Debug Menu

A debug menu is a user interface implemented in a video game that allows the user to view and/or manipulate the program's internal state for the purpose of debugging. Debug menus are used during software development for ease of testing and are usually made inaccessible or otherwise hidden from the end user. They are often of interest to video game players as they can be used to cheat, access unused content, or change the game configuration beyond what is normally allowed.

Rhythm Tengoku
Rhythm Tengoku, Rhythm Tengoku Taikenhan and Rhythm Tengoku (Arcade) contain a debug menu known as the Sequence Test (シーケンス テスト), which allows the user to access virtually every part of the game, including some sequences which go unused. Despite this, there are still unused sequences which are not accessable through Sequence Test. The sequences are generally in reverse order to how they are stored in the rom.

Completing a Rhythm Game or pausing and quitting returns to the Sequence Test menu rather than continuing to the epilogue or Game Select. Pressing Select to exit out of Drum Lessons or Toys leads to an unused version of the results screen, which crashes upon attempting to show a comment. This screen can be accessed directly from this menu as "R-IQ (Result 2)".

Various sequences related to Rhythm Tengoku ' s menus, title screen, etc. are prefixed with "R-IQ", an early name for the game. Oddly, "R-IQ (Counselor)" appears twice. Entries marked with the icon before them are found only in the arcade version, with almost all other entries found in both versions. Oddly, not all of the 2P games are included in this list. One entry is also exclusive to Rhythm Tengoku Taikenhan.
 * Live (ライブ)
 * Baikin Hakase SP (バイキン はかせ SP)
 * Quiz (Special) (クイズ(スペシャル))
 * Mannequin Kojo (マネキンこうじょう)
 * Ura Otoko (ウラおとこ)
 * Remix 8 (リミックス 8)
 * Remix 7 (リミックス 7)
 * Remix 6 (リミックス 6)
 * Remix 5 (リミックス 5)
 * Remix 4 (リミックス 4)
 * Remix 3 (リミックス 3)
 * Remix 2 (リミックス 2)
 * Remix 1 (リミックス 1)
 * Bon Odori (ぼんおどり)
 * Bon Dance (ボンダンス)
 * Koe Machine (Neko) (こえマシン(ネコ))
 * Koe Machine (Love) (こえマシン(ラブ))
 * Koe Machine (Rap) (こえマシン(ラップ))
 * Lesson (Easy) (レッスン(イージー))
 * Lesson (Hard 1) (レッスン(ハード1))
 * Lesson (Hard 2) (レッスン(ハード2))
 * Lesson (Kime Pattern 1) (レッスン(キメパターン1))
 * Lesson (Kime Pattern 2) (レッスン(キメパターン2))
 * Lesson (Desco Beat) (レッスン(デスコビート))
 * Lesson (Bossa) (レッスン(ボッサ))
 * Lesson (Snare) (レッスン(スネア))
 * Lesson (Bass and Snare) (レッスン(バスとスネア))
 * Lesson (Fast 8 Beats) (レッスン(はやい8ビート))
 * Lesson (Snare Technique) (レッスン(スネアテクニック))
 * Lesson (Practice 1) (レッスン(じっせん1))
 * Lesson (Practice 2) (レッスン(じっせん2))
 * Lesson (Practice 3) (レッスン(じっせん3))
 * Lesson (Practice 4) (レッスン(じっせん4))
 * Lesson (Practice 5) (レッスン(じっせん5))
 * Lesson (Practice 6) (レッスン(じっせん6))
 * Lesson (Practice 7) (レッスン(じっせん7))
 * Lesson (Practice 8) (レッスン(じっせん8))
 * Studio Drummer (スタジオドラマー)
 * Check Machine (Click) (チェックマシン(クリック))
 * Check Machine (Cue) (チェックマシン(キューフ))
 * Check Machine (Tricky) (チェックマシン(トリッキー))
 * Check Machine (Total) (チェックマシン(トータル))
 * Text (テキスト)
 * Quiz (クイズ)
 * Rap Men (ラップメン)
 * Rap Women (by YONE) (ラップ ウィメン(by YONE))
 * Rap Women (by KAZU) (ラップ ウィメン(by KAZU))
 * Space Dance (スペースダンス)
 * ConsoleArcade Icon.png Space Dance 2P (スペースダンス 2P)
 * Cosmo Dance (コスモダンス)
 * Showtime (ショータイム)
 * RIQ Data Check (RIQデータチェック)
 * Opening (B Type) (オープニング (B Type))
 * Opening (A Type) (オープニング (A Type))
 * Tram to Poline (トランとポリン)
 * Toss Boys (トスボーイズ)
 * Toss Boys 2 (トスボーイズ 2)
 * Drum Girls (ドラムガールズ)
 * Rhythm o Shuji (リズム おしゅうじ)
 * ConsoleArcade Icon.png Rhythm o Shuji 2P (リズム おしゅうじ 2P)
 * Kossori Rat (こっそリラット)
 * Flash Memory Test (フラッシュメモリテスト) (ommited from Rhythm Tengoku (Arcade))
 * Hanabi (ハナビ)
 * Metronome (メトロノーム)
 * Usagi Tobi (ウサギとび)
 * ConsoleArcade Icon.png Usagi Tobi 2P (ウサギとび 2P)
 * Dance Lesson 1 (ダンスレッスン 1)
 * Mahou Tsukai (まほうつかい)
 * Marcher (マーチャ)
 * ConsoleArcade Icon.png Marcher 2P (マーチャ 2P)
 * ConsoleArcade Icon.png Marcher EX (マーチャ EX)
 * ConsoleArcade Icon.png Marcher EX 2P (マーチャ EX 2P)
 * Marcher 2 (マーチャ 2)
 * ConsoleArcade Icon.png Marcher 2 2P (マーチャ 2 2P)
 * Uma (Speed) (うま(スピード))
 * Tap Dance (タップダンズ)
 * Super Tap (スーパータップ)
 * Iai Giri (いあいぎり)
 * Air Batter (エアーバッター)
 * ConsoleArcade Icon.png Air Batter EX (エアーバッター EX)
 * ConsoleArcade Icon.png Air Batter 2P (エアーバッター 2P)
 * ConsoleArcade Icon.png Air Batter EX 2P (エアーバッター EX 2P)
 * Air Batter 2 (エアーバッター2)
 * ConsoleArcade Icon.png Air Batter 2 2P (エアーバッター2 2P)
 * Shiroi Obake (しろいおばけ)
 * Shiroi Obake 2 (しろいおばけ 2)
 * Ninja (ニンジャ)
 * Ninja 2 (ニンジャ 2)
 * Hopping Road (ホッピングロード)
 * Hopping Road 2 (ホッピングロード 2)
 * Baikin Hakase (バイキン はかせ)
 * Rhythm Datsumo (リズムだつもう)
 * ConsoleArcade Icon.png Rhythm Datsumo 2P (リズムだつもう 2P)
 * ConsoleArcade Icon.png Rhythm Datsumo EX (リズムだつもう EX)
 * ConsoleArcade Icon.png Rhythm Datsumo EX 2P (リズムだつもう EX 2P)
 * Rhythm Datsumo 2 (リズムだつもう 2)
 * ConsoleArcade Icon.png Rhythm Datsumo 2 2P (リズムだつもう 2 2P)
 * Night Walk (ナイト ウォーク)
 * Night Walk 2 (ナイト ウォーク 2)
 * Polyrhythm (ポリリズム)
 * Polyrhythm 2 (ポリリズム 2)
 * Pachi Pachi Sanninshu (パチパチ3にんしゅぅ)
 * ConsoleArcade Icon.png Pachi Pachi Sanninshu EX (パチパチ3にんしゅぅEX)
 * Bari Bari Sanninshu (バリバリ3にんしゅぅ)
 * Karateka (カラテカ)
 * ConsoleArcade Icon.png Karateka 2P (カラテカ 2P)
 * ConsoleArcade Icon.png Karateka EX (カラテカ EX)
 * ConsoleArcade Icon.png Karateka EX 2P (カラテカ EX 2P)
 * Karateka 2 (カラテカ 2)
 * ConsoleArcade Icon.png Idle (Idle)
 * R-IQ (Title) (R-IQ (タイトル))
 * R-IQ (Menu) (R-IQ (メニュー))
 * R-IQ (Game) (R-IQ (ゲーム))
 * R-IQ (Thank You) (R-IQ (ありがとう)) (Rhythm Tengoku Taikenhan only)
 * R-IQ (Shiryo Shitsu) (R-IQ (しりょうしつ))
 * R-IQ (Studio) (R-IQ (スタジオ))
 * R-IQ (Option) (R-IQ (オプション))
 * R-IQ (Result) (R-IQ (リザルト))
 * R-IQ (Result 2) (R-IQ (リザルト2))
 * R-IQ (Result 3) (R-IQ (リザルト3))
 * R-IQ (Result 4) (R-IQ (リザルト4))
 * R-IQ (Arrival) (R-IQ (にゅうか))
 * R-IQ (Perfect) (R-IQ (パーフェクト))
 * R-IQ (Counselor) (R-IQ (カウンセラー))
 * R-IQ (Minigame) (R-IQ (ミニゲーム))
 * R-IQ (Drum Lesson) (R-IQ (ドラムレッスン))
 * R-IQ (Omocha) (R-IQ (おもちゃ))
 * R-IQ (Counselor) (R-IQ (カウンセラー))
 * Ending (After Clear) (エンディング(クリアご))
 * Ending (From Omake) (エンディング(おまけから))
 * Data Clear (データクリア)

Rhythm Heaven Fever
An unnamed debug menu can be found in Rhythm Heaven Fever. In all versions, the menu is written in Japanese. Attempting to return to the menu (through a pause and quit or by finishing a game) softlocks the game. A few unused sequences can be found here as well.

The entry for Seika Relay was removed in the international releases, changing the number for all entries following it. The entries for Basket, Chameleon and Kaeru Tobi lead to unused test sequences for the games in question. They only appear in Endless Remix in normal gameplay.

In Rhythm World Wii, while the menu is still written in Japanese, the font is different, and some entries have slightly different names (primarily removing kanji characters and spelling the words out in katakana instead). １人用 (1-Ri-Yo) and ２人用 (2-Ri-Yo) are also consistently spelled "１Ｐ" and "２Ｐ" instead.

To the right of the menu is a field for  (＜操作説明、コメント＞), which is only used by the Game Menu and Error Screen entries.

The first entry, Game Menu, has the following debug features:
 * ０００：Game Menu (ゲーム選択)
 * ００１：Strap Wearing Screen (ストラップ着用画面)
 * ００２：Title (タイトル)
 * ００３：Error Screen 01 (エラー画面０１) NAND_RESULT_UNKNOWN 予期しなしリザルトコード (Unexpected Result Code)
 * ００４：Error Screen 02 (エラー画面０２) NAND_RESULT_BUSY NAND_RESULT_ALLOC_FAILED
 * ００５：Error Screen 03 (エラー画面０３) NAND_RESULT_CORRUPT
 * ００６：Error Screen 04 (エラー画面０４) NAND_RESULT_MAXBLOCKS
 * ００７：Error Screen 05 (エラー画面０５) NAND_RESULT_MAXFILES
 * ００８：Error Screen 06 (エラー画面０６) NAND_CHECK_HOME_INSSPACE NAND_CHECK_SYS_INSSPACE
 * ００９：Error Screen 07 (エラー画面０７) NAND_CHECK_HOME_INSINODE NAND_CHECK_SYS_INSINODE
 * ０１０：Error Screen 08 (エラー画面０８) NAND_RESULT_ECC_CRIT NAND_RESULT_AUTHENTICATION （ロード中） (Loading)
 * ０１１：Error Screen 09 (エラー画面０９) NAND_RESULT_ECC_CRIT NAND_RESULT_AUTHENTICATION （セーブ中） (Saving)
 * ０１２：Epilogue Screen (エピローグ画面)
 * ０１３：Perfect Achieved Screen (パーフェクト達成画面)
 * ０１４：Navi (First Time Rhythm Test) (ナビ（初回リズム感チェック）)
 * ０１５：Navi (Café Rhythm Test (ナビ（キッサ店リズム感チェック）)
 * ０１６：Navi (Ending (ナビ（エンディング）)
 * ０１７：Character Credits (キャラクター紹介)
 * ０１８：Café (キッサ店)
 * ０１９：Listen to Music (音楽をきく)
 * ０２０：Game Menu (ゲーム選択)
 * ０２１：Read Something (読みモノを読む)
 * ０２２：Bonus Menu (Rhythm Toys) (おまけメニュー（おもちゃ）)
 * ０２３：Bonus Menu (One-Player Endless Games) (おまけメニュー（エンドレス１人用）)
 * ０２４：Bonus Menu (Two-Player Endless Games) (おまけメニュー（エンドレス２人用）)
 * ０２５：Bonus Menu (GBA) (おまけメニュー（AGB）)
 * ０２６：Working Dough (はたらくまんじゅう)
 * ０２７：Working Dough (Arrange) (はたらくまんじゅう（アレンジ）)
 * ０２８：Flock Step (鳥の大群)
 * ０２９：Cheer Readers (図書ガールズ)
 * ０３０：Cheer Readers (Arrange) (図書ガールズ（アレンジ）)
 * ０３１：Double Date (Ｗデート)
 * ０３２：Double Date (Arrange) (Ｗデート（アレンジ）)
 * ０３３：Launch Party (ロケットゼロ)
 * ０３４：See-Saw (シーソー)
 * ０３５：Figure Fighter (マッスル人形)
 * ０３６：Figure Fighter (Arrange) (マッスル人形（アレンジ）)}}
 * ０３７：Donk-Donk (コンコンズ)
 * ０３８：Shrimp Shuffle (エビおんど)
 * ０３９：Tap Troupe (タップスター)
 * ０４０：Bossa Nova (ボッサレシーブ)
 * ０４１：Packing Pests (しわけ)
 * ０４２：Packing Pests (Arrange) (しわけ（アレンジ）)
 * ０４３：Exhibition Match (バッティングショー)
 * ０４４：Catch of the Day (さかな釣り)
 * ０４５：Board Meeting (重役会議)
 * ０４６：Love Rap (だいスキＲＡＰ)
 * ０４７：Love Rap (Arrange) (だいスキＲＡＰ（アレンジ）)
 * ０４８：Built to Scale (組み立て)
 * ０４９：Built to Scale (Arrange) (組み立て（アレンジ）)
 * ０５０：Fork Lifter (くしざし)
 * ０５１：Micro-Row (小さないきもの)
 * ０５２：Micro-Row (Arrange) (小さないきもの（アレンジ）)
 * ０５３：Flipper-Flop (コロコロたんけん隊)
 * ０５４：Karate Man (カラテ家)
 * ０５５：Karate Man (Arrange) (カラテ家（アレンジ）)
 * ０５６：Tambourine (タンバリン)
 * ０５７：Hole in One (ホールインワン)
 * ０５８：Hole in One (Arrange) (ホールインワン（アレンジ）)
 * ０５９：Air Rally (バドミントン)
 * ０６０：Monkey Watch (さる時計)
 * ０６１：Screwbot Factory (ロボット工場)
 * ０６２：Screwbot Factory (Arrange) (ロボット工場（アレンジ）)
 * ０６３：Samurai Slice (悪霊退散)
 * ０６４：Samurai Slice (Arrange) (悪霊退散（アレンジ）)
 * ０６５：Ringside (レスラー会見)
 * ０６６：Launch Party Two Player (ロケットゼロ２人用)
 * ０６７：Tap Troupe Two Player (タップスター２人用)
 * ０６８：Bossa Nova Two Player (ボッサレシーブ２人用)
 * ０６９：Fork Lifter Two Player (くしざし２人用)
 * ０７０：Micro-Row Two Player (小さないきもの２人用)
 * ０７１：Flipper-Flop Two Player (コロコロたんけん隊２人用)
 * ０７２：Karate Man Two Player (カラテ家２人用)
 * ０７３：Ringside Two Player (レスラー会見２人用)
 * ０７３：Two Player Results Screen (２人用評価画面)
 * ０７５：Remix (Stage 1) (リミックス（ステージ１）)
 * ０７６：Remix (Stage 2) (リミックス（ステージ２）)
 * ０７７：Remix (Stage 3) (リミックス（ステージ３）)
 * ０７８：Remix (Stage 4) (リミックス（ステージ４）)
 * ０７９：Remix (Stage 5) (リミックス（ステージ５）)
 * ０８０：Remix (Stage 6) (リミックス（ステージ６）)
 * ０８１：Remix (Stage 7) (リミックス（ステージ７）)
 * ０８２：Remix (Stage 8) (リミックス（ステージ８）)
 * ０８３：Remix (Stage 9) (リミックス（ステージ９）)
 * ０８４：Remix (Stage 10) (リミックス（ステージ１０）)
 * ０８５：Endless Remix (エンドレスリミックス)
 * ０８６：Wake-Up Caller (めざましがかり)
 * ０８７：Munchy Monk (しゅぎよう)
 * ０８８：Manzai (まんざい) ( Only)
 * ０８８：Mr. Upbeat (ウラおとこ) (🇺🇸, 🇪🇺, Only)
 * ０８９：Lady Cupid (シューティング)
 * ０９０：Pirate Crew (ボート)
 * ０９１：Kung Fu Ball (カンフーボーイ)
 * ０９２：Mochi Pounding (おもち)
 * ０９３：Clap Trap (白刃取り)
 * ０９４：Seika Relay (青果リレー) ( Only)
 * ０９５：Basket (バスケット)
 * ０９６：Chameleon (カメレオン)
 * ０９７：Kaeru Tobi (カエル跳び)
 * ０９８：Toy Car (チョロＱ)
 * ０９９：Hi-Hat (ハイハット)
 * １００：Police Call (刑事メール)
 * １０１：Rhythm Fighter (リズムファイターVS)
 * １０２：GBA The Clappy Trio (AGBパチパチ三人衆)
 * １０３：GBA Power Calligraphy (AGBリズムお習字)
 * １０４：GBA Sneaky Spirits (AGBしろいおばけ)
 * １０５：GBA Tap Trial (AGBタップダンズ)
 * １０６：Night Walk (ナイトウォーク)

Rhythm Heaven Megamix
Text for Rhythm Heaven Megamix ' s debug menu can be found in the "message\pajama.zlib\arc\debug_menu.msbt" file in the game's ROM file system. In Rhythm Tengoku: The Best+, the entries are written in Japanese, while in other versions, they are replaced with the internal name for the entry. It is unknown if the menu still exists in a usable capacity, or if only the text remains.

In the list below, the internal entry name is shown first, followed by which sequence it pertains to, then the Japanese name. Some entries do not exist in Rhythm Tengoku: The Best+, and as such do not have Japanese names. Like previous games, several unused sequences are listed in the menu, however some appear to be left from the developers copying and pasting rather than intentionally included.

debug_menu

 * config (Various Settings)
 * ccad_viewer (CCad Viewer)
 * g3d_viewer (g3d Viewer)
 * sample_layout (Sample: Layout)
 * sample_message (Sample: Message)
 * sample_cellanim (Sample: Cell Animation)
 * sample_effect (Sample: Effect)
 * sample_pia (local ntwrk) (Sample: Local Network (Pia))
 * sample_player_state (Sample: Multi-Shared System)
 * sample_dlp (Sample: Download Play)
 * sample_rdt (data ntwrk) (Sample: Data Network (RDT))
 * sample_aac playback (Sample: AAC Playback)
 * sample_ext_save (Sample: Extended Save Data)
 * sample_flow_txt
 * sample_SISTER
 * sample_fltxt_00
 * sample_fltxt_01
 * sample_fltxt_02
 * sample_fltxt_03

agb

 * agb_batter_L (AGB Spaceball L)
 * agb_clap_S (AGB The Clappy Trio S)
 * agb_clap_L (AGB The Clappy Trio L)
 * agb_clap_A (AGB The Clappy Trio A)
 * agb_ghost_S (AGB Sneaky Spirits S)
 * agb_ghost_L (AGB Sneaky Spirits L)
 * agb_hair_S (AGB Rhythm Tweezers S)
 * agb_hair_L (AGB Rhythm Tweezers L)
 * agb_hopping_L (AGB Bouncy Road L)
 * agb_marcher_L (AGB Marching Orders L)
 * agb_nightWalk_L (AGB Night Walk L)
 * agb_quiz_L (AGB Quiz Show L)
 * agb_rabbit_L (AGB Bunny Hop L)
 * agb_rat_L (AGB Rat Race L)
 * agb_shuji_L (AGB Power Calligraphy L)
 * agb_spaceDance_L (AGB Space Dance L)
 * agb_spaceDance_A (AGB Space Dance A)
 * agb_tap_L (AGB Tap Trial L)
 * agb_tap_A (AGB Tap Trial A)
 * agb_tono_S (AGB Ninja Bodyguard S)
 * agb_tono_L (AGB Ninja Bodyguard L)

ntr

 * ntr_airBoard_L (NTR Airboarder L)
 * ntr_backbeat_L (NTR Lockstep L)
 * ntr_blueBirds_L (NTR Blue Birds L)
 * ntr_boxShow_L (NTR The Dazzles L)
 * ntr_cameraMan_L (NTR Freeze Frame L)
 * ntr_chorus_S (NTR Glee Club S)
 * ntr_chorus_L (NTR Glee Club L)
 * ntr_frog_L (NTR Frog Hop L)
 * ntr_frog_A (NTR Frog Hop A)
 * ntr_idol_L (NTR Fan Club L)
 * ntr_idol_A (NTR Fan Club A)
 * ntr_ninja_L (NTR Dog Ninja L)
 * ntr_pingpong_S (NTR Rhythm Rally S)
 * ntr_pingpong_L (NTR Rhythm Rally L)
 * ntr_pingpong_A (NTR Rhythm Rally A)
 * ntr_robot_S (NTR Fillbots S)
 * ntr_robot_L (NTR Fillbots L)
 * ntr_shooting_S (NTR Shoot-'em-up S)
 * ntr_shooting_L (NTR Shoot-'em-up L)
 * ntr_shortLive_L (NTR Big Rock Finish L)
 * ntr_shugyo_L (NTR Munchy Monk L)

rvl

 * rvl_assemble_L (RVL Built to Scale L)
 * rvl_badminton_S (RVL Air Rally S)
 * rvl_badminton_L (RVL Air Rally L)
 * rvl_badminton_02 (RVL Air Rally 02)
 * rvl_batting_L (RVL Exhibition Match L)
 * rvl_birds_S (RVL Flock Step S)
 * rvl_birds_L (RVL Flock Step L)
 * rvl_birds_02 (RVL Flock Step 02)
 * rvl_book_S (RVL Cheer Readers S)
 * rvl_book_L (RVL Cheer Readers L)
 * rvl_date_S (RVL Double Date S)
 * rvl_date_L (RVL Double Date L)
 * rvl_date_02 (RVL Double Date 02)
 * rvl_fishing_L (RVL Catch of the Day L)
 * rvl_flea_S (RVL Micro-Row S)
 * rvl_flea_L (RVL Micro-Row L)
 * rvl_flea_A (RVL Micro-Row A)
 * rvl_fork_S (RVL Fork Lifter S)
 * rvl_fork_L (RVL Fork Lifter L)
 * rvl_golf_L (RVL Hole in One L)
 * rvl_golf_A (RVL Hole in One A)
 * rvl_goma_S (RVL Flipper-Flop S)
 * rvl_goma_L (RVL Flipper-Flop L)
 * rvl_interview_L (RVL Ringside L)
 * rvl_karate_00 (RVL Karate Man (GBA Version Short))
 * rvl_karate_01 (RVL Karate Man (GBA Version Long))
 * rvl_karate_02 (RVL Karate Man (DS Version Long))
 * rvl_karate_03 (RVL Karate Man (Wii Version))
 * rvl_karate_04 (RVL Karate Man (Father))
 * rvl_manju_A (RVL Working Dough A)
 * rvl_manju_L (RVL Working Dough L)
 * rvl_muscle_S (RVL Fighter Fighter S)
 * rvl_muscle_L (RVL Figure Fighter L)
 * rvl_muscle_A (RVL Figure Fighter A)
 * rvl_rap_L (RVL Love Rap L)
 * rvl_receive_L (RVL Bossa Nova L)
 * rvl_receive_01 (RVL Bossa Nova 01)
 * rvl_receive_02 (RVL Bossa Nova 02)
 * rvl_robot_L (RVL Screwbot Factory L)
 * rvl_rocket_L (RVL Launch Party L)
 * rvl_rotation_S (RVL Board Meeting S)
 * rvl_rotation_L (RVL Board Meeting L)
 * rvl_samurai_L (RVL Samurai Slice L)
 * rvl_seesaw_L (RVL See-Saw L)
 * rvl_sort_S (RVL Packing Pests S)
 * rvl_sort_L (RVL Packing Pests L)
 * rvl_watch_00 (RVL Monkey Watch 00)
 * rvl_watch_L (RVL Monkey Watch L)
 * rvl_watch_02 (RVL Monkey Watch 02)

ctr

 * ctr_bear_L (CTR Blue Bear)
 * ctr_blanco_L (CTR Animal Acrobat L)
 * ctr_blanco_A (CTR Animal Acrobat A)
 * ctr_chameleon_L (CTR Tongue Lashing L)
 * ctr_commander_00 (The Commander)
 * ctr_crab (CTR Kanikani Rhythm)
 * ctr_dotSamurai_L (CTR Super Samurai Slice L)
 * ctr_dotSamurai_A (CTR Super Samurai Slice A)
 * ctr_fruitbasket_S (CTR Fruit Basket S)
 * ctr_fruitbasket_L (CTR Fruit Basket L)
 * ctr_hachi (CTR Hachi)
 * ctr_interpreter_S (CTR Second Contact S)
 * ctr_interpreter_L (CTR Second Contact L)
 * ctr_paradise_L (CTR Parapara Paradise)
 * ctr_pillow_L (CTR Pajama Party L)
 * ctr_step_S (CTR Catchy Tune S)
 * ctr_step_L (CTR Catchy Tune L)
 * ctr_step_A (CTR Catchy Tune A)
 * ctr_sumou_L (CTR Sumo Brothers L)
 * ctr_tango_L (CTR Tangotronic 3000 L)
 * ctr_tango_01 (CTR Tangotronic 3000 01)
 * ctr_tennis_S00 (CTR Monster Tennis 00)
 * ctr_tennis_S01 (CTR Monster Tennis 01)
 * ctr_tennis_S02 (CTR Monster Tennis 02)
 * ctr_tennis_S03 (CTR Monster Tennis 03)
 * ctr_tennis_M00 (CTR Monster Tennis Multi 00)
 * ctr_tennis_M01 (CTR Monster Tennis Multi 01)
 * ctr_tennis_M02 (CTR Monster Tennis Multi 02)
 * ctr_tennis_M03 (CTR Monster Tennis Multi 03)
 * ctr_teppan_L (CTR Kitties! L)
 * ctr_woodCat_S (CTR LumBEARjack S)
 * ctr_woodCat_L (CTR LumBEARjack L)

remix

 * remix_LED (grn) (Remix LED (Green))
 * remix_TED (fnl) (Remix TED (Final))
 * remix_00 (bee) (Remix 00 (Honeybee))
 * remix_01 (mach) (Remix 01 (Machine))
 * remix_02 (org) (Remix 02 (Citrus))
 * remix_03 (dnts) (Remix 03 (Donut))
 * remix_04 (snip) (Remix 04 (Barbershop))
 * remix_05 (brd) (Remix 05 (Songbird))
 * remix_06 (L) (Remix 06 (Left-Hand))
 * remix_07 (R) (Remix 07 (Right-Hand))
 * remix_LEDOld (Remix LED (Old Version))
 * remix_Test10 (Remix Test 10)
 * remix_Test11 (Remix Test 11)
 * remix_BB00
 * remix_BB01
 * remix_BB02
 * remix_BB03

gate

 * agb_quiz_00 (AGB Quiz Show (Beginner))
 * agb_quiz_01 (AGB Quiz Show (Intermediate))
 * agb_quiz_02 (AGB Quiz Show (Advanced))
 * agb_virus_00 (AGB Sick Beats (Beginner))
 * agb_virus_01 (AGB Sick Beats (Intermediate))
 * agb_virus_02 (AGB Sick Beats (Advanced))
 * agb_virus_Endless (AGB Sick Beats (Endless))
 * ntr_coinToss_00 (NTR Coin Toss (Beginner))
 * ntr_coinToss_01 (NTR Coin Toss (Intermediate))
 * ntr_coinToss_02 (NTR Coin Toss (Advanced))
 * ntr_coinToss_Endless (NTR Coin Toss (Endless))
 * ctr_chicken_00 (CTR Charging Chicken (Beginner))
 * ctr_chicken_01 (CTR Charging Chicken (Intermediate))
 * ctr_chicken_02 (CTR Charging Chicken (Advanced))
 * ctr_chicken_Endless (CTR Charging Chicken (Endless))
 * rvl_sword_00 (RVL Clap Trap (Beginner))
 * rvl_sword_01 (RVL Clap Trap (Intermediate))
 * rvl_sword_02 (RVL Clap Trap (Advanced))
 * rvl_sword_Endless (RVL Clap Trap (Endless))

test

 * error (Error Scene)
 * title (Title Screen)
 * gameSelect (Game Select Screen)
 * coffee (Café)
 * shop (Shop)
 * museum (Museum)
 * badge (Badges)
 * movie (Memories)
 * mascot (Mascots)
 * slideShow (Epilogue Slideshow)
 * demoOpening (Opening)
 * demoLED (Farewell)
 * demoMED (To Heaven World)
 * demoTED (Gameplay Counts)
 * narration_1st (Narration (After File Select))
 * narration_2nd (Narration (After Introduction))
 * narration_3rd (Narration (After Opening Demo))
 * narration_LED (Narration (After Farewell))
 * narration_MED (Narration (After To Heaven World))
 * narration_TED (Narration (Before Gameplay Counts))
 * lesson (Introduction)
 * pinBall (Stable)
 * treasure (Challenge Land)
 * treasureMap (Challenge Land Game Select)
 * treasureDebug (Challenge Land Debug)
 * sampleCEC (StreetPass Test)
 * dart (Darts)
 * muscleDuel (Figure Fighter VS)
 * dlpMenu (Download Play Menu)
 * sampleCECExtSave (StreetPass Extended Save Data)
 * samplePlayReport (Play Report)
 * salesPromotion (Promotional Message) (Rhythm Heaven Megamix Demo Only)
 * remixIntro (Game Introduction) (Rhythm Heaven Megamix Demo Only)