Packing Pests (Megamix): Difference between revisions

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(Created page with "{{tickflowDoc|name=Packing Pests|engine=???|cellanim=rvlSort_long.zlib|effect=None|layout=None|model=None|sfx=???}} UNDER CONSTRUCTION. ==Functions== ===0x100 X=== Spawns an object. X determines the type of object, as follow: {|class="wikitable" |0 |Candy |- |1 |Treat Spider |- |2 |Bonus |} ===0x101=== Resets the hairs. Is used at the beginning of a pattern. ===0x102=== Spawn the tweezers. Should be used 2 beats before the start of the pattern. ===0x103=== Unknown. I...")
 
(No difference)

Latest revision as of 20:23, 23 October 2025

Packing Pests
Engine: ???
Cellanim: rvlSort_long.zlib
Effects: None
Layout: None
Model: None
SFX: ???

UNDER CONSTRUCTION.

Functions

0x100 X

Spawns an object.

X determines the type of object, as follow:

0 Candy
1 Treat Spider
2 Bonus

0x101

Resets the hairs. Is used at the beginning of a pattern.

0x102

Spawn the tweezers. Should be used 2 beats before the start of the pattern.

0x103

Unknown. Is seen at the end of a pattern, and is used when 0x106 0 changes the condvar to 0.

0x104

Despawns the vegetable. The next one will have debug numbers as eye after plucking a hair. Is unused.

0x105 X

Changes the vegetable.

X determines the vegetable that will appear. 0=Onion, 1=Potato, 2=No vegetable. 2 may cause a massive slowdown, as well as glitching the background when a hair is plucked.

0x106 X

Changes the position of the curtain. Enabling causes the curtain to slide to the left. This is used to seamlessly transition between the practice and the real game.

0 Disabled
1 Enabled

0x107 X, 0x107<1> X

0x107 Makes the "Don't Peek!" sign appear, 0x107<1> makes it disappear.

X determines the type of sign used. 0=Full sign, 1=Right side, 2=Left side.

0x108<X>

Enables or disable changing the vegetable. 0=Disables it, 1=Enables it.

Subs

0x56

Causes the "Double up!" text to appear.

0x57

Causes the "!!" text to appear. Is leftover from Packing Pests 2.

0x58

Candy (Practice). Is unused.

0x59

Spider (Practice).

0x5A

Bonus (Practice). Is unused.

0x5B

Initiates the normal pattern.

0x5E

Causes the bonus to appear.

0x66

Initiates the alternate pattern, but for the background employees. Is leftover from Packing Pests 2.

0x67

Launches Packing Pests' practice.

0x68

Launches Packing Pests' real game.

0x69

Launches Packing Pests' real game, but as if the practice was skipped.


0x100 X - Spawn Object 0 - Candy 1 - Spider 2 - Bonus

0x101 X, Y - Spawn Object 0x101<1> Y - Spawn Object (All) 0x101<2> Z, Y - Spawn Random Objects 0x101<3> Z - Spawn Random Objects (All) X = Which Worker Y = Object 0 - Candy 1 - Spider 2 - Bonus Z = Time in Ticks Used values: 0x180, 0x240, 0x300

0x102 Y - Camera Angle X = Variable 0 - Default (Unused, doesn't use Y) 1 - Normal (Unused, doesn't use Y) 2 - Normal View 3 - Pulled Forward (Unused) 4 - Pulled Back Y = Time in Ticks (Used values: 0x48, 0x60)

0x103 - Clap

0x104<0> - Despawn Background Workers (Unused) 0x104<1> - Spawn Background Workers (Leftover) 0x104<2> X - Move Workers into view over X ticks (Used value: 0xC0) 0x104<3> X - Move Workers out of view over X ticks (Leftover) 0x104<4> X - Player Moves with Background Workers (Leftover) 0 - Disabled 1 - Enabled 0x104<5> - Workers stay Hidden in the back

0x105 - Worker Animations 0 - Beat Animation 1 - "Double up!" Animation


0x107 X, Y - Signal X = Flag 0 - Disable 1 - Enable Y = Type 0 - "Double up!" 1 - "!!"


0x5B - Normal Pattern 0x5C - Altered Pattern (Leftover) 0x5D - Offbeat Pattern (Leftover) 0x5F - Double up! 0x60 - !! (Appears 3.5 beats later) (Leftover) 0x61 - Candy (Background) (Unused) 0x62 - Spider (Background) 0x63 - Bonus (Background) 0x64 - Normal Pattern (Background) 0x65 - Double up! (Background)