Rhythm Tengoku/Arcade

Rhythm Tengoku (リズム 天てん 国ごく) is an arcade port of Rhythm Tengoku for the Game Boy Advance. It was developed by Nintendo and published by SEGA. It was released on September 20, 2007 in Japan.

Gameplay
Upon the machine first booting up, the title screen is displayed. When left alone, the game loops between the title screen, a demo of a Rhythm Game (each cycle alternating between each 1P and 2P game sequentially), followed by the High Score Ranking (ハイスコア ランキング) screen, and then either the opening scene (in which Samurai Drummer welcomes the player to the game, which was also present when waiting on the title screen in the GBA version), Neko Machine (which automatically starts playing its demo, but can also be interacted with for a limited time) or Kokuhaku Machine (which can also be interacted with for a limited time). When advancing from the title screen, the player is given the choice between the 1 Player mode or the 2 Player mode. After this, they choose which Stage to play, with all Stages being available to play.

If the player enters the game's Service Mode, they can change several settings, including the number of hearts they start off with, how many coins need to be inserted for a credit (Freeplay is also available) and if the Remix is open from the start or not. The following information follows the default settings of two hearts, 1 coin per credit and closed Remix.

Players start the game with two Rest Games (のこりゲーム), represented by hearts. Each heart is lost when starting a Rhythm Game. Getting a Superb or Perfect gives an extra heart, as well as close the game for the rest of the Stage, while getting an OK will mark the game as cleared, but the player can play it again to try getting a better Rank. If the player runs out of hearts, they will need to spend a credit to continue, otherwise the game is lost and goes back to the title screen. The player needs to clear all five games in the Stage with at least an OK to move on to the Remix. If the Remix setting is set to Open, the player can select it at any time, and does not automatically advance to it after the other games are cleared. The player still needs to clear all six games to clear the Stage.

After the final game is cleared, the player is treated to a "Congratulations!" screen, featuring some Space-Rabbits, the Bon Dance Musume and Samurai Drummer. This happens even if the player got a Try Again and has no more extra lives, in which case Samurai Drummer thanks them for playing anyway. If the player got a high enough flow score at the end, they are prompted to enter their score, first by selecting their gender and then inputting their name. If the player tries to proceed through this screen without inputting a name, the game assigns one at random. In 2 Player mode, a compatibility test is also performed in the secret Aishō Shindan Corner (相性診断コーナー).

Finally is a Oshimai (おしまい) screen featuring the Girl and some Monkeys, with the player's flow displayed in the corner. The Girl asks the player to challenge the next stage, or otherwise congratulates them and asks to come play again. If the player lost all their hearts and chose not to continue, the game goes to the end screen with the Girl wishing the player luck next time. The game then goes back to the title screen.

Rhythm Games
All of the Rhythm Games from Rhythm Tengoku are available in the 1 Player (１人で遊ぶ) mode. The arcade version has an Extra stage as well. A selection of games are also present in the 2 Player (２人で遊ぶ) mode.

1 Player
"１人で遊ぶ ひとリで遊ぶモードだよ (1 Player It's a mode for one player)"

2 Player
"２人で遊ぶ ふたリでー緒に 遊ぶモードだよ (2 Player It's a mode for two players)"

Differences

 * The resolution is larger, and the graphics are manually upscaled to appear smoother. Most non-gameplay graphics are higher quality as well.
 * The games Air Batter, Iai Giri, Baikin Hakase, Usagi Tobi, Night Walk and Polyrhythm now have Asobi Kata (あそびかた) demonstrations to make up for the lack of a Practice. Hopping Road also has one in addition to its Practice. All 2P games aside from the ones in Extra have these demonstrations as well, without a Practice. As these are merely animations, and not gameplay, minor differences from the games themselves can be found.
 * The player doesn't receive a Try Again for getting a question wrong in the Practice of Quiz Show, the game simply moves on to the next question instead. Failing on the 5th question also gives a Just OK. Due to Perfect being a normal Rank, getting a Superb is impossible.
 * If the player has played perfectly for the first half of a Rhythm Game, the "Go for a Perfect!" notice will appear on the bottom of the screen. Obtaining it is little different from a Superb, however.
 * Ninja and Ninja no Shison use the Left and Right buttons, instead of ✚ and Ⓐ. The arrows above the player are changed accordingly.
 * Rhythm-kan Check, Rhythm Shiryo Shitsu, Studio, Café, Toys, Games, Drum Lesson, Staff, and Live are all absent from this version. Most of the music unique to them has been repurposed for new features in this version.
 * Neko Machine and Kokuhaku Machine can be seen in the attract mode instead, where they can be interacted with for a limited time.
 * The Drum Girls make a cameo on the Player Mode menu.
 * A majority of these still exist in the game and can be accessed through Sequence Test, including the GBA versions of the Title screen, Menu and Game Select.

Official Websites

 * リズム天国　公式ウェブサイト (Rhythm Tengoku Official Website) [Archive]

Trivia

 * This is one of the very few games developed by Nintendo and SEGA.
 * This game was playable in Hyper Japan 2016 in London.
 * This is the first game in the series to have a Two Player mode.
 * Although, the first multiplayer game in the main series would be Rhythm Heaven Fever.