Built to Scale (DS)

"Feel the rhythm of the factory line as you build...stuff. It's hard to explain, so just try playing it."

- Built to Scale Description

Built to Scale (組み立て) is the first game in Rhythm Heaven. It features recurring Widgets that you must shoot rods through. Getting a perfect unlocks the Built to Scale soundtrack. The sequel, Built to Scale 2, is unlocked later on.

Gameplay
The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". During the level, the screen becomes dark with a spot light in the middle and it becomes harder to rely on visuals. This part of the level forces the user to use the audio to win.

Controls

 * Flick: Shoot Rod

Timing Notes

 * Hit: The rod hits both squares and connects them with a satisfying clink sound.
 * Barely: The rod will hit both squares, but knock them down, only sending the rod itself down the conveyor belt. A barely counts as a miss.
 * Miss: The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them.

Header

 * "Built to Scale Results"

Try Again

 * "You're not quite there yet."
 * "Don't focus too much on visuals."

OK

 * "Hm..."
 * "I don't know..."
 * "Good enough..."
 * "I guess that was all right."

Superb

 * "Basics: Mastered!"
 * "You did great in the dark!"
 * "Way to nail the ending!"

Demo
A demo was released on the Nintendo Channel around 2008 for Rhythm Heaven. It featured Built to Scale, one of the three games playable in the demo.

Trivia

 * This is the first of the three Built to Scale games to be officially named Built to Scale.
 * This is the first of the three to have 3D graphics.
 * Missing the last widget costs you the medal.
 * This is the only time (not counting Built to Scale 2) in which the rods are white, as opposed to red in other installments.

In Other Languages
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