Karate Man Kicks!

Karate Man Kicks! (カラテ家キック), known in Rhythm Heaven as Karate Man (カラテ家), is the 4th Rhythm Game of the sixth stage (29th overall) in Rhythm Heaven and the 3rd of Shop No. 2 (96th overall), costing 8 Flow Balls, in Rhythm Heaven Megamix.

The arrange version, Karate Man 2, appears in the ninth stage in Rhythm Heaven.

Gameplay
The gameplay is lifted mainly from Rhythm Tengoku's Karateka, which revolves around Karate Joe punching flying objects thrown to him. Punches must be timed correctly to the rhythm of the music. Upon hearing "Hit 3!", the player must hit three consecutive pots.

On occasion, a Light Bulb is thrown, indicating that a barrel containing a bomb follows. After punching the barrel open, the bomb must then be kicked away afterwards. Some barrels are thrown without a Light Bulb before them, however.

In Rhythm Heaven Megamix, a few changes are made to match the later iteration in Rhythm Heaven Fever. Karate Joe now faces right. The "Hit 3!" cue now has a visual indicator in addition to the voice clip, and the last pot in these sets was changed to a rock. The Light Bulbs now glow yellow (taken from the gameplay in Karate Man Senior). The bombs also now explode instead of disappearing.

Skill Star
The Skill Star appears on the barrel just before the chorus.

Challenge Land
appears in the following Challenge Train courses:
 * Getting Vocal
 * Game Gamble: Intermediate
 * Karate Joe vs. the Monster

Trivia

 * This is the second time a Karate Man game has appeared in the Rhythm Heaven Series.
 * Karate Man is the last main game in Rhythm Heaven before the credits, in direct contrast to Rhythm Tengoku having it as the first game. This formula would later be borrowed for Karate Man's appearance in Rhythm Heaven Fever.
 * In Rhythm Heaven, Karate Joe faces to the left if playing in Righty mode, and to the right in Lefty mode. In Rhythm Heaven Megamix, although all other games returning from Rhythm Heaven are based on how they appear in Righty mode, this one has Karate Joe face to the right like in Left mode, and all other Karate Man games in Rhythm Heaven Megamix. Despite this, kicked bombs fly to the right as they would in Righty mode, rather than to the left like in Lefty mode.
 * Unlike in Rhythm Heaven, the "Hit 3!" and "Punch, kick!" voice clips are said in English in the French, German, Italian and Spanish versions of Rhythm Paradise Megamix, despite the song still being dubbed in those languages. This is most likely because the rest of the audio in the game is borrowed from the Karate Man game in Rhythm Heaven Fever, which wasn't dubbed in those languages.
 * During some point of the game, Karate Joe will blush. However, if the player misses the pot before Karate Joe blushes he will not blush and make the face when he misses a pot.