Figure Fighter 2

"It's the latest in toy-boxer technology! Try him out in the ring for a few rounds. You'll be the tiny, inflatable champ in no time!"

- Figure Fighter Description (Rhythm Heaven Fever) Figure Fighter 2 (かえってきた マッスル人形 Kaettekita Massuru Ningyou, "Return of Muscle Doll"), known in Rhythm Heaven Fever as Figure Fighter (Japanese: マッスル人形 Massuru Ningyou, Muscle Doll), is the 14th minigame in Rhythm Heaven Fever and the 40th minigame Rhythm Heaven Megamix. It's about a Muscle Doll who needs to punch the punching bag while keeping his guard up on the ring. A sequel/threequel for this game appears later on called Figure Fighter 3. It's also a sequel to Figure Fighter in Rhythm Heaven Megamix

Gameplay
The player must press the button at the same time the doll hits the punching bag. This will cause the doll's muscles to buff up, making him strike the punching bag much more forcefully. Signals are given throughout the song by an announcer to determine when to inflate the doll.

There are four different signals the announcer will give out:


 * "Jab!": The doll will punch once after the announcer finishes, with some delay.
 * "One, two!" The doll will punch twice after the announcer finishes, with a break between the two punches. The screen will darken with the announcer's cue to help the player time it right.
 * "Onetwo!" The doll will punch twice quickly after the announcer finishes.
 * "Gogogo!" (Japanese: どどかん! dodokan!) The doll will punch three times quickly after the announcer finishes. The screen will darken with the announcer's cue to help the player time it right.

Each cue goes at the same speed, but there are different intervals and mixes of them.

Button Mode

 * A: Press button

Simple Tap Mode

 * Tap: Press button

Timing Notes

 * Hit: The button pumps him up to be more muscular simultaneously with his jab.
 * Barely: The figure's pumping is delayed with the sound of released air, or a popping noise, depending on if the player was early or late. A barely counts as a miss.
 * Miss: The figure hits the punching bag without pumped-up arms.

Header

 * "Fan Feedback"

Try Again

 * "Your punching rhythm was off."
 * "Your punches were on the weak side."
 * "Not the best combos..."

OK

 * "Eh. Good enough."

Superb

 * "Solid punching!"
 * "Nice combos!"
 * "You nailed that last part!"

Header

 * "Audience Observation"

Try Again

 * "Your punches were a little weak."
 * "Your combos need sharpening up."
 * "Your punching rhythm was off."

OK

 * "Good try."

Superb

 * "You've got a good punch."
 * "Your combos were impressive."
 * "You were snappy until the final bell."

Header

 * "Shouting from the Fans"

Try Again

 * "Your jabs were off!"
 * "Terrible triples!"
 * "Your one-twos need another number!"

OK

 * "Eh. Passable."

Superb

 * "Those jabs were perfect!"
 * "Terrific triples!"
 * "Amazing one-twos!"

Skill Star
After the lights block your view by getting brighter, the next time the announcer says "go go go!" punch perfectly on the third “go” to collect the star.

Challenge Train

 * Be A Good Sport
 * Extreme Sports (Super Hard!)

Trivia

 * Missing the last "Onetwo!" at the end will result in an "OK".
 * The battery on the Muscle Doll's back in the Try Again epilogue screen is conversely inserted instead of being inserted correctly. This error was fixed in Figure Fighter and Figure Fighter 2 in Megamix.
 * This is the only Rhythm Heaven Fever game with upgraded practice background in Megamix. In original, there was no ringside in the background.
 * Figure Fighter 2 appears in the third remix of both Rhythm Heaven Fever and Megamix (Remix 3 (Wii) and Machine Remix, respectively).
 * This game has noticeably similar controls and rhythm to Tap Trial.