Animal Acrobat

"This is the big finale under the big top! This acrobat is not monkeying around!"

- Animal Acrobat Description

Animal Acrobat (Japanese: 空中ブランコリン "Midair Trapeze") is the 51st minigame that has been introduced in Rhythm Heaven Megamix. This game tells the story of a monkey who wants to become a circus star.

A sequel later appears in Left-Hand Tower titled Jungle Gymnast.

Gameplay
The player controls a monkey who must reach the gorilla at the end of the game. Press A button to grab and hold an elephant's trunk and then release it properly not to fall down. And when it's a giraffe, press and hold A button to grab its head in order to release it and aim for the fire ring.

Button Mode

 * Press and hold A: Grab trunk or giraffe's head
 * Release A: Reach to another animal or to the fire ring

Simple Tap Mode

 * Press and hold Stylus: Grab trunk or giraffe's head
 * Release Stylus: Reach to another animal or to the fire ring

Timing Notes

 * Hit: The monkey catches or launches successfully from an animal and do a backflip.


 * Barely: The monkey catches or launches barely from an animal with a "tik" sound. Sometimes, the audience will laugh at the player. A barely counts as a miss.


 * Miss: The monkey fails to catch an animal or to launch from one and falls to the bottom of the screen. He will return for the next animal to catch by jumping.

Header

 * "Audience Feedback"

Try Again

 * "You were a bit hesitant."
 * "You should take more chances."
 * "Uncertainty is your downfall..."

OK

 * "Eh. Passable."

Superb

 * "Smooth soaring!"
 * "Such bravery!"
 * "Wow! You really shine!"

Skill Star
When you are at the double giraffe acrobatic, hold the second giraffe and release it perfectly to collect the star.

Challenge Train

 * So Many Monkeys!

Trivia

 * If the game is paused multiple times in this minigame, the music will be out of sync with the audio. This is also the case with the sequel.
 * According to an interview, this game was originally planned to appear in Rhythm Tengoku, but was scrapped due to the developers thinking the idea of having to hold and release a button at the right time was too difficult.