Kung Fu Ball

Kung Fu Ball (カンフーボール Kung Fu Ball) is a 2-player Endless Minigame in Rhythm Heaven Fever unlocked after obtaining 4 Duo Medals. In the game you play as the students of a kappa, who pass the stone ball from one to another by punching and breathing fire at it until it breaks.

Description
There are four different cues to watch out for, though since this is a keep-the-rhythm type stage, you'll only hear two. First off, to stay in the game, Players 1 and 2 press A to kick the ball betweeneach other at regular intervals. The two kung fu kids will occasionally jump towards each other, in which the players press A in double time, as the kids are now closer to each other.

You'll notice a little kappa in the water as well. If he says, "Heat Fu," then two beats after he says it, both players must press A and B together to breathe fire and keep the ball in the air. Heat Fu will also crack the ball a little bit. (More on that later.) The other cue is "Great Bird Claw Spike Pow." One of the kids will leap up right behind the ball. That player must press A as soon as the kappa begins saying "Spike" to spike the ball towards the other player, who must then press A at "Pow" to deflect it and keep the game going.

You'll also see the ball crack with each Heat Fu. While you won't see it here, if the ball fully cracks open, inside will be either an extra chance or a bunch of fish points (which can be seen in the form of Japanese coins, a heart, fish or cucumbers). Which is more valuable depends on how long you expect to last before you lose. The big bronze ball, seen at the start, cracks open to reveal a smaller silver ball, and inside that is a still smaller gold ball. If you break that one, the kappa will provide another big ball, and the cycle starts over, though with a faster tempo. If you miss the stone ball during the game, you will lose one life. It's game over when you lose all your lives.

Controls

 * A: Hit the ball
 * A + B: Heat Fu

Timing Notes

 * Hit: The ball is passed to another kid or it's been fired up with Heat Fu cue causing it to crack, releasing fish making a kappa happy.
 * Barely: The ball is passed, but a "crack" sound will be heard. If up close, the player's fist will turn red. On a Heat Fu, the flames will be weaker than usual. A barely counts as a hit, but it does not increase the score.
 * Miss: The ball is missed and falls down to the pond. The game ends if the player loses all their lives.

Trivia

 * The boy looks a lot like Young Cricket from WarioWare, which is created by Nintendo SPD.
 * In the WarioWare Gold PV of Young Cricket and Master Mantis, the boy turns out to be him when he was little.
 * If the word SPIKE is put into the Police Call phone, a secret word will be activated for this game (the word is SEESAW, which can be seen on a truck in the background). The codeword can be put into the phone to unlock secret audio.
 * The fish and cucumber points are references to the Kappa which can be seen serving the ball at the start of a game. Kappas, in folklore, are said to enjoy both fish and cucumbers to eat.
 * There are two unused sprites; one resembles a poorly drawn version of the kappa, while the other is supposed to be an old man holding a staff and riding a cloud.