Karateka 2

Karate Man 2 (カラテ家2 Karateka 2) is the thirty-seventh game in Rhythm Tengoku and it's a sequel to Karate Man. It plays the exact same way as the first one. However, there are major tempo changes in the song to throw you off track. Getting a perfect on this game unlocks a gift named "Samurai Drum" which you can get it in the Studio.

Gameplay
In this game, it plays the same song like the prequel, but there are major tempo changes during the song that can throw you off track, and even slowing down the flying objects' tempo or even faster them up. Press A to punch the object and lightbulb off-screen, and when the Flow bar is full, you can punch out the rock.

Controls

 * A: Punch

Timing Notes

 * Hit: Karate Joe will punch the object off-screen. The Flow bar will increase by one.
 * Barely (Punching): Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar decreases by one. A barely counts as a miss.
 * Barely (Power): If the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground. His fist will be colored red. A barely counts as a miss.
 * Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely.

Header

 * "Wisdom from the Master"

Try Again

 * "You still need to focus on the basics."
 * "You couldn't keep up with the fast parts."
 * "The slow parts were a mess."
 * "You couldn't handle the super-slow parts.

OK

 * "For now, that'll do..."
 * "Hmm..."

Superb

 * "You kept your cool during the fast parts!"
 * "You kept steady when it got slow!
 * "You punched through the super slow parts!"

Epilogue

 * Try Again: "What was wrong with the tempo?!"
 * OK: "Well, that's good enough. So let's eat!"
 * Superb: "This is how you do it, baby!"

Trivia

 * Missing even one of the super-slow or fast parts will give you Try Again.
 * The last cue that appears in this game randomly changes its tempo to normal, slower and sometimes faster.
 * This is one of a few sequels in Tengoku with the same rating screens.