Shoot-'Em-Up 2 (DS)

Shoot-'Em-Up 2 (シューティング2 Shooting 2) is the 46th minigame in Rhythm Heaven. It is the sequel to Shoot-'Em-Up. It's intruder alert again, the Blastronaut is ready to shoot alien intruders down. Getting a perfect unlocks "Crew's Log".

Visual/Gameplay Changes
The player's ship is now white with green patterns on it, and is flying through some sort of cube area. The enemies are gray, cube-shaped things with black eyes and mouths. The Blastronaut has a change in appearance, wearing a red and yellow helmet and a dark-green shirt.

The game starts out on the original's third phase, and goes on from there. The other two phases have more complicated rhythms and are faster-paced.

Controls

 * Tap: Shoot

Timing Notes

 * Hit: The alien is destroyed completely
 * Barely: The alien is only disabled, not completely destroyed. A barely counts as a hit.
 * Miss: The alien damages the player's spaceship

Header

 * "Commander's Debriefing"

Try Again

 * "Some enemies got past you."
 * "The high-speed volleys are tricky."
 * "Your trigger finger is a little slow."

OK

 * "Hm..."
 * "I don't know..."
 * "Good enough..."
 * "I guess that was all right."

Superb

 * "Your 8-shot volleys were amazing!"
 * "Nice work, right to the end!"
 * "Incredible work on the fast shots!"

Appearances

 * Shoot-'Em-Up
 * Shoot-'Em-Up 2
 * Remix 2
 * Remix 9
 * Remix 10

Trivia

 * The Shoot-'Em-Up Radio Lady's helmet looks like the ones the cadets wear Rhythm Tengoku 's Marching Orders. In the Superb screen, they're wearing an outfit resembling the marchers' outfits. They're even making a similar pose to when they march.
 * Missing even a single alien will cost you Just OK.