Lush Tower

Lush Tower (モリモリの塔), called the Green Tower (ミドリの塔) prior to it's proper name being revealed, is part of the tenth stage in Rhythm Heaven Megamix. It is part of Lush Woods in Earth World.

Story
After Tibby and the player pass the Gatekeeper Trio's trials at The Third Gate, they finally reach Lush Woods, where the Green Tower, properly known as the Lush Tower, can be found. Here they meet Trey, who has been guarding the tower for a long time, and agrees to help Tibby reach Heaven World by having him and the player climb the tower, clearing Rhythm Games, namely Spaceball, Dog Ninja, Hole in One, Sumo Brothers and Lush Remix, in order to restore the flow to the tower, and thus activate it's power. Clearing Lush Tower is commemorated with a Badge.

Using the power of the Lush Tower, Tibby rides a beam of green light up into the sky, but this is not enough to reach Heaven World. Trey informs him that they need a rainbow of power for that, after which the six towers appear: Tibby and the player are allowed to tackle the six towers in any order they wish.
 * Honeybee Tower, guarded by Boondog's tribe.
 * Machine Tower, guarded by Dieter's tribe.
 * Citrus Tower, guarded by Shep's tribe.
 * Donut Tower, guarded by Donna's tribe.
 * Barbershop Tower, guarded by Hairold's tribe.
 * Songbird Tower, guarded by Eglantine's tribe.

After clearing them, the six towers focus their power into Lush Tower to create a rainbow, which allows Tibby to return to Heaven World. The story appears to be finished, however, Tibby sends a letter to the player saying there's trouble in Heaven World, asking for their help.

Intro
Unlike all the stages up until this point, there is no dialogue after clearing a Rhythm Game. The dialogue continues after the player and Tibby clear Lush Remix.

Farewell
The Farewell cutscene plays at this point, showing the game's credits as Tibby rides the green beam of light. However, the power of Lush Tower on it's own is not enough, and Tibby ends up falling down again.

End (B)
A small cutscene showing the six towers rising plays at this point.

End (C)
The story continues with the player and Tibby going through each of the six towers in any order they like.