Quiz Show (Megamix)

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Quiz Show
Engine:
Cellanim:
Effects:
Layout: None
Model: None
SFX:

Functions

0x100<X>

Controls the actions of the player. X determines what that animation is.

0 Rests hands on the buttons.
1 Ready for pressing.
2 Makes their default face.
3 Makes a happy face.
4 Makes a sad face.

0x101<X>

Controls the animations of the host. X determines what that animation is.

0 Rests hands on the buttons.
1 Ready for pressing.
2 Presses A.
3 Presses +.
4 Makes their default face.
5 Makes a happy face.
6 Makes a sad face.

0x102<X>

Controls the functions of the counter.

0 Resets back to 0.
1 Hide the host's number.
2 Reveals the host's number.
3 Set condition variable to 1 if the numbers match.

0x103 X

Controls spotlight. X is whether it is enabled or disabled.

0 - Disable

1 - Enable

0x104 X

Timer

0 - Disable

1 - Enable

0x104<1> X

Set timer for X ticks (Used values: 0x180, 0x300, 0x3C0)

0x105<X>

Controls scoring, which is used for the Skill Star.

0 - Record Player Inputs

1 - Record Host's Inputs

2 - Stop Recording

0x105<3> X

Add points (from 0 to X) depending on performance (Used values: 0, 0x1E, 0x23) Note that in regular use, the scores are spread out to a sum of 100, but it is not capped.

0x106<X>

Controls variables surrounding the Skill Star.

0 - Loads rating text(?)

1 - Set condition variable to 1 if Player reached 90 points

0x107

Unknown. Used in sub58 when losing the game.

Subs

0x56 - Host's Turn 0x57 - Host's Turn Ends, Player's Turn 0x58 - Player's Turn Ends

0x59 - Question 1 (3 Hits)

0x5A - Question 2 (6 Hits)

0x5B - Question 3 (13 Hits)

0x5C - Question 4 (18 Hits)

0x5D - Question 5 (28 Hits)

0x5E - Question 6 (43 Hits)

0x5F - Unused Question (36 Hits) ("Shave and a Haircut")

0x60 - Unused Question (11 Hits) ("I'm a Little Teapot")

0x61 - Unused Question (16 Hits) ("I'm a Little Teapot")

0x62 - Unused Question (27 Hits) ("Pop Goes the Weasel")

0x63 - Unused Question (30 Hits) ("Pop Goes the Weasel")

0x64 - Unused Question (35 Hits) (Harder version of default questions)

0x65 - 0, 1 or 2 Random Button Presses at the end of Questions 4, 5 and 6

0x66

Launches the real game.

0x67

Launches the practice.

0x68

Launches the real game, but as if the practice was skipped.