Shoot-'em-up 2

"Invasion alert! Invasion alert! Scramble fighters, STAT! Or...practice first, and then scramble. Whatever works for you."

- Shoot-'Em-Up Description (Rhythm Heaven)

"Intruder alert! Again! Scramble fighters! Again! Defend the homeworld! (No practice.)"

- Shoot-'em-up 2 Description (Rhythm Heaven Megamix)

Shoot-'em-up 2 (かえってきた シューティング), known in Rhythm Heaven as Shoot-'Em-Up (シューティング), not to be confused with the sequel in Rhythm Heaven, is the 7th minigame in Rhythm Heaven and the 44th minigame in Rhythm Heaven Megamix. The player controls a Blastronaut in a spaceship who is on an important mission to stop the alien enemies from invading Earth. This rhythm game has a sequel called Shoot-'Em-Up 2. It's also a sequel of Shoot-'em-up in Rhythm Heaven Megamix. It is also available as an Endless Game.

Gameplay


This game is played in first person view from the spaceship. A varying number of aliens will appear on the screen one by one in groups. All aliens have appeared when the music reaches the end of its chorus. The player must then repeat the number and time they appeared, relying on the rhythm of the music. If a beat is missed, that alien will escape.

Button Mode

 * A or D-Pad: Shoot

Simple Tap Mode

 * Tap: Shoot

Timing Notes

 * Hit: The alien is destroyed completely.
 * Barely: The alien is only disabled, not completely destroyed. A barely counts as a hit!
 * Miss: The alien damages the player's spaceship.

Header

 * "Commander's Debriefing"

Try Again

 * "Some enemies got past you."
 * "The high-speed volleys are tricky."

OK

 * "Hm..."
 * "I don't know..."
 * "Good enough..."
 * "I guess that was all right."

Superb

 * "That was a glorious battle."
 * "Your 8-shot volleys were amazing!"
 * "Nice work, right to the end!"

Header

 * "Commander's Debriefing"

Try Again

 * "Some enemies got past you."

OK

 * "Eh. Passable."

Superb

 * "That was a glorious battle."
 * "You weren't fazed by any number of foes!"

Skill Star
The Skill Star can be collected when you complete the last invader pattern during the four wave.

Endless Game
This game is also present as an Endless Game, unlocked after earning seven Medals. Gameplay is about the same as the non-endless version, but differences appear:
 * The player has a life bar which is depleted with every miss. The life bar will gradually refill after being depleted any amount.
 * Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it loops to the second wave of Shoot-'Em-Up 2.
 * The player receives points for each hit, which rise as consecutive enemies are defeated.
 * Defeating every enemy in a wave will award the player a perfect bonus.
 * The background changes every two waves.
 * Instead of alerting the player to incoming waves, the Shoot-'Em-Up Radio Lady will congratulate the player for reaching certain scores.
 * The music cue mutes every time when you reach the higher level.
 * If the player is hit with an empty life bar, the game ends.

Trivia

 * The green aliens that are seen in the background during the Endless version of the game are the small aliens from Spaceball without their spaceships.
 * In Rhythm Heaven, missing even a single alien will cost you Just OK.
 * In Endless version of Shoot-'Em-Up, it has the same pattern as Shoot'Em-Up 2 but with it going from Levels 4-6 and the final three bots are not present in the endless verison.
 * In Megamix, the background in the epilogue screens from this game is taken straight from Wario Man's stage from WarioWare: Twisted released for the Game Boy Advance. Wario Ware Twisted Wario-Man Epilogue.png
 * The screen the lady appears on in Megamix appears to resemble a Wii U Gamepad.
 * When going for a perfect in Rhythm Heaven, the game doesn't care about whether or not you got a barely, considering this game is very hard. This also applies to Lockstep, Lockstep 2, Frog Hop, Frog Hop 2, and Shoot-'Em-Up 2.
 * This was changed in Rhythm Heaven Megamix.