Figure Fighter 3

"The problem with being the champ is that everyone wants to take your title away from you. Defend it! (No practice.)"

- Figure Fighter 2 Description (Rhythm Heaven Fever)

"Being the champ isn't easy. Show them all you've still got it with a good one-two! (And no practice for you)"

- Figure Fighter 2 Description (Beat the Beat Rhythm Paradise)

"This is it! The final bout for tiny, inflatable glory! Will you retire in triumph or disgrace? (No practice)"

- Figure Fighter 3 Description (Rhythm Heaven Megamix)

Figure Fighter 3 (マッスル人形チャンピオン), known in Rhythm Heaven Fever as Figure Fighter 2 (マッスル人形2), is the 46th Rhythm Game in Rhythm Heaven Fever and the 78th in Rhythm Heaven Megamix. It is the sequel to Figure Fighter 2. Finally, the Muscle Doll has become a worldwide champion, but he must defend himself during his championship battle. How much can the champ handle the distance?

Appearance/Gameplay Changes
The only changes to the game's appearance are recolored things. The Muscle Doll himself is now tan with red clothes, the punching bag is blue, and the background is mostly tan/yellow. The base gameplay is the same, as the original; the player needs to puff up the doll as he punches to hit the bag, following the announcer's cues. However, the first part of the game has several cues for the player to make, while the screen is still black and partially darkened. This requires the player to not get caught off guard, and hit the beats without visuals. The game's cues are mostly consecutive offbeat as well.

Button Mode

 * A: Press button

Simple Tap Mode

 * Tap: Press button

Timing Notes

 * Hit: The button pumps him up to be more muscular simultaneously with his jab.
 * Barely: The figure's pumping is delayed with a popping noise, depending on if you were early or late. A barely counts as a miss.
 * Miss: The figure hits the punching bag without pumped up arms.

Header

 * "Fan Feedback"

Try Again

 * "Your punching rhythm was off."
 * "No combos? At all?"
 * "Your punches were on the weak side."

OK

 * "Eh. Good enough."

Superb

 * "Good punching rhythm."
 * "Like a hailstorm of punching!"
 * "You nailed that last part!"

Header

 * "Audience Observation"

Try Again

 * "Your punching rhythm was off."
 * "You didn't put any combos together.."
 * "Your punches were a little weak."

OK

 * "Good try."

Superb

 * "Your punching rhythm was excellent!"
 * "You made a barrage of punches!"
 * "You were snappy until the final bell."

Header

 * "The Announcer Says"

Try Again

 * "What's going on with his jabs?"
 * "His famous triples are nowhere to be seen!"
 * "Was he going for a one-two hit?"

OK

 * "Eh. Passable."

Superb

 * "There he goes! Great jabs!"
 * "Ouch, those triples hurt three times as much!"
 * "Look at that one-two hit! Dynamite!"

Skill Star
When the announcer says the fast "And one two!" after finishing "Go, go, go!" punch perfectly the second time to collect the star.

Trivia

 * This is one of the few games in the franchise to require player input before the music starts. Others include Rap Women, Coin Toss, DJ School, Clap Trap, and Remix 5 (Wii).
 * Tram from Tram to Poline makes a cameo in the Epilogues.