Shoot-'em-up 2

Shoot-'Em-Up (シューティング), also known in Rhythm Heaven Megamix as Shoot-'em-up 2 (かえってきた シューティング), not to be confused with the sequel in Rhythm Heaven, is the 7th minigame in Rhythm Heaven and the 44th minigame in Rhythm Heaven Megamix. The player controls a Blastronaut in a spaceship who is on an important mission to stop the alien enemies from invading Earth. It's also a sequel of Shoot-'em-up in Rhythm Heaven Megamix. In Rhythm Heaven, it is also available as an Endless Game.

Gameplay
This game is played in first person view from the spaceship. A varying number of aliens will appear on the screen one by one in groups. All aliens have appeared when the music reaches the end of its chorus. The player must then repeat the number and time they appeared, relying on the rhythm of the music. If a beat is missed, that alien will escape.

Button Mode

 * A or D-Pad: Shoot

Simple Tap Mode

 * Tap: Shoot

Timing Notes

 * Hit: The alien is destroyed completely.
 * Barely: The alien is only disabled, not completely destroyed. In Rhythm Heaven, a barely counts as a hit when going for a Perfect, but it counts as a miss when going for a Superb. In Rhythm Heaven Megamix, a barely always counts as a miss.
 * Miss: The alien damages the player's spaceship.

Skill Star
The Skill Star can be collected when you complete the last invader pattern during the fourth wave.

Challenge Train

 * Spaaaaaaaaaaaaaaace!

Endless Game
This game is also present as an Endless Game, unlocked after earning 7 Medals. Gameplay is about the same as the non-endless version, but differences appear:
 * The player has a life bar which is depleted with every miss. The life bar will gradually refill after being depleted any amount.
 * Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it goes to the last two waves of Shoot-'Em-Up 2 before ultimately looping to random waves.
 * The player receives points for each hit, which rise as consecutive enemies are defeated.
 * Defeating every enemy in a wave will award the player a perfect bonus.
 * The player gets a chance to rest every two waves.
 * After clearing 10 waves, the enemies will change shape; these enemies have a stricter timing window than the previous ones.
 * Instead of alerting the player to incoming waves, the Shoot-'Em-Up Radio Lady will congratulate the player for reaching certain scores.
 * After clearing 20 waves, the music becomes quieter. After clearing 30 waves, it becomes muted completely.
 * If the player is hit with an empty life bar, the game ends.

Trivia

 * The green aliens that are seen in the background during the Endless version of the game are the Space Umpires from Spaceball without their spaceships.
 * In Rhythm Heaven, missing even a single alien will cost you Just OK.
 * In Megamix, the background in the epilogue screens from this game is taken straight from Wario Man's stage from WarioWare: Twisted released for the Game Boy Advance. Wario Ware Twisted Wario-Man Epilogue.png
 * The screen the lady appears on in Rhythm Heaven Megamix appears to resemble a Wii U Gamepad.
 * The way the aliens slowly crawl towards the bottom of the screen in the DS version may be a reference to the alien's movements in the arcade classic Space Invaders.
 * In Megamix, the aliens are fully grey, part of the spaceship is green, and the effects when the aliens pop up are green, thus making the game look more like the DS version of Shoot-'em-up 2.
 * This is one of the few games to keep the same controls for tapping from Rhythm Heaven to Rhythm Heaven Megamix, the others being Munchy Monk, Freeze Frame, Lockstep, and Fillbots.
 * This is actually the game with the most variants, having three more than Tap Trial. It has 7 variants in Heaven (if including it's practice and Endless version), and has 3 more variants in Megamix, making a total of 10 variants.
 * But with graphical changes in general, Tap Trial wins, because of it's appearance in Rhythm Heaven Fever.