Spaceball (Megamix)
| Engine: | 0x00 |
|---|---|
| Cellanim: | agbBatter_long.zlib, agbBatter_remixLED.zlib |
| Effects: | None |
| Layout: | None |
| Model: | None |
| SFX: | GROUP_AGB_BATTER |
Functions
0x100, 0xXX, Y
Throws a ball.
0xXX indicate how long the ball will take to reach the bat, with 0x30 being a short ball and 0x60 being a high one.
Y indicates which object is thrown. 0=Baseball, 1=Riceball, 2=Alien.
0x101 X
Changes the batter's costume. 0=Normal, 1=Red Head/Student, 2=Bunny/DJ Yellow
0x102<X> Y,Z
Moves the camera.
X changes the interpolation of the movement. 0=Instant movement, 1=Linear movement, 2=Smooth movement.
Y changes the position of the camera from predetermined positions from 0 to 0xB, with 4 as default.
Z indicates how long the movement will take. Values used in game are 0x18, 0x30, 0x60, 0x90, 0xC0, 0x120, 0x180, 0x240 and 0x2A0.
0x103<X>
Changes the Space Umpire animations. 0=Opening animation, 1=Closing animation, 2=Removes the alien.
0x104 X (Unused)
Changes some animations. 0 uses dance00, 1 uses dance01.
Subs
0x56
Doesn't do anything.
0x57
Launches the practice.
0x58
Launches the real game.
0x59
Also launches the real game, but as if the practice was skipped.