Flipper-Flop 2

"We may look like cute, fluffy lumps of joy, but we're a grizzled expedition team! We train hard and always follow our captain's orders!"

- Flipper-Flop Description (Rhythm Heaven Fever) "We may look like cute, fluffy lumps of joy, but this expedition team trains hard and always follows our captain's orders!"

- Flipper-Flop Description (Beat the Beat Rhythm Paradise) Flipper-Flop 2 (かえってきた コロコロたんけん隊 Kaettekita Korokoro Tankentai "Return of Rolling Exploration Group"), known in Rhythm Heaven Fever as Flipper-Flop (コロコロたんけん隊 Korokoro Tankentai "Rolling Exploration Group"), is the 22nd minigame in Rhythm Heaven Fever and the 55th minigame, being a sequel to Flipper-Flop in Rhythm Heaven Megamix. In this game, the expedition team of Flippers drills hard listening to their captain.

Gameplay
In this game, players must press A to the beat of the song. When three consecutive quarter notes played are heard in the song, the player must press A in the same timing in the next two beats. The caller, Captain Tuck, will ask the seals to perform a certain amount of "flipper rolls", which are performed by pressing the A and B buttons simultaneously.

Rhythm Heaven Fever

 * A: Flip
 * A + B: Roll over

Button Mode

 * A: Flip
 * B: Roll over

Simple Tap Mode

 * Tap: Flip or Roll over

Timing Notes

 * Hit: The flipping will continue. After a successful flipper-roll chain, Captain Tuck will compliment the team with a "Good!", "Yes!" or "Nice!".
 * Barely: The player's seal will get close to bumping, and will get a worried look on its face. If it happens during a flipper-roll chain, Captain Tuck will still compliment the team. A barely counts as a hit.
 * Miss: The player's seal bumps into the seal(s) next to it, causing it to get a silly look on its face while the other seals look annoyed. If the mess-up happens during a flipper-roll chain, Captain Tuck will become disappointed and he will count the remaining rolls in an upset tone of voice.

Header

 * "Seals of Approval"

Try Again

 * "We got bumped into a lot."
 * "We were sort of rolling all over."

OK

 * "Eh. Good enough."

Superb

 * "We had fun rolling!"
 * "We coordinated our rolling well!"

Header

 * "Seals of Approval"

Try Again

 * "We got bumped into a lot."
 * "You were rolling all over the place."

OK

 * "Good try."

Superb

 * "We had fun rolling!"
 * "Our rolls were well coordinated."

Header

 * "Seals of Approval"

Try Again

 * "We looked sad bumping each other."
 * "We need to drill on our fast rolls."
 * "Our flipper-rolls flopped."

OK

 * "Eh. Passable."

Superb

 * "We looked adorable rolling!"
 * "Our flipper-rolls were super impressive."
 * "Our fast rolls were nice and sharp!"

Skill Star
After doing 8 flipper rolls, hit the third three-time flip perfectly to collect the star.

Two-Player Mode
A version of the game can be unlocked in the game's two player mode. It requires the completion of the original game and the previous two-player game, Micro-Row, to unlock.

The game has the first player as a blue seal and the second as an orange seal. Each player is in a separate row of seals. The game follows the original game's pattern with no changes, the players need to do the same thing.

Trivia

 * In the end of a flipper roll routine, if the player attempts to roll beyond count, Captain Tuck may shout out "Now!" upon the error.
 * At the training in the Japanese version of Rhythm Heaven Fever, he says "Sentai, Hajime!"("Squadron, start!") very similarly to Marching Orders' audio cue.
 * The background in epilogue screens was changed to have pink color on it like in-game rather than blue in Fever.
 * There are a total of 230 inputs required to get a Perfect in this game.