Built to Scale 2 (Wii)

"Word about the high quality of our widgets has gotten out, so we need more! Pick up the pace! (No practice.)"

- Built to Scale 2 Description (Rhythm Heaven Fever)

"Thanks to your efforts, demand for our widgets has increased! Let's pick up the pace! (And no practice for you!)"

- Built to Scale 2 Description (Beat the Beat Rhythm Paradise)

Built to Scale 2 (組み立て2) is the 38th minigame in Rhythm Heaven Fever. It is the sequel to Built to Scale. In this game, there are more widgets to assemble and the first widget in each pattern is on the offbeat.

Visual/Gameplay Changes
The background is now teal instead of green.

The gameplay is nearly identical to that of the first Built to Scale; bounce the rod when it hits the red block and shoot it into the Widget parts when they line up. The major difference is that the first rod that bounces eight times is late by half a beat, and three Widgets must be assembled in each sequence. The third one only bounces on two rods before requiring assembly. The speed of the song also changes as the third rod is bouncing, and stays until the next third rod of a sequence. This leads to the tempo changing many times throughout the song.

Timing Display

 * Perfect!/Ace!: The rod is perfectly bounced and goes on another block. While pressing A+B, the spring hits the rod and hits squarely into the squares and connects them together.
 * Early!/Late!: The rod slightly bounces on the block, turning a little and making a sound doing so. For shooting, the rod will slightly fall down while touching the spring.
 * Miss...: The rod falls down on the block and never make contact with squares while rolling around and disappearing.