Screwbot Factory 2

"Our second facility also builds robots, but the power here is a little unreliable. ANOTHER fuse burned out? (No practice.)"

- Screwbot Factory 2 Description (Rhythm Heaven Fever)

Screwbot Factory 2 (第2ロボット工場 Second Robot Factory) is the 44th minigame in Rhythm Heaven Fever. It is the sequel to the game Screwbot Factory. In this sequel, you work at the second robot factory screwing gray and white robots' heads. Because of the unreliable power, you work in the dark.

Apearance/Gameplay Differences
Screwebot Factory has no visual changes from the original game, aside for the lighting described below.

The game is mechanically the same as the original; The player needs to screw on the robot heads by dropping the claw on them and letting go at the right time. In this game, though, the robots come at a much faster pace. In particular, there are several times where the player needs to screw in multiple white robots (which are much more common now) in a row. The other main difference is lighting effects; at multiple points in the song, the screen will completely be dark, leaving only some light spots left (usually either on robot's heads, necks, or on the claw bringing them in). This requres the player to focus less on visuals to do well.

Controls

 * A or B: Nudge claw (useless)
 * Hold A + B: Drop claw (start screwing robot head)
 * Release A +B: Lift claw (stop screwing robot head)

Timing Notes

 * Hit: Grabbing a robots' head in time will cause the claw to start screwing immediately. Releasing at the right time will cause the robot raise its arms and for a heart to light up on it's body; this happens regardless whether the robot was grabbed in time or barely. It will also shout "Oh yeah!" for grey robots, or "Let's go!" for white robots.
 * Barely: Barely grabbing the robot with the claw causes a popping sound to be made, and will briefly drag the robot towards the claw before it starts screwing. Releasing the claw bit too early makes it stick a sideways position, with the robot frowning. Screwing on a bit too much causes the robot's body to crack, sending it down the conveyor belt with blank white eyes and a dazed stance. A barely counts as a miss in this game.
 * Miss: Missing the robot's head entirely causes it to go by on the conveyor belt. Hitting it too early or late causes it to fall over. Barely screwing on the robot's head causes it to fall over. Screwing the head on way too much causes the body to lift up and start turning, eventually sending the broken robot down the conveyor belt as it fall over. Releasing only A or B knocks the robot to the right or left, respectively, leaving it only partially screwed.

Header

 * "Quality Report"

Try Again

 * "You made a lot of defective gray robots."
 * "Many white robots failed quality inspection."
 * "You seemed to panic in the dark."

OK

 * "Eh. Good enough."

Superb

 * "You finished the gray robots well."
 * "The white robots passed inspection."
 * "You did your job even in the dark."

Header

 * "The foreman says..."

Try Again

 * "The grey robots were defective."
 * "The white robots failed quiality control."
 * "You got into a panic in the dark."

OK

 * "Good try."

Superb

 * "The grey robots were finished well."
 * "The white robots passed inspection."
 * "You did your job even in the dark"

Trivia

 * Just like the first Screwbot Factory was similar to Fillbots from Rhythm Heaven, this game is similar to Fillbots 2. Both games have no visual changes from the original, and also have lighting effects to confuse the player.
 * In the original Japanese, there is an engraving on the robot arm that brings up the screwbots to the conveyor belt. This was removed in the international edition.
 * The darkness cues from this game are in Megamix’s version of the first game, albeit unused and unfinished.