Built to Scale (DS)

''This article is about the version of Built to Scale that appears in Rhythm Heaven. For the version found in Rhythm Heaven Fever and Rhythm Heaven Megamix, see this.''

"Feel the rhythm of the factory line as you build...stuff. It's hard to explain, so just try playing it."

- Built to Scale Description

Built to Scale (組み立て) is the first game in Rhythm Heaven. It features recurring Widgets that you must shoot rods through. Getting a perfect unlocks the Built to Scale soundtrack. The sequel, Built to Scale 2, is unlocked later on.

Gameplay
The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". During the level, the screen becomes dark with a spot light in the middle and it becomes harder to rely on visuals. This part of the level forces the user to use the audio to win.

Controls

 * Flick: Shoot Rod

Timing Notes

 * Hit: The rod hits both squares and connects them with a satisfying clink sound.
 * Barely: The rod will hit both squares, but knock them down, only sending the rod itself down the conveyor belt. A barely counts as a miss.
 * Miss: The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them.

Header

 * "Built to Scale Results"

Try Again

 * "You're not quite there yet."
 * "Don't focus too much on visuals."

OK

 * "Hm..."
 * "I don't know..."
 * "Good enough..."
 * "I guess that was all right."

Superb

 * "Basics: Mastered!"
 * "You did great in the dark!"
 * "Way to nail the ending!"

Demo
A demo was released on the Nintendo Channel around 2008 for Rhythm Heaven. It featured Built to Scale, one of the three games playable in the demo.

Trivia

 * This is the first of the three Built to Scale games to be officially named Built to Scale.
 * This is the only one to have 3D graphics.
 * Missing the last widget costs you the medal.
 * This is the only time (not counting Built to Scale 2) in which the rods are white, as opposed to red in other installments.
 * The audio cues are part of the song used. Due to this, if the visual cues are altered, they would not make any sound. The same goes for its sequel.
 * This game and it's sequel are the only two 3D games in the series that did not return in Megamix.

In Other Languages
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