Remix 8 (GBA)

Remix 8 is the forty-eighth and final game in Rhythm Tengoku.

List of Games

 * Marching Orders: Uses Remix 7's Space Rabbit design and normal design.
 * Karate Man: Uses the normal design for part of the song. However, after hitting a pot in one segment, the backgrounds changes to black and white, divided across a diagonal, with two Japanese characters in the middle. Karate Joe also gets shaded black. The power bar disappears, meaning that rocks can always be hit. This lasts until the last object in the last segment is hit. Then, everything turns to normal, except that Karate Joe has a odd-looking, smiling face.
 * Tap Trial: Uses Remix 7's yellow monkey design, as well as the normal.
 * Samurai Slice
 * The Clappy Trio: Uses The Snappy Trio's design.
 * Rhythm Tweezers: Sometimes, before the tweezers start moving (and once, before the hairs grow), a sign will appear to block view of the hairs.
 * Space Dance
 * Showtime
 * Rat Race

Header

 * "Rhythm League Notes"

Try Again

 * "That...could have been better."

OK

 * "Eh. Good enough."

Superb

 * "That was great! Really great!"

Epilogue

 * Try Again: "Today's trip was... pretty much a total wreck."
 * OK: "Today's trip was... long and stressful."
 * Superb: "Today's trip was... an exhilarating drive!!"

Trivia

 * The face Karate Joe makes when the final object is it is re-used in the next two games. In Rhythm Heaven, it is used when he gets a combo in Karate Man 2. In Rhythm Heaven Fever, it is used in Remix 9 in a similar fashion to this game, where it shows up if the last object is hit.
 * The rating screens for this game influenced the rating screens for Machine Remix in Rhythm Heaven Megamix.
 * This is the first Remix 8 that is not speedy.
 * This is the only Remix to introduce a new mechanic during the gameplay with Karate Man Blinding Screen.