Karate Man 2 (DS)

"Time for another day of hard training! He tries to hide it, but you can tell he's pleased with himself... (And no practice for you!)"

- Karate Man 2 Description

Karate Man 2 is the forty-second game in Rhythm Heaven. It is the sequel to Karate Man. Karate Joe continues his training to keep his kicking skill on. Getting a perfect will unlock the Karate Man 2 soundtrack.

Visual/Gameplay Changes
The game's main change is a new color set, with everything being orange or red. The only other change is that when a barrel kick is pulled off, Karate Joe will get a oddly realistic smiling face.

The gameplay is nearly identical to the original. The pace is merely sped up and the punches and kicks get more complicated.

Controls

 * Tap: Punch, continue to enter Hold
 * Hold: Crouch
 * Flick: Kick

Timing Notes

 * Hit: The player punches the object, sending it flying forward. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe either smiling or blushing afterwards.
 * Barely: The player grazes the object, and it falls to the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. Either way, Joe looks a bit embarrassed. A barely counts as a miss in this game.
 * Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or is punched, but the bomb is not kicked and falls to the ground. Either way, Joe looks surprised.

Rating Notes

 * Try Again: "What was that!?"
 * OK: "Keep training, hot stuff!"
 * Superb: "Uh, heh... Thanks!"

Appearances

 * Karate Man
 * Karate Man 2
 * Remix 6
 * Remix 9
 * Remix 10

Trivia

 * The face Karate Joe makes after a barrel kick was originally from Remix 8 in Rhythm Tengoku. It returns in Rhythm Heaven Fever's Remix 9.
 * During the OK and superb rating screens, one of the Dazzles made a cameo alongside the Barista.