Tambourine

Tambourine is the 7th minigame in Rhythm Heaven Fever. In this game, the player has to mimic the same way like the monkey playing "Simian Says" with him on the tambourine. Getting a Perfect on it will unlock its music, also titled "Tambourine."

Gameplay
In this game, in front of the player is a little monkey holding a tambourine in an empty blue background. When the game starts, the monkey will perform a "set" of notes, shaking and hitting his tambourine to create a pattern. After the monkey finishes, he will cue the player with a call. The player will then have to repeat the pattern to the monkey by shaking and hitting their own tambourine. After the pattern is finished, the monkey will start the next set. Each set consists of 7 notes, with the length between notes and the command type varying.

Controls

 * A: Shake tambourine
 * A + B: Hit tambourine

Timing Notes

 * Hit: The monkey continues watching. At the end of a set done well, the monkey will smile, and flowers will appear around his head.
 * Barely: The monkey will grimace and sweat. A barely counts as a miss. 
 * Miss: Missing the timing badly will cause a frog to jump on the monkey's head and stay there for a while before jumping off.

Two-Player Mode
A version of the game in the two-player mode can be unlocked by finishing the original version and the two-player version of Fork Lifter.

In the game, the first player is in front of a blue monkey, while the second is in front of an orange monkey. When the monkey in front of the player shakes or hits the tambourine, the corresponding player has to hit or shake when the monkeys are finished with the set. The game starts with the monkeys playing the same pattern at the same time, but soon changes up when the monkeys play. This has one monkey playing the first 4 notes in a set, while the other plays the next 3, requiring the players to do the same.

Trivia

 * This, along with the two-player version of it, is the only game in Rhythm Heaven Fever that has no animation on the title card.
 * The reason a monkey was used for this game might be because of the cymbal-banging monkey, a well-known children's toy.
 * This is one of five games in Rhythm Heaven Fever that doesn't return in Rhythm Heaven Megamix despite having been in 3 remixes (Remix 2, 9, 10)
 * The monkey has an unused sprite of him looking to the left, closing his eyes, & smiling. Oddly enough, every version except for the one in Remix 2 has a recolored version of the sprite.
 * There’s also a small monkey-shaped shadow as well, which was presumably used to represent said monkey instead of the generic circle-shaped one.