Tram to Poline

Tram to Poline (トランとポリン) is the 16th rhythm game in Rhythm Tengoku. Two performers, Tram and Poline, are performing a shapeshifting act as they jump on trampolines in time with the music.

Gameplay
In this rhythm game, the player controls both Tram and Poline's transformations. While they bounce on their trampolines, they will crouch down for a high jump at certain points. The player must press the corresponding button at the very peak of this jump to transform them successfully. The player will transform the pair alternately or at the same time.

Controls

 * D-Pad: Transform Tram
 * A button: Transform Poline

Timing Notes

 * Hit: The character successfully transforms and the performance continues.
 * Barely: The character will only partially transform, frowning. They will have a human figure with a fox muzzle, fox ears, and a short tail. A barely counts as a miss.
 * Miss: The character will not transform at all.

Trivia

 * On the prologue, there is an error where Poline is colored orange instead of pink. This error was fixed in the arcade version.
 * This Rhythm Game is notably based on the kitsune of Japanese mythology. Kitsunes are foxes who can shapeshift at will.
 * Tram and Poline’s names are a pun on Toranporin, the Japanese word for trampoline.
 * In the fan translation, Rhythm Heaven Silver, this minigame is renamed to "Tram & Pauline", rather than directly translated as "Tram and Poline".
 * However, this does not apply to the Studio, which uses the name "Tram & Poline".
 * Tram makes cameo appearances in the epilogues of Remix 2 in Rhythm Heaven and Figure Fighter 3.