the platform, but make a faltering noise and fall. A barely counts as a miss.
 * Miss: The balls hits the platform and just rolls off.