Quiz Show

Quiz Show (クイズ) is the 1st Rhythm Game of Stage 4 (19th overall) in Rhythm Tengoku and the 3rd of Shop No. 1 (93rd overall), costing 3 Flow Balls, in Rhythm Heaven Megamix.

Gameplay
This game is about a contestant participating in a quiz show where he must hit the buttons the same amount of times as the host.

The host hits the button a certain amount of times. The Practice has the first three questions: 1st question - 03 times, 2nd question - 06 times, 3rd question - 13 times, and the real game has the next three questions: 4th question - 18 times, 5th question - 28 times, 6th question - 43 times, the last three having 0, 1 or 2 hits randomly added to the end.

The contestant must then match the number of button presses under a time limit, however, it is not necessary to follow the host's rhythm. The pattern may be done in any way, as long as the correct number is achieved under the time limit. Getting the wrong amount ends the game immediately, even during the Practice.

Timing Display
As the game is based on ending with the same number as the host, and not on the timing of individual presses, this section is based on if the total at the end is right or wrong.

Skill Star
The Skill Star does not appear during any part of the game, instead it is obtained by replicating the host's rhythm, gaining at least 90 points.

Challenge Land
does not appear in any Challenge Train courses.

Quiz Special
Quiz Special (クイズ スペシャル) is the 3rd Endless Game in Rhythm Tengoku, unlocked with 20 Medals.

The patterns and time limit are much shorter, but they get faster and more complicated as the game goes on. The two characters also start to make more instense facial expressions as the game progresses.

Trivia

 * This game is very unique in the Rhythm Heaven Series, as it is the only one to not have music playing throughout most of it, the only game where following the rhythm is not required and one of only two games that can be ended prematurely. (The other being Night Walk). The game ends even if the player gets an answer in the practice wrong.
 * In Rhythm Heaven Megamix, an oversight allows the player to get a Perfect this way.
 * Night Walk Information contains a piece of text telling of a secret for this game, which tells the player to ignore following the rhythm, and to try pressing the buttons as many times as possible for something to happen. Pressing the buttons 100 times causes the counter to overflow, resulting in an explosion destroying the podium's counter. Further pressing causes the host's podium counter to blow up, and even more causes the sign in the background to explode as well.
 * In the arcade version, getting an answer wrong during the Practice simply moves on to the next question instead of ending the game. The podium's counter is also capped at 99 during Practice, making the easter egg unobtainable.
 * Usually, the OK comment is shared across all games. In Rhythm Tengoku, however, this game circumvents this by having the player get a Just OK if they fail on the 6th question in order to display "You were so close!". In fact, getting an OK normally is impossible.
 * In the arcade version, failing on the 5th question also gives a Just OK. Due to Perfect being a normal Rank, getting a Superb is impossible.
 * On the other hand, in Rhythm Heaven Megamix, it is impossible to get a Just OK.
 * The Try Again Epilogue in Rhythm Tengoku is a reference to Dribble and Spitz's intro in WarioWare, Inc.: Mega Microgame$!.
 * The fanfare when a correct answer is given is reused in Charging Chicken.