Munchy Monk

"Your training takes place deep in the mountains. We call it monk training, but it's really just eating dumplings all day. Enjoy!"

- Munchy Monk Description

Munchy Monk (しゅうぎょう Shūgyō "training")  is the sixteenth game in Rhythm Heaven. It features a Munchy Monk training in the art of eating dumplings. A sequel is unlocked later called Munchy Monk 2.

Gameplay
The Munchy Monk raises out his hand as a person continuously gives him dumplings to eat. He will give the Munchy Monk either one, two, or three dumplings in a row. The monk eats the dumplings by slapping his wrist in order to pop the dumpling in his mouth. To do this correctly, the player must time it right by only tapping the touch screen right after the person says "Go!".

The rhythm tempo will increase depending on the number of dumplings he gives him at a time. The three different tempos are:


 * "One, go!": The person gives the monk one white dumpling. These are always consecutive, and require tapping at a constant pace.
 * "Two-two! Go-go!": The person gives the monk two pink dumplings. After a slight pause, two quick taps must be made in rhythm.
 * "Three, go, go, go!": The person gives the monk three green dumplings in a row. These require faster tapping to eat them all.

Controls

 * Tap: Slap wrist

Timing Notes

 * Hit: The dumpling flies into the mouth of the Monk and he successfully swallows it.
 * Barely: The dumpling flies and hits the Monk's nose in which he exclaims in surprise. A barely counts as a miss.
 * Miss: The dumpling falls out off the Monk's hand.

Rating Notes

 * Try Again: "You are in grave danger!"
 * OK: "You have achieved total fullness!"
 * Superb: "Now YOU are the master!"

Rhythm Heaven Megamix
Munchy Monk (しゅうぎょう shugyou "training") is a minigame from Rhythm Heaven that returns in Rhythm Heaven Megamix.

Gameplay
The game has been redesigned to take advantage of the widescreen, upgrading a training monk's design to have sleeves, redesigning the background and adding a baby on monk's back which wasn't presented in DS version. The tutorial text is now changed to a white blank instead of a scroll. The 3D Effect of the Nintendo 3DS were added in this game to give more details. The controls and the entire game itself are changed to use either button or touch mode and there is no flick in remake unlike the original.

Button Mode

 * A button: Slap wrist

Simple Tap Mode

 * Tap: Slap wrist

Timing Notes

 * Hit: The dumpling flies into the mouth of the Monk and he successfully swallows it.
 * Barely: The dumpling flies and hits the Monk's nose in which he exclaims in surprise. A barely counts as a miss.
 * Miss: The dumpling falls out off the Monk's hand.

Rating Notes

 * Try Again: "You are in grave danger!"
 * OK: "You have achieved total fullness!"
 * Superb: "Now YOU are the master!"

Trivia

 * In the Japanese versions, when you are given three dumplings, the voice actually counts "1 2 3" in Chinese.
 * It is most likely because monks originated from China.
 * The dumplings are referred to as a bread called Manju in the Japanese version.
 * This is the shortest game in Rhythm Heaven lasting 54 seconds, though it isn't the shortest game in the franchise, as Showtime beats it by 7 Seconds and Rhythm Rally (Megamix) By 12 seconds.
 * Since its inception, Munchy Monk has enjoyed perfect attendance in the series, re-appearing in both Fever and Megamix. It shares a similar status as the likes of Karate Man, Samurai Slice, and Built to Scale.
 * Due to the original DS screen resolution, when translating the game to 3DS, there was an abundance of empty space on both sides, so the baby was added as a way to fill in the blanks. This is hinted at during the intro when it seems like everything's the same as the DS version, until the Munchy Monk slides to the left, revealing the formerly hidden baby. The left side shows off the handler's full arm, revealing that he too wears a uniform like the monk.
 * The game has the same rhythm as Micro-Row 2.
 * The game was supposely going to be a game from Rhythm Tengoku but it got scrapped for unknown reasons.