Karateka 2

"とんでくるモノを Aボタンでパンチ！ でも、スピードが ヘンテコだヨ. " "(Punch the incoming objects with the A button! But the speed changes!)"

- Karateka 2 Description

Karateka 2 (カラテ家 ２) is the 37th game in Rhythm Tengoku and a sequel to Karateka. It plays the exact same way as the first one, however, there are major tempo changes in the song to throw you off track.

Gameplay
In this game, it plays the same song like the prequel, but there are major tempo changes during the song that can throw you off track, and even slowing down the flying objects' tempo or even faster them up. Note that if you do not hit everything, you will not get a superb rating.

Controls

 * A: Punch

Timing Notes

 * Hit: Karate Joe will punch the object off-screen. The Flow bar will increase by one.
 * Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar will decrease by one. A barely counts as a miss.
 * Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely. When punching a rock, if the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his fist will be colored red.

Karateka 2 2P
"とんでくるモノを　Aボタンでパンチ！ でも、スピードがヘンテコだヨ. " "(Punch the incoming objects with the A button! But the speed changes!)"

- Karateka 2 2P Description

Karateka 2 also appears in the 2P mode of Rhythm Tengoku (Arcade) where it is referred to as Karateka 2 2P (カラテ家 ２ 2P). It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow bar remains off screen.

Trivia

 * The last rock at the end of the game has its tempo randomized. It may be normal, slower or faster.